forked from SilverStudioGames/WTS
178 lines
10 KiB
Plaintext
178 lines
10 KiB
Plaintext
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# Started first training match against Hufflepuff
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label cc_ht_start:
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cho "" ("base", "base", "base", "mid", xpos="right", ypos="base", trans=fade)
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# First Hufflepuff match.
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gen "Ready to show off your panties to those badgering badgers?" ("base", xpos="far_left", ypos="head")
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if game.weather in ("blizzard", "storm", "snow", "rain"):
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cho "In this weather? But I'll freeze my legs off if I'm to wear a skirt..." ("clench", "base", "base", "R")
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cho "I'd rather not catch a cold during practice..." ("open", "base", "worried", "mid")
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gen "Alright." ("base", xpos="far_left", ypos="head")
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jump cho_training.choices
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cho "Ready as I'll ever be." ("open", "narrow", "base", "R")
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gen "Great. Get your team ready cause you are going to play today." ("base", xpos="far_left", ypos="head")
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cho "I'll give their team captain a heads up during classes then." ("soft", "narrow", "base", "mid")
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gen "Good, let me know how it went once practice finishes." ("base", xpos="far_left", ypos="head")
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cho "I will, [cho_genie_name]. Wish me luck." ("soft", "base", "base", "mid")
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# Cho leaves.
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call cho_walk(action="leave")
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$ cho_quid.in_progress = True
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call gen_chibi("sit_behind_desk")
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with fade
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jump end_cho_event
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label cc_ht_return:
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# Cho enters.
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call play_sound("knocking")
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call bld
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"*Knock-knock-knock*"
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menu:
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"\"Come in!\"":
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cho "Yes, [cho_genie_name]..."
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"\"Who is it?\"":
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cho "Cho Chang, [cho_genie_name]."
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gen "Come on in, [cho_name]!" ("base", xpos="far_left", ypos="head")
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cho "..."
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call cho_walk(xpos="mid", ypos="base", action="enter")
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cho "(...)" ("annoyed", "narrow", "angry", "R", xpos="mid", ypos="base", trans=d3)
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gen "You seem a little on edge..." ("base", xpos="far_left", ypos="head")
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cho "On edge?" ("scream", "wide", "angry", "mid")
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cho "Of course I'm on edge! I've never felt so humiliated in my life!" ("angry", "wide", "angry", "mid")
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cho "You had to have me do this on the day half of Hufflepuff shows up to watch us practise, didn't you!" ("annoyed", "narrow", "angry", "R")
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cho "I bet you were probably in on it..." ("upset", "narrow", "angry", "mid")
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gen "Now now, you know I'd never resort to any sort of foul play like that..." ("base", xpos="far_left", ypos="head")
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gen "More importantly, how did the game go?" ("base", xpos="far_left", ypos="head")
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call play_music("cho")
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cho "{size=+10}I got it!!!{/size}" ("scream", "base", "base", "mid")
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cho "I caught the snitch!" ("smile", "happyCl", "base", "mid")
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gen "Congratulations..." ("base", xpos="far_left", ypos="head")
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cho "That blockhead Cedric didn't stand a chance against me!" ("open", "base", "angry", "R")
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cho "Usually I'm never fast enough to beat him with my crummy old nimbus..." ("annoyed", "narrow", "angry", "downR")
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cho "But today, I flew above him as we both raced after the snitch, just like you said I should." ("smile", "base", "base", "mid")
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gen "Sounds like somebody should get a reward for their efforts!" ("grin", xpos="far_left", ypos="head")
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cho "I can't believe I was able to finally catch it!" ("grin", "happyCl", "base", "mid")
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gen "Is this the first time you've caught one?" ("base", xpos="far_left", ypos="head")
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cho "*Mhmm*...{w=0.3} This is the first game of quidditch Ravenclaw has won in over six years!" ("smile", "base", "base", "mid")
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gen "Wasn't this just a practice game?" ("base", xpos="far_left", ypos="head")
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cho "I was including the practices, [cho_genie_name]..." ("annoyed", "narrow", "worried", "downR")
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gen "Oh..." ("base", xpos="far_left", ypos="head")
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cho "Ravenclaw...{w} isn't very good..." ("annoyed", "narrow", "worried", "down")
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cho "But I have a feeling that's going to change this year!" ("base", "happyCl", "base", "mid")
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gen "And I am happy to be of help!" ("grin", xpos="far_left", ypos="head")
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cho "Yes, [cho_genie_name]! Thank you so much!" ("smile", "narrow", "base", "mid")
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cho "If there is any way I can return the favour...?" ("horny", "base", "raised", "mid")
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gen "Yes, but we can discuss that after you've won the game." ("base", xpos="far_left", ypos="head")
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gen "And have you do some more {b}advanced{/b} favours for me." ("grin", xpos="far_left", ypos="head")
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cho "More advanced... Sir?" ("soft", "narrow", "worried", "mid")
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#gen "Would you say you've had enough practice to play against them in a tourney game?" ("base", xpos="far_left", ypos="head")
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#cho "Absolutely! The next time we will confront Hufflepuff, they will be crushed!" ("smile", "narrow", "angry", "mid")
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#cho "This should be an easy win for Ravenclaw." ("base", "closed", "base", "mid")
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cho "*Ehm*... [cho_genie_name]..." ("horny", "base", "worried", "mid")
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cho "The whole house is celebrating our win at the moment..." ("soft", "narrow", "worried", "mid")
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cho "And I'd rather not miss spending some time with--" ("horny", "base", "worried", "R")
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gen "You did well today, [cho_name]." ("angry", xpos="far_left", ypos="head")
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cho "" ("horny", "base", "base", "mid")
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gen "Go and party! You've earned it." ("grin", xpos="far_left", ypos="head")
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cho "Thank you, [cho_genie_name]... For everything." ("base", "narrow", "base", "mid")
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cho "Have a good night!" ("smile", "base", "base", "mid")
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gen "You too..." ("base", xpos="far_left", ypos="head")
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# Cho leaves.
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call cho_walk(action="leave")
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$ cho.equip(cho_outfit_last) # Equip last worn clothes
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$ cho_quid.hufflepuff_training = True # Mark as complete
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jump end_cho_event
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### Cho Talk ###
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label cc_ht_talk:
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cho "" (xpos="right", ypos="base", trans=fade)
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if not cho_quid.E1_complete:
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gen "Ready to start training?" ("base", xpos="far_left", ypos="head")
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cho "Of course, just let me know when." ("smile", "base", "raised", "mid")
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elif not cho_quid.E2_complete:
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gen "So, are you sure you don't want my help?" ("base", xpos="far_left", ypos="head")
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cho "I... I don't know..." ("upset", "base", "raised", "downR")
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elif cho_quid.E3_complete and not cho_quid.E4_complete:
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cho "Have you asked Hermione to be our commentator yet?" ("soft", "base", "base", "mid")
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gen "Not yet." ("base", xpos="far_left", ypos="head")
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cho "We can't play if we don't have a commentator." ("soft", "base", "worried", "R")
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cho "Please ask her, Sir." ("annoyed", "base", "worried", "mid")
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elif cho_quid.E4_complete and cho_quid.lock_practice: # mandatory
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gen "I've got great news for you! I found us a new commentator!" ("grin", xpos="far_left", ypos="head")
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cho "Is it Hermione?" ("soft", "narrow", "base", "mid")
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gen "Yes! Very good guess!" ("grin", xpos="far_left", ypos="head")
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cho "It wasn't a guess, [cho_genie_name]. We've discussed this already." ("annoyed", "narrow", "angry", "mid")
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gen "Oh, sure..." ("base", xpos="far_left", ypos="head")
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cho "But I'm surprised she even took up the task..." ("annoyed", "base", "base", "R")
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gen "Right away. No questions asked." ("grin", xpos="far_left", ypos="head")
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cho "And little miss Granger wasn't even the slightest bit intimidated by her new obligation?" ("open", "base", "raised", "mid")
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gen "Not at all. She seemed rather joyous about her situation." ("grin", xpos="far_left", ypos="head")
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cho "Oh..." ("annoyed", "base", "worried", "down") # Bit sad.
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cho "Well she just doesn't know what's coming towards her yet!" ("annoyed", "narrow", "angry", "mid")
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cho "{size=-4}I hope she gets hit by a bludger as well! I might even tell the boys to aim at her once or twice!{/size}" ("angry", "narrow", "angry", "R") # Small text.
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gen "Make sure you tell everyone how your great and very proactive headmaster sorted everything out..." ("grin", xpos="far_left", ypos="head")
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cho "Oh, I will. Thank you very much!" ("soft", "base", "base", "mid")
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$ cho_quid.lock_training = True # Removes training menu.
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$ hufflepuff_match = "ready" # Able to start main match.
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hide cho_main
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show screen blkfade
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with d3
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$ cho.equip(cho_outfit_last)
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call cho_chibi("stand", "mid", "base")
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call gen_chibi("sit_behind_desk")
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call reset_menu_position
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hide screen blkfade
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cho "" (face="happy", xpos="base", ypos="base", trans=fade)
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jump cho_requests
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elif not cc_pf_talk.is_tier_complete(): # Has NOT completed "Talk to me" favour yet.
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gen "Have any ideas on how to beat those {i}huffers{/i}?" ("base", xpos="far_left", ypos="head")
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cho "Isn't that your job?" ("soft", "base", "raised", "mid")
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gen "Oh, yeah..." ("base", xpos="far_left", ypos="head")
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gen "(How does she expect me to help her without knowing anything about the opponents?)" ("base", xpos="far_left", ypos="head")
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gen "(Maybe I could get her to talk to me and gain more information through favours...)" ("base", xpos="far_left", ypos="head")
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elif not cho_quid.hufflepuff_prepared:
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gen "Are you ready for the big win?" ("base", xpos="far_left", ypos="head")
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cho "Have you actually found out a tactic we could use?" ("open", "base", "raised", "mid")
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gen "(Oh right... I didn't discuss our new tactic with her yet.)" ("base", xpos="far_left", ypos="head")
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elif cho_whoring < 3: # Has Cho enough confidence?
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gen "So, how about those tactics?" ("base", xpos="far_left", ypos="head")
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cho "I don't know if I can do...{w=0.4} That..." ("disgust", "narrow", "base", "mid", cheeks="blush")
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gen "What do you mean you can't? It's the perfect strategy!" ("base", xpos="far_left", ypos="head")
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cho "But..." ("soft", "base", "base", "down", cheeks="blush")
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gen "Where's your confidence, your spirit?" ("base", xpos="far_left", ypos="head")
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cho "I'm sorry, [cho_genie_name], forget I said anything..." ("open", "happyCl", "base", "mid", cheeks="blush")
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gen "(*Hmm*... She doesn't look very confident to me...)" ("base", xpos="far_left", ypos="head")
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gen "(Perhaps I should train her more in private.)" ("base", xpos="far_left", ypos="head")
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else:
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cho "I'm confident that we can win this, [cho_genie_name]." ("smile", "base", "base", "mid")
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cho "" (xpos="base", ypos="base", trans=fade)
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jump cho_training.choices
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