forked from SilverStudioGames/WTS
180 lines
6.4 KiB
Plaintext
180 lines
6.4 KiB
Plaintext
|
init python:
|
||
|
class DollOutfit(DollMethods):
|
||
|
default_schedule = {"day": False, "night": False, "cloudy": False, "rainy": False, "snowy": False}
|
||
|
|
||
|
def __init__(self, group, unlocked=False, name="", desc="", price=0, temp=False, schedule={}, hidden=False, addons=[]):
|
||
|
self.group = [x.clone() if not x.parent else x for x in group]
|
||
|
self.name = name
|
||
|
self.desc = desc
|
||
|
self.price = price
|
||
|
self.char = self.group[0].char
|
||
|
self.unlocked = unlocked
|
||
|
self.schedule = dict(self.default_schedule.items() + schedule.items())
|
||
|
self.hash = self.generate_hash()
|
||
|
self.temp = temp
|
||
|
self.hidden = hidden
|
||
|
self.addons = addons
|
||
|
|
||
|
if not self.temp:
|
||
|
|
||
|
if unlocked:
|
||
|
self.unlock()
|
||
|
|
||
|
if not self.hidden and not self in self.char.outfits:
|
||
|
self.char.outfits.append(self)
|
||
|
|
||
|
# if config.developer:
|
||
|
# def __del__(self):
|
||
|
# print("Outfit with hash: {} has been garbage collected.".format(self.hash))
|
||
|
|
||
|
def __eq__(self, obj):
|
||
|
if not isinstance(obj, DollOutfit):
|
||
|
return NotImplemented
|
||
|
return self.hash == obj.hash
|
||
|
|
||
|
def generate_hash(self):
|
||
|
salt = str( sorted([ sorted([x.name, x.type, x.id, x.color]) for x in self.group ]) )
|
||
|
return hash(salt)
|
||
|
|
||
|
def delete(self):
|
||
|
if self in self.char.outfits:
|
||
|
self.char.outfits.remove(self)
|
||
|
|
||
|
def build_image(self):
|
||
|
masks = []
|
||
|
sprites = [
|
||
|
(self.char.body.get_mannequin(self.group), 0)
|
||
|
]
|
||
|
|
||
|
for i in self.group:
|
||
|
sprites.append([i.get_image(), i.zorder])
|
||
|
|
||
|
sprites.extend([
|
||
|
(i.get_image(), i.zorder),
|
||
|
i.get_back(),
|
||
|
i.get_front(),
|
||
|
i.get_armfix(mannequin=True),
|
||
|
])
|
||
|
|
||
|
if i.mask:
|
||
|
masks.append((i.mask, i.zorder-1))
|
||
|
|
||
|
sprites.sort(key=itemgetter(1))
|
||
|
masks.sort(key=itemgetter(1))
|
||
|
|
||
|
back_sprites = [x for x in sprites if x[1] < 0]
|
||
|
sprites = [x for x in sprites if x[1] >= 0]
|
||
|
|
||
|
# Apply alpha mask
|
||
|
for m in masks:
|
||
|
mask, mask_zorder = m
|
||
|
|
||
|
for i, s in enumerate(sprites):
|
||
|
sprite, sprite_zorder = s
|
||
|
|
||
|
if i < 1 or mask_zorder > sprite_zorder:
|
||
|
continue
|
||
|
|
||
|
c = tuple(x[0] for x in sprites[:i] if not isinstance(x[0], Null))
|
||
|
masked = AlphaMask(Fixed(*c, fit_first=True), mask)
|
||
|
sprites = sprites[i:]
|
||
|
sprites.insert(0, (masked, mask_zorder))
|
||
|
break
|
||
|
|
||
|
sprites = back_sprites + sprites
|
||
|
return tuple(x[0] for x in sprites)
|
||
|
|
||
|
def exists(self):
|
||
|
return (self in self.char.outfits)
|
||
|
|
||
|
def export_data(self, filename, tofile=True):
|
||
|
"""Exports outfit to .png file or clipboard text."""
|
||
|
exported = [self.group[0].name]
|
||
|
exported.extend([x.id, x.color] for x in self.group)
|
||
|
|
||
|
# Encode data
|
||
|
if tofile:
|
||
|
path = "{}/game/outfits/".format(config.basedir)
|
||
|
fn = "{}.png".format(filename)
|
||
|
|
||
|
if not os.path.exists(path):
|
||
|
os.makedirs(path)
|
||
|
|
||
|
d = Transform(self.get_image(), crop=(210, 200, 700, 1000), anchor=(0.5, 1.0), align=(0.5, 1.0), xsize=310, ysize=470, fit="contain")
|
||
|
d = Fixed(
|
||
|
"interface/wardrobe/export_background.webp",
|
||
|
d,
|
||
|
"interface/wardrobe/export_frame.webp",
|
||
|
Text(active_girl, align=(0.5, 0.995)),
|
||
|
Text("Ver. {}".format(config.version), size=10, align=(0.99, 0.99))
|
||
|
)
|
||
|
|
||
|
displayable_to_file(d, path+fn, size=(310, 470) )
|
||
|
image_payload.encode(filename, str(exported))
|
||
|
else:
|
||
|
set_clipboard(exported)
|
||
|
renpy.notify("Export successful!")
|
||
|
|
||
|
def unlock(self):
|
||
|
"""Unlocks outfit and respective clothing objects from which they were cloned."""
|
||
|
self.unlocked = True
|
||
|
for i in self.group:
|
||
|
i.unlock()
|
||
|
|
||
|
for i in self.addons:
|
||
|
i.unlock()
|
||
|
|
||
|
def save(self):
|
||
|
"""Overwrites this outfit with clothes currently equipped by the character."""
|
||
|
self.group = []
|
||
|
for v in self.char.clothes.itervalues():
|
||
|
if v[0]:
|
||
|
self.group.append(v[0].clone())
|
||
|
self.rebuild_image()
|
||
|
return
|
||
|
|
||
|
def is_modded(self):
|
||
|
"""Returns True if one of the group items comes from a mod."""
|
||
|
for i in self.group:
|
||
|
if i.is_modded():
|
||
|
return True
|
||
|
return False
|
||
|
|
||
|
def get_modname(self):
|
||
|
"""Returns a list of mods contained within the outfit group."""
|
||
|
return list(set([i.get_modname() for i in self.group if i.is_modded()]))
|
||
|
|
||
|
def get_schedule(self):
|
||
|
"""Returns a dictionary with the current schedule."""
|
||
|
return self.schedule
|
||
|
|
||
|
def set_schedule(self, **kwargs):
|
||
|
for k, v in kwargs.iteritems():
|
||
|
self.schedule[k] = v
|
||
|
|
||
|
def has_type(self, *args):
|
||
|
"""Takes argument(s) containing string cloth type(s). Returns True if worn, False otherwise."""
|
||
|
types = set(x.type for x in self.group)
|
||
|
|
||
|
for arg in args:
|
||
|
if arg in self.multislots:
|
||
|
if not any(x.startswith(arg) for x in types):
|
||
|
return False
|
||
|
else:
|
||
|
if not arg in types:
|
||
|
return False
|
||
|
return True
|
||
|
|
||
|
def has_any_type(self, *args):
|
||
|
"""Takes arguments containing string cloth types. Returns True if ANY of them is worn, False otherwise."""
|
||
|
if "clothes" in args:
|
||
|
for k in self.char.clothes.iterkeys():
|
||
|
if not k.startswith(self.blacklist_toggles):
|
||
|
if self.has_type(k):
|
||
|
return True
|
||
|
else:
|
||
|
for arg in args:
|
||
|
if self.has_type(arg):
|
||
|
return True
|
||
|
return False
|