forked from SilverStudioGames/WTS
80 lines
1.7 KiB
Plaintext
80 lines
1.7 KiB
Plaintext
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image spectrevision:
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contains:
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zoom 0.5
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"images/spectrevision/bg_room.webp"
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contains:
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"images/spectrevision/bg1.webp"
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align (0.5, 0.5)
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zoom 0.55
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subpixel True
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parallel:
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linear 2.5 yoffset -10
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linear 2.5 yoffset 10
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repeat
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parallel:
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linear 5.0 xoffset 20
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linear 5.0 xoffset -20
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repeat
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contains:
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"images/spectrevision/bg2.webp"
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align (0.5, 0.5)
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zoom 0.52
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subpixel True
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parallel:
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linear 2.0 yoffset -10
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linear 2.0 yoffset 10
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repeat
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parallel:
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linear 2.0 xoffset 20
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linear 2.0 xoffset -20
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repeat
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parallel:
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easein 1.0 alpha 0.2
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easein 1.0 alpha 1.0
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repeat
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image wrackspurt:
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"images/spectrevision/wrackspurt_0000.webp"
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pause 0.12
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"images/spectrevision/wrackspurt_0001.webp"
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pause 0.12
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"images/spectrevision/wrackspurt_0002.webp"
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pause 0.12
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"images/spectrevision/wrackspurt_0003.webp"
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pause 0.12
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"images/spectrevision/wrackspurt_0004.webp"
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pause 0.12
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"images/spectrevision/wrackspurt_0005.webp"
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pause 0.12
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repeat
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screen spectrevision():
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zorder 16
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tag spectrevision
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for i in xrange(wrackspurts_count):
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add "object" at OBJwrackspurt
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add "spectrevision"
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screen spectrevision_cursor():
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zorder 100
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tag cursor
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$ mpos = renpy.get_mouse_pos()
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add "OBJwrackspurtplayer":
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at transform:
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pos mpos
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init python:
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config.per_frame_screens.append("spectrevision_cursor")
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default wrackspurts_count = 0
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