forked from SilverStudioGames/WTS
Cho Quidditch Outro - Part 3
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@ -780,7 +780,7 @@ label gryffindor_match:
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show screen blkfade
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show screen blkfade
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with d5
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with d5
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">Cho gets close to one of the enemy chasers, Angelina Johnson."
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">Cho gets close to one of the enemy chasers, Katie Bell."
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cho "Hey Katie!"
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cho "Hey Katie!"
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"Katie" "Not now Cho, I'm a little busy if you haven't noticed!"
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"Katie" "Not now Cho, I'm a little busy if you haven't noticed!"
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@ -823,7 +823,7 @@ label gryffindor_match:
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#Shifts to screen of Cho Doll flying in the air
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#Shifts to screen of Cho Doll flying in the air
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">Cho is being chased by Katie, but not for long as Angelina's attention turns to them."
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">Cho is being chased by Katie, but not for long as Angelina's attention turns to them."
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"Angelina" "What the hell are you doing, Angelina?!"
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"Angelina" "What the hell are you doing, Katie?!"
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"Katie" "N-Nothing, I'm just--"
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"Katie" "N-Nothing, I'm just--"
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"Angelina" "I don't wanna hear it, just get back to the game!"
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"Angelina" "I don't wanna hear it, just get back to the game!"
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"Katie" "...Yes ma'am."
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"Katie" "...Yes ma'am."
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@ -946,7 +946,7 @@ label gryffindor_match:
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with d5
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with d5
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cho "(Yes coach... But what am I supposed to do?)"
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cho "(Yes coach... But what am I supposed to do?)"
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m "Go on, girl. Start with the top..." ("grin", xpos="far_left", ypos="head") # TODO: Add transparency
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gen "Go on, girl. Start with the top..." ("grin", xpos="far_left", ypos="head") # TODO: Add transparency
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cho "(Coach... Please, this isn't the time--)"
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cho "(Coach... Please, this isn't the time--)"
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cho "(Hold on...)"
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cho "(Hold on...)"
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cho "(That's it!!)" #open eyes wide
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cho "(That's it!!)" #open eyes wide
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@ -1514,7 +1514,7 @@ label cho_quid_E12:
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label .introspection:
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label .introspection:
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if _in_replay:
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if _in_replay:
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show screek blkfade
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show screen blkfade
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with d5
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with d5
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$ hooch.equip(hoo_outfit_default)
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$ hooch.equip(hoo_outfit_default)
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@ -2102,8 +2102,9 @@ label cho_quid_E14:
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#Fade to black
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#Fade to black
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$ renpy.sound.play("sounds/bottle.ogg")
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$ renpy.sound.play("sounds/bottle.ogg")
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pause .6
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pause .6
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$ renpy.sound.play("sounds/spill.ogg")
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pause .6
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#Pouring liquid sound
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#Pouring liquid sound
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cho "(It's done... There's no going back now.)"
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cho "(It's done... There's no going back now.)"
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BIN
game/sounds/spill.ogg
(Stored with Git LFS)
Normal file
BIN
game/sounds/spill.ogg
(Stored with Git LFS)
Normal file
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