forked from SilverStudioGames/WTS
258 lines
6.6 KiB
Plaintext
258 lines
6.6 KiB
Plaintext
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label day_start:
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show screen blkfade
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hide snape_main
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hide genie_main
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hide tonks_main
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hide cho_main
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hide hermione_main
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hide astoria_main
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hide susan_main
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hide luna_main
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with dissolve
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# Reset room objects
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$ candleL_OBJ.foreground = None
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$ candleR_OBJ.foreground = None
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$ fire_in_fireplace = False
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$ fireplace_OBJ.foreground = None
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$ phoenix_is_fed = False
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$ phoenix_is_petted = False
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$ phoenix_OBJ.foreground = None # Removes seeds image
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$ owl_away = False
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$ cupboard_searched = False
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# Reset gift flags
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$ gave_tonks_gift = False
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$ gave_hermione_gift = False
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$ gave_luna_gift = False
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$ gave_cho_gift = False
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$ gave_astoria_gift = False
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$ gave_susan_gift = False
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# Reset chit-chat flags
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$ snape_chatted = False
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$ tonks_chatted = False
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$ hermione_chatted = False
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$ luna_chatted = False
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$ cho_chatted = False
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$ astoria_chatted = False
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$ susan_chatted = False
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# Tick Event timers
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$ ss_event_pause = max(ss_event_pause-1, 0)
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$ ss_summon_pause = max(ss_summon_pause-1, 0)
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$ nt_event_pause = max(nt_event_pause-1, 0)
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$ nt_summon_pause = max(nt_summon_pause-1, 0)
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$ hg_event_pause = max(hg_event_pause-1, 0)
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$ hg_summon_pause = max(hg_summon_pause-1, 0)
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$ ll_event_pause = max(ll_event_pause-1, 0)
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$ ll_summon_pause = max(ll_summon_pause-1, 0)
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$ cc_event_pause = max(cc_event_pause-1, 0)
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$ cc_summon_pause = max(cc_summon_pause-1, 0)
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$ ag_event_pause = max(ag_event_pause-1, 0)
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$ ag_summon_pause = max(ag_summon_pause-1, 0)
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$ sb_event_pause = max(sb_event_pause-1, 0)
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$ sb_summon_pause = max(sb_summon_pause-1, 0)
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# Reset busy flags (Based on current tick)
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$ snape_busy = bool(ss_summon_pause)
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$ tonks_busy = bool(nt_summon_pause)
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$ hermione_busy = bool(hg_summon_pause)
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$ luna_busy = bool(ll_summon_pause)
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$ cho_busy = bool(cc_summon_pause)
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$ astoria_busy = bool(ag_summon_pause)
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$ susan_busy = bool(sb_summon_pause)
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# Improve Mood
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if game.difficulty == 1: # Easy difficulty
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$ val = 3
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elif game.difficulty == 2: # Normal difficulty
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$ val = 2
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elif game.difficulty == 3: # Hardcore difficulty
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$ val = 1
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$ ton_mood = max(ton_mood-val, 0)
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$ her_mood = max(her_mood-val, 0)
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$ lun_mood = max(lun_mood-val, 0)
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$ cho_mood = max(cho_mood-val, 0)
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$ ast_mood = max(ast_mood-val, 0)
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$ sus_mood = max(sus_mood-val, 0)
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# Game flags
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$ game.day += 1
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$ game.weather = "random"
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$ game.daytime = True
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# Randomisers
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$ random_gold = renpy.random.randint(8, 40)
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$ random_map_loc = renpy.random.randint(1, 5)
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# Send salary every 7th day
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if game.day % 7 == 0:
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if reports_finished >= 1:
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$ letter_work_report.send()
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if not first_random_twins:
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$ twins_interest = True
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# Deliver mail
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$ mailbox.tick()
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# Update map locations
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call set_her_map_location()
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call set_lun_map_location()
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call set_cho_map_location()
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call set_ast_map_location()
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call set_sus_map_location()
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#TODO: Add Tonks map location
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#TODO: Add Snape map location
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# Reset appearances and sprites
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call update_luna
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call update_astoria
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call update_hermione
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call update_susan
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call update_cho
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call update_tonks
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call update_snape
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call update_genie
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# Reset and update interface
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call update_interface_color
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call room(current_room, stop_sound=False, hide_screens=False)
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# Equip scheduled outfits
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if luna_outfits_schedule:
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$ luna.equip_random_outfit()
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if astoria_outfits_schedule:
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$ astoria.equip_random_outfit()
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if hermione_outfits_schedule:
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$ hermione.equip_random_outfit()
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if susan_outfits_schedule:
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$ susan.equip_random_outfit()
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if cho_outfits_schedule:
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$ cho.equip_random_outfit()
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if tonks_outfits_schedule:
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$ tonks.equip_random_outfit()
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hide screen blkfade
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hide screen bld1
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hide screen blktone
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with dissolve
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# Points gains
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call points_changes
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call update_ui_points
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$ renpy.force_autosave(True)
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label day_resume:
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# Start Quests
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jump quests
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$ renpy.choice_for_skipping()
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call screen room_menu
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label night_start:
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show screen blkfade
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hide snape_main
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hide genie_main
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hide tonks_main
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hide cho_main
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hide hermione_main
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hide astoria_main
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hide susan_main
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hide luna_main
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with dissolve
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# Reset room objects
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if not candleL_OBJ.foreground:
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$ candleL_OBJ.get_action()()
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if not candleR_OBJ.foreground:
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$ candleR_OBJ.get_action()()
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$ cupboard_searched = False
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# Reset chit-chat flags
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$ snape_chatted = False
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$ tonks_chatted = False
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$ hermione_chatted = False
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$ luna_chatted = False
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$ cho_chatted = False
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$ astoria_chatted = False
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$ susan_chatted = False
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# Reset busy flags (Based on current tick)
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$ snape_busy = bool(ss_summon_pause)
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$ tonks_busy = bool(nt_summon_pause)
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$ hermione_busy = bool(hg_summon_pause)
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$ luna_busy = bool(ll_summon_pause)
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$ cho_busy = bool(cc_summon_pause)
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$ astoria_busy = bool(ag_summon_pause)
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$ susan_busy = bool(sb_summon_pause)
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# Game flags
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$ game.weather = "random"
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$ game.daytime = False
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# Randomisers
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$ random_gold = renpy.random.randint(8, 40)
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$ random_map_loc = renpy.random.randint(1, 5)
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# Update map locations
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call set_her_map_location()
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call set_lun_map_location()
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call set_cho_map_location()
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call set_ast_map_location()
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call set_sus_map_location()
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#TODO: Add Tonks map location
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#TODO: Add Snape map location
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# Reset appearances and sprites
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call update_luna
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call update_astoria
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call update_hermione
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call update_susan
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call update_cho
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call update_tonks
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call update_snape
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call update_genie
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# Reset and update interface
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call update_interface_color
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call room(current_room, stop_sound=False, hide_screens=False)
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# Equip scheduled outfits
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if luna_outfits_schedule:
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$ luna.equip_random_outfit()
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if astoria_outfits_schedule:
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$ astoria.equip_random_outfit()
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if hermione_outfits_schedule:
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$ hermione.equip_random_outfit()
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if susan_outfits_schedule:
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$ susan.equip_random_outfit()
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if cho_outfits_schedule:
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$ cho.equip_random_outfit()
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if tonks_outfits_schedule:
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$ tonks.equip_random_outfit()
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hide screen blkfade
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hide screen bld1
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hide screen blktone
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with dissolve
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$ renpy.force_autosave(True)
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label night_resume:
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# Start Quests
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jump quests
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$ renpy.choice_for_skipping()
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call screen room_menu
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