forked from SilverStudioGames/WTS
76 lines
2.1 KiB
Plaintext
76 lines
2.1 KiB
Plaintext
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label sus_chibi(action=None, xpos=None, ypos=None, flip=False):
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$ susan_chibi.position(xpos, ypos, flip)
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if action == "hide":
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$ susan_chibi.hide()
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return
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elif action == "leave":
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hide susan_main
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hide screen bld1
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hide screen blktone
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call play_sound("door")
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$ susan_chibi.hide()
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with d3
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pause .5
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return
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elif action == "reset":
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$ susan_chibi.do(None)
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return
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$ susan_chibi.do(action)
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return
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label sus_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path=None, flip=False):
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call hide_characters
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hide screen bld1
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hide screen blktone
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with d3
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if action == "enter":
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call play_sound("door")
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call sus_chibi(None, "door", "base", flip)
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with d3
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if xpos or ypos:
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$ susan_chibi.move((xpos, ypos), speed, reduce)
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elif action == "leave":
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$ susan_chibi.show()
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$ susan_chibi.move(("door", "base"), speed, reduce)
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call play_sound("door")
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$ susan_chibi.hide()
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with d3
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pause .5
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elif path:
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$ susan_chibi.show()
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$ susan_chibi.move(path, speed, reduce)
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else:
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$ susan_chibi.show()
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$ susan_chibi.move((xpos, ypos), speed, reduce)
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return
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# Chibi definition
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default susan_chibi = Chibi("susan", ["base", "shoes", "top", "bottom", "robe"], update_susan_chibi)
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init python:
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def update_susan_chibi(chibi):
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# Assume chibi action has a matching image definition
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chibi_image = "ch_sus {}".format(chibi.action or "stand")
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chibi["base"] = chibi_image
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# Determine clothing state
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if susan.is_any_worn("bottom", "stockings"):
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if chibi.action == "walk":
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chibi["shoes"] = "ch_sus walk_shoes"
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else:
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chibi["shoes"] = "sb_walk_01_shoes.webp"
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if susan.is_worn("top"):
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chibi["top"] = "sb_cloth_shirt_h.webp"
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if susan.is_worn("bottom"):
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chibi["bottom"] = "sb_cloth_skirt.webp"
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if susan.is_worn("robe"):
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chibi["robe"] = "sb_cloth_robe_h.webp"
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