forked from SilverStudioGames/WTS
Bug fix
* Fixed naughty list username retrieval failing on Windows
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parent
1d25e458f5
commit
216649d37c
@ -17,19 +17,31 @@ default naughty_list_commentary = False
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label naughty_list:
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label naughty_list:
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python:
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python:
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# This code retrieves user name and displays it on a leaderboard-like
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# list for funsies, the variable is discarded afterwards.
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_username = None
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_username = None
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_d = [(i, get_character_progression(i)) for i in CHARACTERS if get_character_unlock(i)]
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_d = [(i, get_character_progression(i)) for i in CHARACTERS if get_character_unlock(i)]
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_d.append(["Snape", sna_friendship])
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_d.append(["Snape", sna_friendship])
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try:
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try:
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_username = os.getlogin().split(" ")[0].capitalize()
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_username = os.getenv("USERNAME")
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if not _username:
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_username = os.getlogin()
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# Windows returns an empty string when it encounters an error,
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# in ucrtbase.dll, and we need to catch that.
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if not _username:
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raise Exception("Cannot retrieve user name, using the fallback.")
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_username = _username.split(" ")[0].capitalize()
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_d.append([_username, 999])
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_d.append([_username, 999])
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except:
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except:
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_d.append(["Genie", 999])
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_d.append(["Genie", 999])
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_d.sort(key=lambda x: x[1], reverse=True)
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_d.sort(key=lambda x: x[1], reverse=True)
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show screen naughty_list(_d)
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show screen naughty_list(_d)
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with d3
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with d3
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@ -38,16 +50,19 @@ label naughty_list:
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pause 1.0
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pause 1.0
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if _username:
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if _username is None:
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gen "List checks out... But who the fuck is [_username]?" ("base", xpos="far_left", ypos="head")
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else:
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gen "I'm on the first place, nice!" ("base", xpos="far_left", ypos="head")
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gen "I'm on the first place, nice!" ("base", xpos="far_left", ypos="head")
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else:
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gen "List checks out... But who the fuck is [_username]?" ("base", xpos="far_left", ypos="head")
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call ctc
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call ctc
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hide screen naughty_list
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hide screen naughty_list
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with d3
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with d3
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python:
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del _username
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jump main_room_menu
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jump main_room_menu
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screen naughty_list(d):
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screen naughty_list(d):
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