forked from SilverStudioGames/WTS
Bug Fixes
* Refresh image if showing on specific function calls
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99f174cfbb
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@ -23,6 +23,7 @@ init python:
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self._cum = {k: args[0] for k in self._cum}
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self._cum.update(kwargs)
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self.is_stale()
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@functools.cache
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def get_layers(self, hash):
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@ -131,6 +131,10 @@ init python:
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self.rebuild_blacklist()
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update_chibi(self.name)
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self.is_stale()
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if renpy.showing(get_character_tag(self.name), layer=self.layer):
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self.show()
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def _equip_cloth(self, cloth, color=None):
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if cloth.type in self.multislots:
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@ -187,6 +191,10 @@ init python:
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self.rebuild_blacklist()
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update_chibi(self.name)
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self.is_stale()
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if renpy.showing(get_character_tag(self.name), layer=self.layer):
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self.show()
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def get_equipped(self, type):
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"""Takes argument containing string cloth type. Returns equipped object for cloth type."""
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@ -215,6 +223,10 @@ init python:
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self.clothes[arg][2] = False
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update_chibi(self.name)
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self.is_stale()
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if renpy.showing(get_character_tag(self.name), layer=self.layer):
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self.show()
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def wear(self, *args):
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"""Takes argument(s) containing string cloth type(s) to put on (unhide)."""
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@ -234,6 +246,10 @@ init python:
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self.clothes[arg][2] = True
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update_chibi(self.name)
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self.is_stale()
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if renpy.showing(get_character_tag(self.name), layer=self.layer):
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self.show()
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def is_equipped(self, *args):
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"""Takes argument containing string cloth type. Returns True if slot is occupied, False otherwise."""
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@ -312,6 +328,12 @@ init python:
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"""Takes integer between 0 - 359, rotates the character body colour by given amount."""
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self.body.set_hue(arg)
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[x[0].is_stale() for x in self.clothes.values() if x[0] and x[2]]
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self.is_stale()
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if renpy.showing(get_character_tag(self.name), layer=self.layer):
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self.show()
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# def set_body_zorder(self, **kwargs):
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# OBSOLETE! the code in scripts needs to be changed
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# """Takes keyword argument(s) with the name(s) of body part(s) and integer value(s)"""
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@ -322,9 +344,19 @@ init python:
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"""Takes keyword argument(s) containing string name(s) of cum layers to apply or None."""
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self.cum.set_cum(*args, **kwargs)
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if renpy.showing(get_character_tag(self.name), layer=self.layer):
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self.show()
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def set_pose(self, pose):
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pose = "" if pose is None else os.path.join("poses", pose)
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self.pose = pose
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self.body.is_stale()
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self.face.is_stale()
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self.cum.is_stale()
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[x[0].is_stale() for x in self.clothes.values() if x[0] and x[2]]
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if renpy.showing(get_character_tag(self.name), layer=self.layer):
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self.show()
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def rebuild_blacklist(self):
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blacklist = []
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@ -430,3 +462,4 @@ init python:
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path = "characters/{}/emote/{}.webp".format(self.name, emote)
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self.emote = Image(path)
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self.is_stale()
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