diff --git a/game/characters/hermione/poses/default/bodyparts/chest/big2/mask.webp b/game/characters/hermione/poses/default/bodyparts/chest/big2/mask.webp new file mode 100644 index 00000000..1375831a --- /dev/null +++ b/game/characters/hermione/poses/default/bodyparts/chest/big2/mask.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ab5bb7850c40ddaf389fd3fe66bfcbf0047f99215e3e6d5430bdc795c88d4197 +size 632 diff --git a/game/scripts/characters/hermione/events/potions/breast_expand.rpy b/game/scripts/characters/hermione/events/potions/breast_expand.rpy index 0f051f8f..1f0adf0f 100644 --- a/game/scripts/characters/hermione/events/potions/breast_expand.rpy +++ b/game/scripts/characters/hermione/events/potions/breast_expand.rpy @@ -740,7 +740,7 @@ label her_potion_breasts_give: $ renpy.sound.play("sounds/boing04.ogg") with vpunch - $ hermione.equip(her_chest_breasts2) + $ hermione.equip(her_chest_breasts3) with d3 @@ -775,7 +775,7 @@ label her_potion_breasts_give: $ renpy.sound.play("sounds/boing04.ogg") with vpunch - $ hermione.equip(her_chest_breasts2) + $ hermione.equip(her_chest_breasts3) her "Aaaah!!!" ("scream", "wide", "base", "stare", cheeks="blush") with d3 diff --git a/game/scripts/characters/hermione/events/tentacles.rpy b/game/scripts/characters/hermione/events/tentacles.rpy index 8af0129e..b0961dbb 100644 --- a/game/scripts/characters/hermione/events/tentacles.rpy +++ b/game/scripts/characters/hermione/events/tentacles.rpy @@ -5,7 +5,7 @@ label tentacle_scene_intro: if not tentacle_scroll_examined: $ tentacle_scroll_examined = True - gen "(*Hmm*... let's see if we can get this writing to show...)" ("base", xpos="far_left", ypos="head") + gen "(*Hmm*... Let's see if we can get this writing to show...)" ("base", xpos="far_left", ypos="head") gen "(It should be something simple like a command word...)" ("base", xpos="far_left", ypos="head") $ d_flag_01 = False @@ -29,7 +29,7 @@ label tentacle_scene_intro: jump .spell label .after_spell: - gen "Work you stupid scroll or I'll throw you in the fire!" ("angry", xpos="far_left", ypos="head") + gen "Work you stupid scroll, or I'll throw you in the fire!" ("angry", xpos="far_left", ypos="head") $ renpy.play('sounds/scribble.ogg') "The scroll" "*Reveals itself*" gen "That's what I thought..." ("base", xpos="far_left", ypos="head") @@ -43,7 +43,7 @@ label tentacle_scene_intro: gen "\"To use this scroll that is forbidden\"--" ("base", xpos="far_left", ypos="head") gen "\"You'll need to take a piece of me\"..." ("base", xpos="far_left", ypos="head") - gen "Key... what k--" ("base", xpos="far_left", ypos="head") + gen "Key... What k--" ("base", xpos="far_left", ypos="head") $ renpy.play('sounds/magic1.ogg') show screen white with d9 @@ -57,7 +57,7 @@ label tentacle_scene_intro: gen "(Now I'll just have to find where it fits...)" ("base", xpos="far_left", ypos="head") jump main_room_menu - gen "(Okay... so...{w=0.3} What was this scroll supposed to do again?)" ("base", xpos="far_left", ypos="head") + gen "(Okay... So...{w=0.3} What was this scroll supposed to do again?)" ("base", xpos="far_left", ypos="head") gen "(Let's see...)" ("base", xpos="far_left", ypos="head") if not tentacle_sample: gen "Right, the riddle..." ("base", xpos="far_left", ypos="head") @@ -76,10 +76,10 @@ label tentacle_scene_intro: jump tentacle_scene_intro.riddle gen "(Well... I have the key, now to figure out the rest...)" ("base", xpos="far_left", ypos="head") - gen "(The highest point... *Hmm* I wonder where that could be.)" ("base", xpos="far_left", ypos="head") + gen "(The highest point... *Hmm*... I wonder where that could be.)" ("base", xpos="far_left", ypos="head") jump main_room_menu else: - gen "(Ah, that's it... it's supposed to turn me into some sort of magical tentacle plant...)" ("base", xpos="far_left", ypos="head") + gen "(Ah, that's it... It's supposed to turn me into some sort of magical tentacle plant...)" ("base", xpos="far_left", ypos="head") gen "(I have everything I need to perform the ritual and have some fun with Hermione.)" ("base", xpos="far_left", ypos="head") if not game.daytime: @@ -175,7 +175,7 @@ label tentacle_scene_intro: call gen_chibi("sit_behind_desk") with d3 pause 1.0 - gen "Yes...{w=0.5} that should do it... now to call her up here and use that scroll..." ("base", xpos="far_left", ypos="head") + gen "Yes...{w=0.5} That should do it... Now to call her up here and use that scroll..." ("base", xpos="far_left", ypos="head") stop music fadeout 3.0 show screen blkfade with d5 @@ -207,7 +207,7 @@ label tentacle_scene_intro: call chibi_emote("hide", "hermione") her "..." call her_walk(xpos="desk", ypos="base") - gen "(Yes... she's seen me...)" ("base", xpos="far_left", ypos="head") + gen "(Yes... She's seen me...)" ("base", xpos="far_left", ypos="head") gen "(Take the note!)" ("base", xpos="far_left", ypos="head") her "What's with this ugly plant?" ("disgust", "narrow", "angry", "stare", trans=d3) with vpunch @@ -347,9 +347,9 @@ label tentacle_scene_intro: stop bg_sounds fadeout 3.0 - "> After everyone leaves the room your body starts to turn back to normal..." + ">After everyone leaves the room your body starts to turn back to normal..." gen "That was hot!" - "> You notice that something is amiss..." + ">You notice that something is amiss..." gen "What happened to my clothes?!" gen "... I was expecting this other-wordly magic to cover the basics of transmutations at the very least." gen "Guess I was wrong..." @@ -357,7 +357,7 @@ label tentacle_scene_intro: call play_sound("running") - "> You dash through the castle in a flash and get back to your office where, fortunately you find some spare clothes lying about." + ">You dash through the castle in a flash and get back to your office where, fortunately you find some spare clothes lying about." $ desk_OBJ.foreground = None $ sealed_scroll_ITEM.used = True @@ -517,7 +517,7 @@ label tentacle_2: # Personal path $ renpy.sound.play("sounds/slick_02.ogg") ">You quickly force another flowered tentacle into her mouth." - gen "Now, now [name_hermione_genie], you don't want anyone to find out how much you actually are enjoying yourself now, do you?" + gen "Now, now [name_hermione_genie], you don't want anyone to find out how much you are enjoying yourself now, do you?" her "*Hmmmhhhhhhhhh* !" gen "Well, then just do what Miss Sprout says and stay still." gen "Just act like this is some horrible accident, that you are just a victim." @@ -537,18 +537,18 @@ label tentacle_2: # Personal path show her_tentacles_personal_3 as cg play bg_sounds "sounds/slickloopveryfast.ogg" fadein 2 fadeout 2 ">You begin fucking Hermione in earnest." - her "*HMMMMMMm...!!!*" + her "*Hmmmmm...!!!*" ">The sensation of fucking Hermione in two different holes is almost overwhelming." gen "I know you are loving every second of this..." gen "... Being fucked in front of your classmates." gen "Having your tits and pussy on display..." ">You move a ridged tentacle towards her ass." - her "*mm eehh oorr mmmnooo*!" + her "*Mm eehh oorr mmmnooo*!" $ renpy.sound.play("sounds/slick_02.ogg") show her_tentacles_personal_4 as cg ">You enter her tight ass. The feeling of being in every hole at once is incredible." - her "*mmmmmmmm*" + her "*Mmmmmmmmh*" ">Hermione barely manages a groan, overwhelmed by the shear amount of pleasure she is currently bombarded with." play bg_sounds "sounds/slickloop.ogg" fadein 2 fadeout 2 gen "Admit it! You're loving this aren't you." diff --git a/game/scripts/events/map.rpy b/game/scripts/events/map.rpy index d81feff0..72686efd 100644 --- a/game/scripts/events/map.rpy +++ b/game/scripts/events/map.rpy @@ -8,7 +8,7 @@ label map_attic: $ tentacle_sample = True call blkfade - gen "(The attic huh...)" ("base", xpos="far_left", ypos="head") + gen "(The attic, *huh*...)" ("base", xpos="far_left", ypos="head") gen "(I guess I could check it out.)" ("base", xpos="far_left", ypos="head") stop music fadeout 3.0 @@ -21,18 +21,18 @@ label map_attic: ">You find your way through the winding staircases to the attic door." gen "*Hmm*... hopefully this is the right place to use that key." ("base", xpos="far_left", ypos="head") play bg_sounds "sounds/pulse.ogg" - ">As you approach the door the lock begins to glow..." - ">Looking down at the key in your hand you notice the same glow around the key..." + ">As you approach the door, the lock begins to glow..." + ">Looking down at the key in your hand, you notice the same glow around the key..." gen "Well, this has to be it then..." ("base", xpos="far_left", ypos="head") stop bg_sounds fadeout 2.0 call play_sound("lock") pause 2.0 call play_sound("door") - ">After unlocking the door you're presented to a dusty room filled with random junk and knick-knacks." + ">After unlocking the door, you're presented with a dusty room filled with random junk and knick-knacks." $ renpy.sound.play("sounds/cough_male.ogg") - gen "...*cough* *cough*..." ("open", xpos="far_left", ypos="head") + gen "...*Cough* *Cough*..." ("open", xpos="far_left", ypos="head") gen "This room is just filled with random junk and knick-knacks!" ("angry", xpos="far_left", ypos="head") - gen "(So now what... I'm supposed to take a piece of something and use with this scroll?)" ("base", xpos="far_left", ypos="head") + gen "(So now what... Am I supposed to take a piece of something and use with this scroll?)" ("base", xpos="far_left", ypos="head") gen "(I don't even know what the scroll is supposed to do, how am I going to find what it wants me to use!)" ("base", xpos="far_left", ypos="head") gen "..." ("base", xpos="far_left", ypos="head") gen "(Screw it... I'm just going to cheat and check the item description in my inventory.)" ("base", xpos="far_left", ypos="head") @@ -43,15 +43,15 @@ label map_attic: ">As you scan the room you notice a slender piece of vine poking out from behind some crates, as if to avoid the light." gen "This must be it." ("base", xpos="far_left", ypos="head") $ renpy.sound.play("sounds/slash.ogg") - ">You make a clean cut just when..{nw}" + ">You make a clean cut, when suddenly...{nw}" $ renpy.play("sounds/mondead.ogg") - ">You make a clean cut just when..{fast}" + ">You make a clean cut, when suddenly...{fast}" gen "I better get the fuck out of here." ("angry", xpos="far_left", ypos="head") $ renpy.play("sounds/mon.ogg") - ">As you shut the door you hear the room erupt in a series of loud crashes and growling." + ">As you shut the door, you hear the room erupt in a series of loud crashes and growling." call play_sound("walking") - "> You hastily make your way towards your office." + ">You hastily make your way towards your office." call gen_walk(action="enter") call hide_blkfade @@ -59,11 +59,11 @@ label map_attic: stop weather call music_block - gen "(A tentacle plant and a body-bending magical scroll huh...)" ("base", xpos="far_left", ypos="head") - gen "(Maybe I could use it to have some fun with Granger...)" ("grin", xpos="far_left", ypos="head") + gen "(A tentacle plant and a body-bending magical scroll, *huh*...)" ("base", xpos="far_left", ypos="head") + gen "(Maybe I could use it to have some fun with Miss Granger...)" ("grin", xpos="far_left", ypos="head") menu: - gen "(Question is... Should I use it now or save it for later?)" ("base", xpos="far_left", ypos="head") + gen "(Question is... Should I use it now, or save it for later?)" ("base", xpos="far_left", ypos="head") "-Use it now-": if game.daytime: if not hermione_busy: @@ -76,9 +76,9 @@ label map_attic: jump tentacle_scene_intro else: - gen "(On second thought... she's probably busy right now.)" ("base", xpos="far_left", ypos="head") + gen "(On second thought... She's probably busy right now.)" ("base", xpos="far_left", ypos="head") else: - gen "(It's a bit late... Miss granger wont be having any classes right now...)" ("base", xpos="far_left", ypos="head") + gen "(It's a bit late... Miss Granger wont be having any classes right now...)" ("base", xpos="far_left", ypos="head") "-Save for later-": pass