forked from SilverStudioGames/WTS
94 lines
4.6 KiB
Plaintext
94 lines
4.6 KiB
Plaintext
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label purchase_item(item):
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if item.currency == "tokens":
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if tokens < item.price:
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gen "(I don't have enough tokens.)" ("base", xpos="far_left", ypos="head")
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return
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else:
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if game.gold < item.price:
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gen "(I don't have enough gold.)" ("base", xpos="far_left", ypos="head")
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return
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if item == sealed_scroll_ITEM:
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show screen blktone
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with d3
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if not hg_sex.trigger:
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gen "What's in this scroll?" ("base", xpos="far_left", ypos="head")
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ger "Don't worry about it."
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gen "Why?" ("base", xpos="far_left", ypos="head")
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fre "You're not ready for what's in this scroll."
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gen "Well, that just makes me want it more." ("base", xpos="far_left", ypos="head")
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ger "Too bad, professor."
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gen "(Perhaps I should check it out later...)" ("base", xpos="far_left", ypos="head")
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hide screen blktone
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with d3
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return
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gen "I'd like to buy this scroll." ("base", xpos="far_left", ypos="head")
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ger "Five hundred gold coins."
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gen "Five hundred!? Why on earth is it so expensive?" ("angry", xpos="far_left", ypos="head")
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fre "Forbidden magic is quite a risky and expensive endeavour Professor, We'll sell it for no less than five hundred."
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gen "What's it for anyway?" ("base", xpos="far_left", ypos="head")
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fre "It is one of the components needed for a forbidden spell."
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ger "Acquired completely legitimately I might add!"
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gen "What does it do?" ("base", xpos="far_left", ypos="head")
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fre "It transforms you into... something."
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gen "Like what?" ("base", xpos="far_left", ypos="head")
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fre "We don't know, it could be anything."
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ger "A powerful phoenix, a terrifying gorgon, a deadly basilisk or an awe inspiring dragon."
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gen "Not sure I'd really want to transform into any of those..." ("base", xpos="far_left", ypos="head")
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ger "Well... those are just theories, we've not been able to use the scroll to find the second component ourselves."
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gen "Really? Now that's is surprising." ("base", xpos="far_left", ypos="head")
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fre "Yes, although it's blank for some reason... not really anything new to us as we used to have a ma--"
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ger "massive amounts of scrolls just like this one!"
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ger "Yep... lot's of them, shame they all burnt."
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fre "What are you-- *HHNG*"
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fre "Oh! I see... Yes, very unfortunate..."
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gen "That is unfortunate... Well I'm sure I'll manage." ("base", xpos="far_left", ypos="head")
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hide screen blktone
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with d3
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if item == collar_ITEM and not her_magic_collar_worn and item.owned == 0:
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show screen blktone
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with d3
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gen "A Magic collar..." ("base", xpos="far_left", ypos="head")
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fre "Oh yes... That thing."
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ger "I'd be careful with that one if I were you."
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gen "How come?" ("base", xpos="far_left", ypos="head")
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fre "Well... It might reveal some secrets that most people would want to keep to themselves."
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gen "Such as?" ("base", xpos="far_left", ypos="head")
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twi "Their true self!"
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gen "..." ("base", xpos="far_left", ypos="head")
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gen "Colour me intrigued..." ("base", xpos="far_left", ypos="head")
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gen "And it works?" ("base", xpos="far_left", ypos="head")
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fre "Of course it does, we tested it on ourselves!"
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ger "Just know that the collar loses its magic once it is put one's neck."
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ger "So you'll have to buy another collar if you want to test if anything's changed..."
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# ger "So you'll have to buy multiple collars if you want to test it on multiple subjects..."
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# fre "Or multiple times on one subject to see if anything's changed..."
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gen "I see." ("base", xpos="far_left", ypos="head")
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gen "So, what did the collar say when you guys put it on?" ("base", xpos="far_left", ypos="head")
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fre "Voyeu--"
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ger "Thrifty!"
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ger "Wait, what did you just say Fred?"
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fre "..."
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gen "Alright then, I'll take it..." ("base", xpos="far_left", ypos="head")
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fre "*Ahem*... It's a pleasure doing business with you, sir!"
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hide screen blktone
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with d3
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elif item == poker_outfit_ITEM:
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$ item.used = True
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call unlock_clothing(">Congratulations! You have unlocked a new outfit!", her_outfit_poker)
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$ renpy.play("sounds/money.ogg")
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if item.currency == "tokens":
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$ tokens -= item.price
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else:
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$ game.gold -= item.price
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$ item.owned += 1
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return
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