Fixes and improvements

* Removed blktone in some places where "nar" character already applies it.
* Added some dialogue options during "cc_pf_talk_T1_intro_E2".
This commit is contained in:
Johnny28 2023-03-13 13:54:13 +01:00
parent 01a2df27e7
commit 14ca2bfba6
4 changed files with 32 additions and 16 deletions

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@ -226,8 +226,6 @@ label cc_pf_talk_T1_intro_E1:
with d3 with d3
pause .8 pause .8
call bld
"-Participate in the conversation-": "-Participate in the conversation-":
$ genie_masturbating = False $ genie_masturbating = False
@ -268,8 +266,8 @@ label cc_pf_talk_T1_intro_E1:
call bld call bld
gen "(...)" ("base", xpos="far_left", ypos="head") gen "(...)" ("base", xpos="far_left", ypos="head")
if genie_masturbating: if genie_masturbating:
gen "Blue-balled..." ("base", xpos="far_left", ypos="head") gen "(Blue-balled...)" ("base", xpos="far_left", ypos="head")
gen "Oh well... Maybe I deserved it." ("base", xpos="far_left", ypos="head") gen "(Oh well...{w=0.4} Maybe I deserved it.)" ("base", xpos="far_left", ypos="head")
jump end_cho_talk_event jump end_cho_talk_event
@ -292,9 +290,34 @@ label cc_pf_talk_T1_intro_E2:
gen "Training session?" ("base", xpos="far_left", ypos="head") gen "Training session?" ("base", xpos="far_left", ypos="head")
cho "Yes. We are preparing ourselves for the Quidditch match against Hufflepuff." ("open", "narrow", "base", "mid") cho "Yes. We are preparing ourselves for the Quidditch match against Hufflepuff." ("open", "narrow", "base", "mid")
cho "Our team really believes that we have a chance to win this time!" ("smile", "base", "base", "mid") cho "Our team really believes that we have a chance to win this time!" ("smile", "base", "base", "mid")
cho "They got a huge boost of confidence after I told 'em that the {i}great Albus Dumbledore{/i} would be training us himself!" ("base", "narrow", "base", "mid") cho "They got a huge boost of confidence after I told 'em that the {i}Great Albus Dumbledore{/i} would be training us himself!" ("base", "narrow", "base", "mid")
gen "Are you getting along with your team well?" ("base", xpos="far_left", ypos="head") gen "The... Great?" ("base", xpos="far_left", ypos="head")
cho "I'd say so.{w=1.0} Although there was a time when--" ("soft", "base", "base", "mid") cho "That's right!" ("smile", "base", "base", "mid")
menu:
"-Play it down-":
gen "Surely that can't be right..." ("base", xpos="far_left", ypos="head")
cho "But you are, [name_genie_cho]!" ("smile", "narrow", "base", "mid")
cho "Every witch and wizard has heard of the great Albus Dumbledore." ("smile", "closed", "base", "mid")
gen "Are you sure they weren't referring to {i}My Albus{/i}?" ("base", xpos="far_left", ypos="head")
cho "Your Albus, [name_genie_cho]?" ("soft", "base", "base", "mid")
cho "I'm not sure I--" ("open", "base", "raised", "mid")
"-Be modest-":
gen "Well, I wouldn't say great..." ("base", xpos="far_left", ypos="head")
cho "(He's so modest.)" ("base", "narrow", "base", "downR")
gen "{i}Massive{/i} is a more accurate description." ("base", xpos="far_left", ypos="head")
cho "Massive, [name_genie_cho]?" ("soft", "base", "base", "mid")
cho "I'm not sure I understand..." ("soft", "narrow", "base", "mid")
gen "I'm sure you'll find out in due time." ("base", xpos="far_left", ypos="head")
"-Boast-":
gen "Ah... Yes... Albin the great, that's me alright!" ("base", xpos="far_left", ypos="head")
gen "I hope you realise how lucky you are to get the opportunity to experience my greatness first hand." ("grin", xpos="far_left", ypos="head")
cho "Oh, of course [name_genie_cho]! Thank you again, [name_genie_cho]!" ("angry", "base", "base", "mid")
gen "And perhaps one day, you'll get the privilege to experience my greatness {i}first mouth{/i}." ("grin", xpos="far_left", ypos="head")
cho "First... Mouth, [name_genie_cho]?" ("soft", "base", "raised", "mid")
gen "That's right." ("base", xpos="far_left", ypos="head")
cho "I don't--" ("annoyed", "base", "base", "mid")
gen "Speaking of your team...{w=0.4} You're getting along with then well, I hope?" ("base", xpos="far_left", ypos="head")
cho "I'd say so...{w=1.0} Although there was a time when--" ("soft", "base", "base", "mid")
cho "Let's just say it was a bit difficult for me at first. After all Quidditch is largely dominated by men..." ("open", "narrow", "worried", "down") cho "Let's just say it was a bit difficult for me at first. After all Quidditch is largely dominated by men..." ("open", "narrow", "worried", "down")
cho "Getting accepted into our Quidditch team was a challenge. I really had to prove I was worth it." ("soft", "narrow", "worried", "mid") cho "Getting accepted into our Quidditch team was a challenge. I really had to prove I was worth it." ("soft", "narrow", "worried", "mid")
gen "And how exactly did you manage that? Mind spilling the beans?" ("grin", xpos="far_left", ypos="head") gen "And how exactly did you manage that? Mind spilling the beans?" ("grin", xpos="far_left", ypos="head")
@ -411,7 +434,7 @@ label cc_pf_talk_T1_intro_E2:
cho "I've known my team for years.{w=0.6} We're all professionals!" ("soft", "narrow", "base", "mid") cho "I've known my team for years.{w=0.6} We're all professionals!" ("soft", "narrow", "base", "mid")
gen "Let me ask you a question..." ("base", xpos="far_left", ypos="head") gen "Let me ask you a question..." ("base", xpos="far_left", ypos="head")
gen "In the showers,{w=0.3} do they all have their backs turned towards you?" ("base", xpos="far_left", ypos="head") gen "In the showers,{w=0.3} do they all have their backs turned towards you?" ("base", xpos="far_left", ypos="head")
cho "I don't know. Maybe they-- *uhm*..." ("open", "base", "base", "mid") cho "I don't know. Maybe they--{w=0.2} *Uhm*..." ("open", "base", "base", "mid")
cho "!!!" ("normal", "wide", "base", "mid") # Cho remembers something?! cho "!!!" ("normal", "wide", "base", "mid") # Cho remembers something?!
cho "" ("normal", "happyCl", "worried", "mid", cheeks="heavy_blush") cho "" ("normal", "happyCl", "worried", "mid", cheeks="heavy_blush")
pause .6 pause .6

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@ -1824,7 +1824,7 @@ label cho_quid_E14:
cho "Of course! You don't want friction--" cho "Of course! You don't want friction--"
cho "*Ahem*... I mean, you need the element of water to cast a successful enchantment!" cho "*Ahem*... I mean, you need the element of water to cast a successful enchantment!"
gen "You're not trying to turn my penis into a water geyser, are you?" ("base", xpos="far_left", ypos="base") gen "You're not trying to turn my penis into a water geyser, are you?" ("base", xpos="far_left", ypos="base")
cho "*Sigh*" cho "*Sigh*."
gen "Alright, I'll listen... What's this magical spit rubbing called again?" ("base", xpos="far_left", ypos="base") gen "Alright, I'll listen... What's this magical spit rubbing called again?" ("base", xpos="far_left", ypos="base")
cho "Imbuing." cho "Imbuing."
gen "Fascinating." ("base", xpos="far_left", ypos="base") gen "Fascinating." ("base", xpos="far_left", ypos="base")

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@ -142,13 +142,9 @@ label hermione_level_up(tier=None):
call bld call bld
if tier == 1: if tier == 1:
show screen blktone
with d3
nar "Hermione's second {i}favour tier{/i} is now available." nar "Hermione's second {i}favour tier{/i} is now available."
nar "You can move up {i}favour tiers{/i} by increasing her {i}whoring level{/i}, and by triggering {i}favour milestones{/i}." nar "You can move up {i}favour tiers{/i} by increasing her {i}whoring level{/i}, and by triggering {i}favour milestones{/i}."
nar "Each tier unlocks a new set of favours, but favours of the previous tier will no longer be available." nar "Each tier unlocks a new set of favours, but favours of the previous tier will no longer be available."
hide screen blktone
with d3
pause.5 pause.5
menu: menu:
"Would you like to increase Hermione's {i}favour tier{/i} now?" "Would you like to increase Hermione's {i}favour tier{/i} now?"

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@ -125,7 +125,6 @@ label unlock_clothing(text="", item="interface/icons/box_blue_1.webp"):
label describe_mood(name, value): label describe_mood(name, value):
call blktone
if 5 > value >= 1: if 5 > value >= 1:
nar "[name] is a little upset with you..." nar "[name] is a little upset with you..."
elif 10 > value >= 5: elif 10 > value >= 5:
@ -142,8 +141,6 @@ label describe_mood(name, value):
nar "[name] hates your guts." nar "[name] hates your guts."
else: else:
nar "[name] is calm." nar "[name] is calm."
call hide_blktone
return return