forked from SilverStudioGames/WTS
Fallback Support
* Added fallback support for clothing ids lacking chibi images * Refactored various extension formats support
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BIN
game/characters/cho/chibi/stand/bottom/fallback/0.webp
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BIN
game/characters/cho/chibi/stand/bottom/fallback/0.webp
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -11,6 +11,8 @@ init 5 python:
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"extra": 1,
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}
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extensions = [ ".jpg", ".jpeg", ".png", ".webp" ]
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def __init__(self, name, doll, pose="stand", layer="screens", zorder=12, zoom=0.28, *args, **properties):
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super(DollChibi, self).__init__(**properties)
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@ -59,7 +61,7 @@ init 5 python:
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name, ext = os.path.splitext(os.path.basename(fn))
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frame = name.split("_")[0]
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if not ext.lower() in [ ".jpg", ".jpeg", ".png", ".webp" ]:
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if not ext.lower() in self.extensions:
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continue
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d = renpy.displayable(fn)
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@ -90,16 +92,25 @@ init 5 python:
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suffix = f"_{layer}"
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if name.endswith(suffix):
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print(f"found {layer}")
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zorder += modifier
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cid = cid.removesuffix(suffix)
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break
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# Check if clothing type and id matches with the chibi clothing type and id
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if (not equipped.type == ctype or
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not equipped.id == cid):
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# Check if clothing type matches
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if not equipped.type == ctype:
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continue
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# Check if clothing id matches, if not, add fallback image instead
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if not equipped.id == cid:
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fpath = f"{path}/{ctype}/fallback/0"
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for i in self.extensions:
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f = fpath + i
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if renpy.loadable(f):
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d = renpy.displayable(f)
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break
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groups[frame].setdefault(zorder, []).append(d)
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# Iterate through frame groups and nested zorder groups
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