forked from SilverStudioGames/WTS
Bug fixes and improvements
* Fixed renpy.input not working with Chinese translation * Improved language handling for preferences
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@ -2,3 +2,7 @@
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define CHARACTERS = {"hermione", "tonks", "astoria", "cho", "luna", "susan", "hooch"}
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define CHARACTERS = {"hermione", "tonks", "astoria", "cho", "luna", "susan", "hooch"}
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define SAYERS = {i[:3]:i for i in CHARACTERS}
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define SAYERS = {i[:3]:i for i in CHARACTERS}
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define ALLOWED_CHARACTERS = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz "
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define ALLOWED_CHARACTERS = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz "
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define LANGUAGE_TRANSCRIPTS = {
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"english": "{font=gui/CreativeBlockRegular.ttf}English{/font}",
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"chinese": "{font=tl/chinese/NotoSansSC-Bold.otf}汉语{/font}",
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}
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@ -120,9 +120,13 @@ screen preferences_general():
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hbox:
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hbox:
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spacing 2
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spacing 2
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textbutton "English" action Language(None)
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textbutton LANGUAGE_TRANSCRIPTS.get("english") action Language(None)
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for i in languages:
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textbutton i.capitalize() action Language(i)
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# Each language should be displayed in its native tongue.
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# Please do not translate other language names.
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for lang in languages:
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$ transcript = LANGUAGE_TRANSCRIPTS.get(lang, lang)
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textbutton transcript action Language(lang)
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screen preferences_visuals():
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screen preferences_visuals():
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hbox:
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hbox:
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@ -4,3 +4,5 @@ translate chinese style default:
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translate chinese python:
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translate chinese python:
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gui.text_font = "tl/chinese/NotoSansSC-Bold.otf"
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gui.text_font = "tl/chinese/NotoSansSC-Bold.otf"
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gui.bold_font = "tl/chinese/NotoSansSC-Black.otf"
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gui.bold_font = "tl/chinese/NotoSansSC-Black.otf"
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# Note: This is required for non-alphabetic scripts to support inputs.
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ALLOWED_CHARACTERS = None
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