forked from SilverStudioGames/WTS
166 lines
4.6 KiB
Plaintext
166 lines
4.6 KiB
Plaintext
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transform CGCamera(zoom, endzoom, pos, endpos, rotate, endrotate, t):
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subpixel True
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offset pos
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zoom zoom
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rotate rotate
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parallel:
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ease_quad t zoom endzoom
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parallel:
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ease_quad t xoffset endpos[0] yoffset endpos[1]
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parallel:
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linear t rotate endrotate
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init python:
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class CGController(object):
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default_timer = 1.0
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def __init__(self, min_zoom=0.1, max_zoom=5.0):
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self.imagepath = None
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self.scale = 1.0
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self.last_type = 0
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self.type = 0 # 0 - image, 1 - Movie
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self.last_image = None
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self.image = None
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self.overlay = None
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self.max_zoom = max_zoom
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self.min_zoom = min_zoom
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self.last_zoom = min_zoom
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self.zoom = min_zoom
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self.last_pos = (0, 0)
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self.pos = (0, 0)
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self.last_rotate = 0
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self.rotate = 0
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self.child = None
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def set_imagepath(self, path):
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self.imagepath = "images/CG/{}/".format(path)
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def set_image(self, img, trans=d1):
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p = max(0, self.get_pause())
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self.last_image = self.image
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self.image = img
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# Reset last variables to new variables to not redraw the transform.
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self.last_zoom = self.zoom
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self.last_pos = self.pos
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self.last_rotate = self.rotate
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if self.last_type == 0:
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renpy.pause(p - 0.1)
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self.redraw(0)
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renpy.with_statement(trans)
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else:
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renpy.pause(p - 0.1)
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self.redraw(0)
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renpy.with_statement(trans)
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def set_overlay(self, overlay):
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self.overlay = overlay
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self.redraw(0)
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def set_zoom(self, n):
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self.last_zoom = self.zoom
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self.zoom = float(clamp(n, self.min_zoom, self.max_zoom))
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def set_rotation(self, n):
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self.last_rotate = self.rotate
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self.rotate = n
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def set_pos(self, pos):
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self.last_pos = tuple(self.pos)
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self.pos = pos
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def set(self, zoom=None, rotate=None, pos=None, t=None, initialize=False, pause=False, image=None, overlay=False, trans=d1):
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if zoom is None:
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zoom=self.last_zoom
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if rotate is None:
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rotate=self.last_rotate
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if pos is None:
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pos=self.last_pos
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if t is None:
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t = self.default_timer
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self.set_zoom(zoom)
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self.set_rotation(rotate)
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self.set_pos(pos)
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if initialize:
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self.last_zoom = zoom
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self.last_rotate = rotate
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self.last_pos = pos
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if image:
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self.set_image(image, trans)
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if overlay is not False:
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self.set_overlay(overlay)
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self.redraw(t)
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if pause:
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renpy.pause(t)
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def redraw(self, t):
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if self.image is None:
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return
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if isinstance(self.image, basestring):
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d = renpy.get_registered_image(self.image)
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else:
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d = self.image
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if d is None and self.imagepath:
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d = Image("{}{}.webp".format(self.imagepath, self.image))
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if isinstance(d, Movie):
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self.scale = 2.0
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self.last_type = self.type
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self.type = 1
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else:
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self.scale = 1.0
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self.last_type = self.type
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self.type = 0
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if self.overlay:
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overlay = Transform("{}{}.webp".format(self.imagepath, self.overlay), zoom=1.0/self.scale)
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d = Fixed(d, overlay, fit_first=True)
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last_zoom = self.last_zoom * self.scale
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zoom = self.zoom * self.scale
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self.child = At(d, CGCamera(last_zoom, zoom, self.last_pos, self.pos, self.last_rotate, self.rotate, t))
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def get_image(self):
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return self.child
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def get_pause(self):
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if self.image is None:
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return 0
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d = renpy.get_registered_image(self.image)
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if isinstance(d, Movie) and renpy.music.is_playing(d.channel):
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p = renpy.music.get_pos(d.channel) or 0.0
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t = renpy.music.get_duration(d.channel)
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return t - p
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else:
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return 0
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default camera = CGController()
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screen animatedCG():
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tag cg
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zorder 16
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add camera.get_image() align (0.5, 0.5)
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