forked from SilverStudioGames/WTS
211 lines
7.2 KiB
Plaintext
211 lines
7.2 KiB
Plaintext
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init -1 python:
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# Import commonly used python modules
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import time
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import datetime
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import math
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import random
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import pygame
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import colorsys
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import itertools
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import fnmatch
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import posixpath
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import re
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from bisect import bisect
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from operator import itemgetter
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from operator import add as _add
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from collections import OrderedDict
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get_volume_preference = renpy.game.preferences.get_volume
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def num_to_word(n, readable=True):
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"""Transcript numbers (integers) into readable words."""
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n = int(n)
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units = ("","one","two","three","four","five","six","seven","eight","nine")
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teens = ("","eleven","twelve","thirteen","fourteen","fifteen","sixteen","seventeen","eighteen","nineteen")
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tens = ("","ten","twenty","thirty","forty","fifty","sixty","seventy","eighty","ninety")
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thousands = ("","thousand","million","billion","trillion","quadrillion","quintillion","sextillion","septillion","octillion","nonillion","decillion","undecillion","duodecillion","tredecillion","quattuordecillion","sexdecillion","septendecillion","octodecillion","novemdecillion","vigintillion")
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output = []
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if n == 0:
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output.append("zero")
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else:
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s = str(n)
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groups = (len(s)+2)/3
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s = s.zfill(groups*3)
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for i in xrange(0, groups*3, 3):
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h,t,u = int(s[i]), int(s[i+1]), int(s[i+2])
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g = groups-(i/3+1)
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if h > 0:
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output.append(units[h]+" hundred")
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if t > 1:
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if u > 0:
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output.append(tens[t]+"-"+units[u])
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else:
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output.append(tens[t])
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elif t == 1:
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if u > 0:
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output.append(teens[u])
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else:
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output.append(tens[t])
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else:
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if u > 0:
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output.append(units[u])
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if g > 0 and (h+t+u) > 0:
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if i == (groups*3)-6:
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output.append(thousands[g]+" and")
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else:
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output.append(thousands[g]+",")
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if readable:
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output = " ".join(output)
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return output
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def clamp(n, smallest, largest):
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return max(smallest, min(n, largest))
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def white_tint(image):
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return Transform( image, matrixcolor=TintMatrix((1.1, 1.1, 1.1)) )
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def gray_tint(image):
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return Transform( image, matrixcolor=SaturationMatrix(0.0) )
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def yellow_tint(image):
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return Transform( image, matrixcolor=TintMatrix((1.2, 1.1, 0.7)) )
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def image_hover(image, brightness=0.12):
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"""Returns slightly brighter image used during hover events"""
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return Transform( image, matrixcolor=BrightnessMatrix(brightness) )
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def image_alpha(image, alpha=0.5):
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"""Returns an image with changed alpha 0 - fully transparent 1 - fully visible"""
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return Transform( image, matrixcolor=OpacityMatrix(alpha) )
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def set_clipboard(txt):
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txt = str(txt)
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pygame.scrap.put(pygame.scrap.SCRAP_TEXT, txt.encode("utf-8"))
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def get_clipboard():
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clipboard = pygame.scrap.get(pygame.scrap.SCRAP_TEXT)
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if clipboard:
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return clipboard
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return None
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def evaluate(txt):
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return __import__('ast').literal_eval(txt)
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def reset_variables(*args):
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"""Resets the given variables to their default values."""
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# Refer to renpy.ast.Default.set_default for implementation details
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defaults_set = renpy.store._defaults_set
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changed_set = renpy.store.__dict__.ever_been_changed
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for arg in args:
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if arg in defaults_set:
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if arg in changed_set:
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defaults_set.remove(arg)
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changed_set.remove(arg)
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elif config.developer:
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raise Exception("The variable `{}` was not previously set with a default value.".format(arg))
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renpy.execute_default_statement(False)
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def disable_game_menu():
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setattr(renpy.store, "_game_menu_screen", None)
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def enable_game_menu():
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setattr(renpy.store, "_game_menu_screen", "save_screen")
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def make_revertable(obj):
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if isinstance(obj, _list):
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return [make_revertable(x) for x in obj]
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elif isinstance(obj, _dict):
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return dict([(make_revertable(k), make_revertable(v)) for (k,v) in obj.iteritems()])
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else:
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return obj
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def is_integer(s):
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def zero(s):
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return (len(s) > 1 and s.startswith("0"))
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s = str(s)
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if s and s[0] in ("-", "+"):
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return (not zero(s[1:]) and s[1:].isdigit())
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return (not zero(s) and s.isdigit())
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def timeit(func, loops=10000, args=(), kwargs={}):
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start = time.time()
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for i in xrange(loops):
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func(*args, **kwargs)
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end = time.time()
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print("The task has taken {} seconds to finish".format(end-start))
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def list_swap_values(l, val1, val2):
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"""Mutates the original list."""
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l[val1], l[val2] = l[val2], l[val1]
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def random_choices(population, weights=None, cum_weights=None, k=1):
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"""Backported from python 3.6
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Return a k sized list of population elements chosen with replacement.
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If the relative weights or cumulative weights are not specified,
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the selections are made with equal probability.
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"""
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def accumulate(iterable, func=_add, initial=None):
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it = iter(iterable)
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total = initial
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if initial is None:
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try:
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total = next(it)
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except StopIteration:
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return
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yield total
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for element in it:
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total = func(total, element)
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yield total
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random = renpy.random.random
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if cum_weights is None:
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if weights is None:
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_int = int
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total = len(population)
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return [population[_int(random() * total)] for i in range(k)]
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cum_weights = list(accumulate(weights))
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elif weights is not None:
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raise TypeError('Cannot specify both weights and cumulative weights')
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if len(cum_weights) != len(population):
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raise ValueError('The number of weights does not match the population')
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#bisect = _bisect.bisect
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total = cum_weights[-1]
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hi = len(cum_weights) - 1
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return [population[bisect(cum_weights, random() * total, 0, hi)] for i in range(k)]
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def natsort_key(s, pattern=re.compile("([0-9]+)")):
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return [int(t) if t.isdigit() else t.lower() for t in pattern.split(str(s))]
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def tts(s):
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renpy.display.tts.tts(str(s))
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def is_in_lead(house):
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if isinstance(house, basestring):
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house = getattr(renpy.store, house)
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return (house == max(gryffindor, slytherin, ravenclaw, hufflepuff))
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def play_potion_return(who):
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if game.daytime:
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return
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for i in inventory.get_instances_of_type("potion"):
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if not who in i.usable_on:
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continue
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if not i.in_progress[who]:
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continue
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i.ret(who)
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