forked from SilverStudioGames/WTS
Bug fixes
* Fixed a rare crash during init caused by monkey-patched loadable function * Fixed stats screen character scaling * Fixed non-functional alpha slider * Fixed missing Genie sprite inside stats screen
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c4758d97e2
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@ -7,6 +7,29 @@ init python:
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trans.offset = genie_offset
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return 0
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layeredimage genie_stats:
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anchor (0.0, 1.0)
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group hair:
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attribute nude "characters/genie/hair.webp"
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group fixes:
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attribute robes "characters/genie/robes_fix.webp"
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always "characters/genie/base.webp"
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group face:
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attribute base Null()
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attribute grin "characters/genie/grin.webp"
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attribute angry "characters/genie/angry.webp"
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attribute smile "characters/genie/smile.webp"
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attribute open "characters/genie/open.webp"
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group outfit:
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attribute nude Null()
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attribute robes default "characters/genie/robes.webp"
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layeredimage genie:
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anchor (0.0, 1.0)
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@ -216,7 +216,7 @@ screen color_picker(color, alpha, title, pos_xy, color_default):
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Transform(alpha_gradient_image, matrixcolor=ColorizeMatrix(rgba, rgba)))
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bar:
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xysize (255, 30)
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value ScreenVariableValue("_alpha", range=1.0, action=NullAction()) # Function(color_picker_update_rgba)
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value ScreenVariableValue("_alpha", range=1.0, action=Function(color_picker_update_rgba))
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base_bar icon_frame
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thumb Image(gui.format("interface/color_picker/{}/cursor_v.webp"), xalign=0.5)
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thumb_offset 0
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@ -240,42 +240,42 @@ screen stats_menuitem(xx, yy):
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offset (-10, -4)
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if current_category == "Genie":
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add "genie" zoom 0.2 align (1.0, 1.0) xzoom -1
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add "genie_stats" zoom 0.175 align (1.0, 1.0) xzoom -1
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elif current_category == "Snape":
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if current_item["flag"]:
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add "characters/snape/main/snape_09.webp" zoom 0.34 align (0.9, 1.0) xzoom 1
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add "characters/snape/main/snape_09.webp" zoom 0.35 align (0.9, 1.0) xzoom 1
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else:
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add "interface/characters/snape_locked.webp" zoom 0.34 align (0.9, 1.0) xzoom 1
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add "interface/characters/snape_locked.webp" zoom 0.35 align (0.9, 1.0) xzoom 1
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elif current_category == "Tonks":
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if current_item["flag"]:
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add tonks.get_image() zoom 0.4 align (0.7, 1.0) xzoom 1
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add tonks.get_image() zoom 0.41 align (0.7, 1.0) xzoom 1
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else:
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add "interface/characters/tonks_locked.webp" zoom 0.4 align (0.7, 1.0) xzoom 1
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add "interface/characters/tonks_locked.webp" zoom 0.41 align (0.7, 1.0) xzoom 1
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elif current_category == "Hermione":
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if current_item["flag"]:
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add hermione.get_image() zoom 0.4 align (0.7, 1.0) xzoom 1
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add hermione.get_image() zoom 0.39 align (0.7, 1.0) xzoom 1
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else:
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add "interface/characters/hermione_locked.webp" zoom 0.38 align (0.65, 1.0) xzoom 1
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add "interface/characters/hermione_locked.webp" zoom 0.39 align (0.65, 1.0) xzoom 1
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elif current_category == "Cho":
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if current_item["flag"]:
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add cho.get_image() zoom 0.4 align (0.65, 1.0) xzoom 1
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add cho.get_image() zoom 0.42 align (0.65, 1.0) xzoom 1
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else:
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add "interface/characters/cho_locked.webp" zoom 0.4 align (0.65, 1.0) xzoom 1
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add "interface/characters/cho_locked.webp" zoom 0.42 align (0.65, 1.0) xzoom 1
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elif current_category == "Luna":
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if current_item["flag"]:
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add luna.get_image() zoom 0.38 align (0.75, 1.0) xzoom 1
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add luna.get_image() zoom 0.39 align (0.75, 1.0) xzoom 1
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else:
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add "interface/characters/luna_locked.webp" zoom 0.38 align (0.75, 1.0) xzoom 1
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add "interface/characters/luna_locked.webp" zoom 0.39 align (0.75, 1.0) xzoom 1
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elif current_category == "Astoria":
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if current_item["flag"]:
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add astoria.get_image() zoom 0.4 align (0.7, 1.0) xzoom 1
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else:
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add "interface/characters/astoria_locked.webp" zoom 0.38 align (0.7, 1.0) xzoom 1
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add "interface/characters/astoria_locked.webp" zoom 0.4 align (0.7, 1.0) xzoom 1
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elif current_category == "Susan":
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if current_item["flag"]:
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add susan.get_image() zoom 0.385 align (0.65, 1.0) xzoom 1
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add susan.get_image() zoom 0.4 align (0.65, 1.0) xzoom 1
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else:
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add "interface/characters/susan_locked.webp" zoom 0.385 align (0.65, 1.0) xzoom 1
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add "interface/characters/susan_locked.webp" zoom 0.4 align (0.65, 1.0) xzoom 1
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frame:
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style "empty"
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@ -51,12 +51,10 @@ init -10 python:
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# we require to monkey patch those functions in order
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# to remain compatible with all platforms without losing functionality.
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_renpy_loadable = renpy.loadable
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@renpy.pure
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def _loadable(filename):
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filename = filename.replace("\\", "/")
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return _renpy_loadable(filename)
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return renpy.loader.loadable(filename)
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renpy.loadable = _loadable
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