forked from SilverStudioGames/WTS
270 lines
9.6 KiB
Plaintext
270 lines
9.6 KiB
Plaintext
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init python:
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def brewing_sortfilter(item, sortby="A-z", filtering=None):
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# if filtering == "Locked":
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# item = filter(lambda x: x.is_unlocked(), item)
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# elif filtering == "Unlocked":
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# item = filter(lambda x: x.is_unlocked() is True, item)
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# Always sort alphabetically first.
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item = sorted(item, key=lambda x: natsort_key(x.name))
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if sortby == "z-A":
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item = sorted(item, key=lambda x: natsort_key(x.name), reverse=True)
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return item
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label brewing:
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$ gui.in_context("brewing_menu")
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return
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label brewing_menu(xx=150, yy=90):
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$ items_shown = 36
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$ current_filter = "Unlocked"
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$ current_sorting = "A-z"
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$ menu_items = brewing_sortfilter(inventory.get_instances_of_type("potion"), current_sorting, current_filter)
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$ menu_items_length = len(menu_items)
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$ current_item = next(iter(menu_items), None)
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show screen brewing(xx, yy)
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label .after_init:
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$ _choice = ui.interact()
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if _choice[0] == "select":
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$ current_item = _choice[1]
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elif _choice == "filter":
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if current_filter == "Unlocked":
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$ current_filter = None
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elif current_filter == None:
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$ current_filter = "Unlocked"
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$ menu_items = brewing_sortfilter(inventory.get_instances_of_type("potion"), current_sorting, current_filter)
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$ menu_items_length = len(menu_items)
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$ current_item = next(iter(menu_items), None)
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elif _choice == "sort":
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if current_sorting == "A-z":
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$ current_sorting = "z-A"
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else:
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$ current_sorting = "A-z"
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$ menu_items = brewing_sortfilter(inventory.get_instances_of_type("potion"), current_sorting, current_filter)
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$ menu_items_length = len(menu_items)
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#$ current_item = next(iter(menu_items), None)
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elif _choice[0] == "make":
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if _choice[1].has_ingredients():
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$ renpy.play("sounds/bubble.ogg")
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$ _choice[1].make()
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else:
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gen "It appears I'm missing some key ingredients..." ("base", xpos="far_left", ypos="head")
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else:
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$ enable_game_menu()
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hide screen brewing
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return
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jump .after_init
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screen brewing(xx, yy):
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tag brewing
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zorder 15
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modal True
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add "gui_fade"
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if renpy.mobile:
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use close_button_background
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use close_button
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fixed:
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if settings.get("animations"):
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at gui_animation
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use brewing_menu(xx, yy)
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use brewing_menuitem(xx, yy)
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screen brewing_menu(xx, yy):
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window:
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style "empty"
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style_prefix gui.theme('achievements')
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pos (xx, yy)
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xysize (207, 454)
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use invisible_button()
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add gui.format("interface/achievements/{}/panel_left.webp")
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vpgrid:
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rows 1
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yfill True
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vbox:
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style_prefix gui.theme('achievements_categories')
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pos (6, 6)
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for i in menu_items:
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frame:
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style "empty"
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xysize (195, 50)
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vbox:
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textbutton i.name:
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xysize (195, 46)
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text_align (0.6, 0.5)
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text_xanchor 0.5
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text_size 12
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if current_item == i:
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background gui.format("interface/achievements/{}/highlight_left_b.webp")
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else:
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hover_background gui.format("interface/achievements/{}/highlight_left_b.webp")
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selected (current_item == i)
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action Return(["select", i])
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add gui.format("interface/achievements/{}/spacer_left.webp")
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$ image_zoom = crop_image_zoom(i.get_image(), 42, 42)
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button:
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style gui.theme("overlay_button")
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background gui.format("interface/achievements/{}/iconbox.webp")
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foreground "interface/achievements/glass_iconbox.webp"
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xysize (48, 48)
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add image_zoom align (0.5, 0.5)
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if i.owned > 0:
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text str(i.owned) size 10 align (0.02, 0.1) color "#ffffff" outlines [ (1, "#000", 0, 0) ]
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vbox:
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style_prefix gui.theme('achievements_filters')
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pos (6, 384)
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if current_filter == None:
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textbutton "Show: All" action Return("filter")
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else:
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textbutton "Show: [current_filter]" action Return("filter")
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textbutton "Sort by: [current_sorting]" action Return("sort")
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screen brewing_menuitem(xx, yy):
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default turned_on = False
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default drop_ingredients = False
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window:
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style "empty"
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pos (xx+217, yy-53)
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xysize (560, 507)
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use invisible_button()
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#add "interface/achievements/star.webp"
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add gui.format("interface/achievements/{}/panel.webp")
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if turned_on:
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add "interface/brewing/bg_on.webp" align (0.5, 1.0) xsize 548 fit "contain" yoffset -6
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else:
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add "interface/brewing/bg_off.webp" align (0.5, 1.0) xsize 548 fit "contain" yoffset -6
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text "Brewing Station" size 22 xalign 0.5 ypos 65
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if current_item:
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vbox:
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xsize 560
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pos (24, 113)
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spacing 5
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text "[current_item.desc]" size 12
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text "Usable on:" size 12
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hbox:
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for c in current_item.usable_on:
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add "interface/icons/head/{}.webp".format(c) size (24, 24)
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hbox:
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spacing 10
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pos (24, 270)
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for ingredient in current_item.recipe:
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frame:
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style "empty"
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xysize (48, 48)
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add gui.format("interface/achievements/{}/iconbox.webp")
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if ingredient.owned > 0:
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$ image_zoom = crop_image_zoom(ingredient.get_image(), 42, 42)
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else:
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$ image_zoom = crop_image_zoom(ingredient.get_image(), 42, 42, True)
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add image_zoom align (0.5, 0.5)
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button:
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style gui.theme("overlay_button")
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background "interface/achievements/glass_iconbox.webp"
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xsize 46 ysize 46
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action NullAction()
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tooltip ingredient.name
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if ingredient.owned > 0:
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if ingredient.infinite:
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text "{unicode}∞{/unicode}" size 20 align (0.1, 0.1) offset(-1, -9) color "#FFFFFF" outlines [ (1, "#000", 0, 0) ]
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else:
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text str(ingredient.owned) size 10 align (0.1, 0.1) color "#ffffff" outlines [ (1, "#000", 0, 0) ]
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else:
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text str(ingredient.owned) size 10 align (0.1, 0.1) color "#ff0000" outlines [ (1, "#000", 0, 0) ]
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frame:
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style "empty"
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xysize (64, 64)
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pos (464, 254)
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add gui.format("interface/achievements/{}/iconbox.webp") size (64, 64)
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if current_item.owned > 0:
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$ image_zoom = crop_image_zoom(current_item.get_image(), 52, 52)
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else:
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$ image_zoom = crop_image_zoom(current_item.get_image(), 52, 52, True)
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add image_zoom align (0.5, 0.5)
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button:
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style gui.theme("overlay_button")
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background Transform("interface/achievements/glass_iconbox.webp", size=(64, 64))
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xysize (64, 64)
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action NullAction()
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tooltip current_item.name
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if current_item.owned > 0:
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text str(current_item.owned) size 14 align (0.1, 0.1) color "#ffffff" outlines [ (1, "#000", 0, 0) ]
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imagebutton:
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if current_item.has_ingredients():
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at transform:
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subpixel True
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on hover:
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easeout_bounce 0.77 rotate 2 xoffset 3
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easeout_bounce 0.77 rotate -2 xoffset -3
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repeat
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on idle:
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linear 0.33 rotate 0 xoffset 0
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idle "cauldron_off"
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focus_mask None
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pos (381, 311)
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anchor (0.5, 0.5)
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action Return(["make", current_item])
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if current_item.has_ingredients():
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hover image_hover("cauldron_on")
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hovered [Play("bg_sounds", "sounds/brewing_idle.ogg"), SetLocalVariable("turned_on", True)]
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unhovered [Stop("bg_sounds"), SetLocalVariable("turned_on", False)]
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else:
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hover image_hover("cauldron_off")
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if turned_on:
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add "interface/brewing/glow.webp":
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at transform:
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align (0.5, 1.0)
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xsize 548
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fit "contain"
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yoffset -6
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alpha 0.1
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linear 2.0 alpha 1.0
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linear 1.5 alpha 0.1
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repeat
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