forked from SilverStudioGames/WTS
Fixes
* Added panty thief start label * Minor fixes.
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653628c90c
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@ -160,7 +160,7 @@ label cho_favor_menu:
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$ result = show_events_menu(cho_favors)
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$ result = show_events_menu(cho_favors)
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if result in ("disabled", "noncompliant"):
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if result in ("disabled", "noncompliant"):
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"You haven't unlocked this favor opportunity yet."
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"You haven't unlocked this favour opportunity yet."
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jump .favors
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jump .favors
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elif result == "exit":
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elif result == "exit":
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jump cho_favor_menu
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jump cho_favor_menu
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@ -246,7 +246,7 @@ label hg_pf_blowjob_T5_intro_E2:
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her "" ("base", "base", "base", "mid", xpos="mid", ypos="base", trans=fade)
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her "" ("base", "base", "base", "mid", xpos="mid", ypos="base", trans=fade)
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gen "[name_hermione_genie]?" ("base", xpos="far_left", ypos="head")
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gen "[name_hermione_genie]?" ("base", xpos="far_left", ypos="head")
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her "[name_genie_hermione]?" ("soft", "base", "base", "mid")
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her "[name_genie_hermione]?" ("soft", "base", "base", "mid")
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gen "How would you like to give me another blowjob, [name_hermione_genie]?" ("base", xpos="far_left", ypos="head")
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gen "How would you like to give me another blowjob?" ("base", xpos="far_left", ypos="head")
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her "Using my mouth, preferably." ("open", "narrow", "base", "down")
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her "Using my mouth, preferably." ("open", "narrow", "base", "down")
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gen "What do you--" ("base", xpos="far_left", ypos="head")
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gen "What do you--" ("base", xpos="far_left", ypos="head")
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her "*Giggles*" ("grin", "narrow", "base", "down")
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her "*Giggles*" ("grin", "narrow", "base", "down")
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@ -1,5 +1,4 @@
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label start_hg_pr_panty_thief:
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label hg_pr_panty_thief_e1:
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if not _events_completed_any:
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if not _events_completed_any:
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gen "{size=-4}(I could ask her to take off her panties and give them to me before she leaves for classes today.){/size}" ("base", xpos="far_left", ypos="head")
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gen "{size=-4}(I could ask her to take off her panties and give them to me before she leaves for classes today.){/size}" ("base", xpos="far_left", ypos="head")
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@ -11,6 +10,10 @@ label hg_pr_panty_thief_e1:
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$ _event.cancel()
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$ _event.cancel()
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jump hermione_favor_menu
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jump hermione_favor_menu
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return
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label hg_pr_panty_thief_e1:
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call start_hg_pr_panty_thief
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her "" (xpos="mid", ypos="base", trans=fade)
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her "" (xpos="mid", ypos="base", trans=fade)
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gen "[name_hermione_genie]?" ("base", xpos="far_left", ypos="head")
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gen "[name_hermione_genie]?" ("base", xpos="far_left", ypos="head")
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her "I am listening, [name_genie_hermione]." ("open", "base", "base", "mid")
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her "I am listening, [name_genie_hermione]." ("open", "base", "base", "mid")
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@ -166,6 +169,8 @@ label hg_pr_panty_thief_e1:
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jump end_hermione_event
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jump end_hermione_event
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label hg_pr_panty_thief_fail:
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label hg_pr_panty_thief_fail:
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call start_hg_pr_panty_thief
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gen "[name_hermione_genie]..." ("base", xpos="far_left", ypos="head")
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gen "[name_hermione_genie]..." ("base", xpos="far_left", ypos="head")
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her "[name_genie_hermione]?" ("open", "base", "base", "mid")
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her "[name_genie_hermione]?" ("open", "base", "base", "mid")
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gen "Today, I require you to give me your panties..." ("base", xpos="far_left", ypos="head")
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gen "Today, I require you to give me your panties..." ("base", xpos="far_left", ypos="head")
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@ -477,8 +477,6 @@ label hg_pr_flash_T5_E1:
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her "I think the school librarian may have seen me too..."
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her "I think the school librarian may have seen me too..."
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gen "*Hmm*... Well, I'd say that's a job well done." ("base", xpos="far_left", ypos="head")
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gen "*Hmm*... Well, I'd say that's a job well done." ("base", xpos="far_left", ypos="head")
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$ states.her.status.public_show_tits = True
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jump end_hg_pr_flash
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jump end_hg_pr_flash
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label hg_pr_flash_T5_E2:
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label hg_pr_flash_T5_E2:
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@ -686,7 +686,7 @@ label hg_pr_cumslut_e1_return:
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her "It was a pretty normal day at first. For starters I had potions class and then transfiguration...--" ("open", "base", "worried", "R")
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her "It was a pretty normal day at first. For starters I had potions class and then transfiguration...--" ("open", "base", "worried", "R")
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gen "I want you tell me about the deed, not your boring classes." ("base", xpos="far_left", ypos="head")
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gen "I want you tell me about the deed, not your boring classes." ("base", xpos="far_left", ypos="head")
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gen "Did anyone notice the gift I left on you?" ("base", xpos="far_left", ypos="head")
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gen "Did anyone notice the gift I left on you?" ("base", xpos="far_left", ypos="head")
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her "Oh..." ("soft", "base", "worried", "mid", xpos="base", ypos="base")
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her "Oh..." ("soft", "base", "worried", "mid")
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her "I think some people did, [name_genie_hermione]." ("angry", "happyCl", "worried", "mid")
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her "I think some people did, [name_genie_hermione]." ("angry", "happyCl", "worried", "mid")
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her "I could hear The first years all whispering as I walked past." ("angry", "base", "worried", "down")
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her "I could hear The first years all whispering as I walked past." ("angry", "base", "worried", "down")
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gen "And how did you feel?" ("base", xpos="far_left", ypos="head")
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gen "And how did you feel?" ("base", xpos="far_left", ypos="head")
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@ -842,7 +842,7 @@ label hg_pr_cumslut_e2_return:
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gen "Are you alright?" ("base", xpos="far_left", ypos="head")
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gen "Are you alright?" ("base", xpos="far_left", ypos="head")
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her @ tears mascara "What do you think.." ("angry", "narrow", "worried", "mid")
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her @ tears mascara "What do you think.." ("angry", "narrow", "worried", "mid")
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gen "......Could you tell me what happened?" ("base", xpos="far_left", ypos="head")
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gen "......Could you tell me what happened?" ("base", xpos="far_left", ypos="head")
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her @ tears mascara "You want to know what happened...?" ("angry", "happy", "angry", "mid", xpos="base", ypos="base")
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her @ tears mascara "You want to know what happened...?" ("angry", "happy", "angry", "mid")
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her @ tears mascara "Oh, you know, it was a completely normal day!" ("angry", "narrow", "angry", "mid")
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her @ tears mascara "Oh, you know, it was a completely normal day!" ("angry", "narrow", "angry", "mid")
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gen "Really? Nothing strange happened at all?" ("base", xpos="far_left", ypos="head")
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gen "Really? Nothing strange happened at all?" ("base", xpos="far_left", ypos="head")
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her @ tears mascara "No. Everyone treated me how I deserved to be treated." ("scream", "closed", "angry", "mid")
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her @ tears mascara "No. Everyone treated me how I deserved to be treated." ("scream", "closed", "angry", "mid")
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@ -55,7 +55,7 @@ label summon_hermione:
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"-Sexual favours-" (icon="interface/icons/small/condom.webp") if states.her.favors_unlocked:
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"-Sexual favours-" (icon="interface/icons/small/condom.webp") if states.her.favors_unlocked:
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if states.her.mood >=1 and states.her.mood < 3:
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if states.her.mood >=1 and states.her.mood < 3:
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her "I'm sorry, [name_genie_hermione], Maybe some other time..." ("annoyed", "base", "base", "R")
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her "I'm sorry, [name_genie_hermione]... Maybe some other time." ("annoyed", "base", "base", "R")
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jump hermione_requests
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jump hermione_requests
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elif states.her.mood >= 3 and states.her.mood < 10:
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elif states.her.mood >= 3 and states.her.mood < 10:
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her "I don't feel like it today..." ("open", "closed", "base", "mid")
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her "I don't feel like it today..." ("open", "closed", "base", "mid")
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@ -169,7 +169,7 @@ label hermione_favor_menu:
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$ result = show_events_menu(hermione_favors)
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$ result = show_events_menu(hermione_favors)
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if result in ("disabled", "noncompliant"):
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if result in ("disabled", "noncompliant"):
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"You haven't unlocked this favor opportunity yet."
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"You haven't unlocked this favour opportunity yet."
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jump .favors
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jump .favors
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elif result == "exit":
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elif result == "exit":
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jump .skip_points_check
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jump .skip_points_check
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@ -598,6 +598,7 @@ label ball_quest_E3:
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$ states.her.busy = True
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$ states.her.busy = True
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$ hg_event_pause += 1
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$ hg_event_pause += 1
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$ states.her.mood += 5
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$ states.her.ev.yule_ball.e3_complete = True
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$ states.her.ev.yule_ball.e3_complete = True
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@ -651,6 +652,7 @@ label ball_quest_E4:
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$ states.her.busy = True
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$ states.her.busy = True
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$ hg_event_pause += 1
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$ hg_event_pause += 1
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$ states.her.mood += 5
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$ states.her.ev.yule_ball.e4_complete = True
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$ states.her.ev.yule_ball.e4_complete = True
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$ her_outfit_ball.price = 1000 # Unlocks it in the store
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$ her_outfit_ball.price = 1000 # Unlocks it in the store
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