forked from SilverStudioGames/WTS
127 lines
2.1 KiB
Plaintext
127 lines
2.1 KiB
Plaintext
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image boxing_ring crowd_back:
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subpixel True
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"images/rooms/boxing_ring/crowd_back.webp"
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anchor (0.5, 0.0)
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xoffset 540
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linear 2.0 xzoom 0.99 yzoom 1.04
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linear 2.0 xzoom 1.0 yzoom 1.0
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repeat
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image boxing_ring crowd_front:
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subpixel True
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"images/rooms/boxing_ring/crowd_front.webp"
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anchor (0.5, 0.0)
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xoffset 540
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linear 2.0 xzoom 0.99 yzoom 1.02
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linear 2.0 xzoom 1.0 yzoom 1.0
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repeat
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image boxing_ring microphone:
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subpixel True
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transform_anchor True
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anchor (0.5, 0.0)
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yoffset -100
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xoffset 618
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"images/rooms/boxing_ring/microphone.webp"
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parallel:
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ease_quad 2.0 rotate -4
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ease_quad 2.0 rotate 4
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repeat
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parallel:
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ease_quad 3.0 yoffset 0
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image boxing_ring flash_back:
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subpixel True
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pos (300, 200)
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anchor (0.5, 0.5)
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zoom 0.0
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alpha 0.12
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"gui/main_menu/sparkle.webp"
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easeout 0.1 zoom 3.0
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easeout 0.1 zoom 0.0
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pause 1
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pos (500, 100)
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anchor (0.5, 0.5)
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zoom 0.0
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easeout 0.1 zoom 2.0
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easeout 0.1 zoom 0.0
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pause 1.5
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pos (800, 400)
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anchor (0.5, 0.5)
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zoom 0.0
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easeout 0.1 zoom 2.5
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easeout 0.1 zoom 0.0
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pause 2
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pos (700, 150)
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anchor (0.5, 0.5)
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zoom 0.0
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easeout 0.1 zoom 2.0
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easeout 0.1 zoom 0.0
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pause 1.5
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pos (900, 250)
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anchor (0.5, 0.5)
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zoom 0.0
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easeout 0.1 zoom 2.0
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easeout 0.1 zoom 0.0
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pause 1
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repeat
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image boxing_ring flash_front:
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subpixel True
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pos (320, 600)
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anchor (0.5, 0.5)
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zoom 0.0
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alpha 0.24
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"gui/main_menu/sparkle.webp"
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easeout 0.1 zoom 5.0
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easeout 0.1 zoom 0.0
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pause 4
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pos (900, 550)
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anchor (0.5, 0.5)
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zoom 0.0
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alpha 0.24
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"gui/main_menu/sparkle.webp"
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easeout 0.1 zoom 5.0
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easeout 0.1 zoom 0.0
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pause 1
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repeat
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image boxing_ring dust:
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subpixel True
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"images/rooms/boxing_ring/dust.webp"
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anchor (0.5, 0.0)
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xoffset 540
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alpha 0.25
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ytile 3
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parallel:
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ease_quad 3.0 xoffset 520
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ease_quad 3.0 xoffset 540
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repeat
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parallel:
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ease_quad 7.0 yoffset -25
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ease_quad 7.0 yoffset 0
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repeat
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