forked from SilverStudioGames/WTS
Simpler inline conditional
(cherry picked from commit da636e93ab69a9553464a61b60644b820c2f85f2)
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5ef4d4f2db
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@ -121,7 +121,7 @@ init python:
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return int(progress_factor * random_gold)
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else:
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filtered_list = [x for x in drop_list if x.owned <= 5]
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random_item = renpy.random.choice(filtered_list if filtered_list else drop_list)
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random_item = renpy.random.choice(filtered_list or drop_list)
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return random_item
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elif game.difficulty == 2:
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@ -131,7 +131,7 @@ init python:
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return int(progress_factor * random_gold)
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else:
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filtered_list = [x for x in drop_list if x.owned <= 3]
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random_item = renpy.random.choice(filtered_list if filtered_list else drop_list)
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random_item = renpy.random.choice(filtered_list or drop_list)
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if int(120 * math.log(game.day)) / 3 < random_item.price:
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chance = max(6 - (random_item.owned * 5), 1)
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