forked from SilverStudioGames/WTS
Implement CDS
* Implemented chibi related CDS * Implemented chibi image prediction
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30ef2ce652
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45
game/scripts/cds.rpy
Normal file
45
game/scripts/cds.rpy
Normal file
@ -0,0 +1,45 @@
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python early:
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def parse_chibi(lexer):
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who = lexer.simple_expression()
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action = lexer.simple_expression()
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return (who, action)
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def execute_chibi(parsed_object):
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print(f"{parsed_object}")
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who, action = parsed_object
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func = eval(f"{who[:3]}_chibi_new.{action}")
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print(f"Execution: {who} {action}")
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def lint_chibi(parsed_object):
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who, action = parsed_object
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try:
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chibi = eval(f"{who[:3]}_chibi_new") # TODO: Update naming once testing is done
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except Exception:
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renpy.error(f"Character chibi not defined: {who}")
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def predict_chibi(parsed_object):
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who, action = parsed_object
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chibi = eval(f"{who[:3]}_chibi_new")
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doll = eval(f"{who}")
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layers = (
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l[0] for pose, i in chibi.poses.items()
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for j in range(i)
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for k in doll.states.values() if k[0] and k[2]
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for l in k[0].get_layers(k[0]._hash, subpath=posixpath.join("chibi", pose, str(j))).values()
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)
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return layers
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renpy.register_statement(
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name="chibi",
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parse=parse_chibi,
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execute=execute_chibi,
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lint=lint_chibi,
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predict=predict_chibi,
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)
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define config.debug_prediction = True
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@ -6,6 +6,7 @@ init 5 python:
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super(DollChibi, self).__init__(**properties)
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self.name = name
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self.tag = name + "_chibi"
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self.pose = pose
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self.idle = "stand"
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self.layer = layer
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@ -298,7 +299,7 @@ init 5 python:
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# TODO: Using zorders is suboptimal and expensive, using 3D staging would be preferable.
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zpos = self.zorder + (1.0 / (self.pos[1] / config.screen_height))
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renpy.change_zorder(self.layer, self.name, zpos)
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renpy.change_zorder(self.layer, self.tag, zpos)
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return 0
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def show(self, transform, at_list, layer, zorder):
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@ -308,11 +309,11 @@ init 5 python:
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image = At(self, transform) # IMPORTANT: Enable perspective and gl_depth for 3D staging
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if not renpy.is_init_phase():
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renpy.show(name=self.name, what=image, at_list=at_list, layer=layer, zorder=zorder)
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renpy.show(name=self.tag, what=image, at_list=at_list, layer=layer, zorder=zorder)
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def hide(self):
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if not renpy.is_init_phase():
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renpy.hide(name=self.name)
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renpy.hide(name=self.tag)
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def update(self):
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self.build_animation()
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@ -329,22 +330,22 @@ default cho_chibi_new = DollChibi(name="cho", doll=cho)
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default ton_chibi_new = DollChibi(name="tonks", doll=tonks)
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label chibitest:
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$ ton_chibi_new.register_pose("stand", 1)
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$ ton_chibi_new.register_pose("walk", 8)
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chibi tonks register_pose ("stand", 1)
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chibi tonks register_pose ("walk", 8)
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"Rollback block"
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$ renpy.block_rollback()
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"repeat 3"
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$ ton_chibi_new.move(path=[(500, 421), (650, 521), (800, 421)], repeat=3)
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chibi tonks move (path=[(500, 421), (650, 521), (800, 421)], repeat=3)
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"loop"
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$ ton_chibi_new.move(path=[(500, 421), (650, 521), (800, 421)], loop=True)
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chibi tonks move (path=[(500, 421), (650, 521), (800, 421)], loop=True)
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"doll synchronisation"
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$ ton_chibi_new.move(path=[(500, 421), (650, 521), (800, 421)], loop=True, pause=False)
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chibi tonks move (path=[(500, 421), (650, 521), (800, 421)], loop=True, pause=False)
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ton "Default" ("base", "base", "base", "mid", hair="default")
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ton "Angry" ("angry", "narrow", "angry", "mid", hair="angry")
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ton "Scared" ("scream", "wide", "worried", "mid", hair="scared")
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"End"
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$ ton_chibi_new.hide()
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hide tonks_chibi
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hide tonks_main
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jump main_room_menu
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