forked from SilverStudioGames/WTS
Bug fixes
* Fixed character cheeks and tears layers being stuck in both gameplay and character studio * Fixed missing reset properties during end event labels * Improved updater hint for potential edge cases
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@ -26,6 +26,7 @@ label end_astoria_event:
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$ states.ast.busy = True
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$ states.ast.busy = True
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$ astoria.wear("all")
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$ astoria.wear("all")
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$ astoria.set_cum(None)
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$ astoria.set_cum(None)
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$ astoria.set_face(tears=False, cheeks=False)
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call music_block
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call music_block
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jump main_room_menu
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jump main_room_menu
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@ -22,6 +22,7 @@ label end_cho_event:
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$ states.cho.busy = True
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$ states.cho.busy = True
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$ cho.wear("all")
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$ cho.wear("all")
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$ cho.set_cum(None)
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$ cho.set_cum(None)
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$ cho.set_face(tears=False, cheeks=False)
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call music_block
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call music_block
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jump main_room_menu
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jump main_room_menu
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@ -19,6 +19,7 @@ label end_hermione_event:
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$ states.her.busy = True
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$ states.her.busy = True
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$ hermione.wear("all")
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$ hermione.wear("all")
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$ hermione.set_cum(None)
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$ hermione.set_cum(None)
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$ hermione.set_face(tears=False, cheeks=False)
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call music_block
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call music_block
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jump main_room_menu
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jump main_room_menu
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@ -10,6 +10,7 @@ label end_hooch_event:
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$ states.hoo.busy = True
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$ states.hoo.busy = True
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$ hooch.wear("all")
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$ hooch.wear("all")
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$ hooch.set_cum(None)
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$ hooch.set_cum(None)
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$ hooch.set_face(tears=False, cheeks=False)
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call music_block
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call music_block
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jump main_room_menu
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jump main_room_menu
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@ -12,6 +12,8 @@ label end_luna_event:
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$ states.active_girl = None
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$ states.active_girl = None
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$ states.lun.busy = True
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$ states.lun.busy = True
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$ luna.wear("all")
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$ luna.wear("all")
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$ luna.set_cum(None)
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$ luna.set_face(tears=False, cheeks=False)
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call music_block
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call music_block
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jump main_room_menu
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jump main_room_menu
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@ -11,6 +11,8 @@ label end_susan_event:
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$ states.active_girl = None
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$ states.active_girl = None
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$ states.sus.busy = True
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$ states.sus.busy = True
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$ susan.wear("all")
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$ susan.wear("all")
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$ susan.set_cum(None)
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$ susan.set_face(tears=False, cheeks=False)
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call music_block
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call music_block
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jump main_room_menu
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jump main_room_menu
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@ -32,6 +32,7 @@ label end_tonks_event:
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$ states.ton.busy = True
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$ states.ton.busy = True
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$ tonks.wear("all")
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$ tonks.wear("all")
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$ tonks.set_cum(None)
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$ tonks.set_cum(None)
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$ tonks.set_face(tears=False, cheeks=False)
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call music_block
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call music_block
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jump main_room_menu
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jump main_room_menu
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@ -22,7 +22,14 @@ init python:
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global UPDATE_VER, UPDATE_HINT
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global UPDATE_VER, UPDATE_HINT
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if (not updater.can_update() or config.developer) and not self.simulate:
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if (config.developer or not updater.can_update()) and not self.simulate:
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if config.developer:
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UPDATE_HINT = "Updater is disabled."
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else:
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UPDATE_HINT = "Cannot fetch updates."
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renpy.restart_interaction()
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return
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return
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check = True
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check = True
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@ -30,7 +30,12 @@ init python in studio:
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fp, fn = os.path.split(f)
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fp, fn = os.path.split(f)
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fn, ext = os.path.splitext(fn)
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fn, ext = os.path.splitext(fn)
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expression = os.path.split(fp)[1]
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expression = os.path.split(fp)[1]
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expressions = d.setdefault(charname, _dict()).setdefault(part, _list((None,)))
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if part in ("cheeks", "tears"):
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expressions = d.setdefault(charname, _dict()).setdefault(part, _list((False,)))
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else:
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expressions = d.setdefault(charname, _dict()).setdefault(part, _list())
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if not fp.startswith(path) or not ext in extensions:
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if not fp.startswith(path) or not ext in extensions:
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continue
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continue
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@ -48,8 +53,8 @@ init python in studio:
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d[i]["eyes"] = faces[i].get("eyes", [None]).index("base")
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d[i]["eyes"] = faces[i].get("eyes", [None]).index("base")
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d[i]["mouth"] = faces[i].get("mouth", [None]).index("base")
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d[i]["mouth"] = faces[i].get("mouth", [None]).index("base")
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d[i]["pupils"] = faces[i].get("pupils", [None]).index("mid")
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d[i]["pupils"] = faces[i].get("pupils", [None]).index("mid")
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d[i]["cheeks"] = faces[i].get("cheeks", [None]).index(None)
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d[i]["cheeks"] = faces[i].get("cheeks", [False]).index(False)
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d[i]["tears"] = faces[i].get("tears", [None]).index(None)
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d[i]["tears"] = faces[i].get("tears", [False]).index(False)
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d[i]["zoom"] = 0.5
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d[i]["zoom"] = 0.5
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d[i]["flip"] = 1
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d[i]["flip"] = 1
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d[i]["alpha"] = 1.0
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d[i]["alpha"] = 1.0
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@ -143,8 +148,8 @@ init python in studio:
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choices[drag.char_name]["eyes"] = faces[drag.char_name]["eyes"].index("base")
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choices[drag.char_name]["eyes"] = faces[drag.char_name]["eyes"].index("base")
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choices[drag.char_name]["mouth"] = faces[drag.char_name]["mouth"].index("base")
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choices[drag.char_name]["mouth"] = faces[drag.char_name]["mouth"].index("base")
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choices[drag.char_name]["pupils"] = faces[drag.char_name]["pupils"].index("mid")
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choices[drag.char_name]["pupils"] = faces[drag.char_name]["pupils"].index("mid")
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choices[drag.char_name]["cheeks"] = faces[drag.char_name]["cheeks"].index(None)
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choices[drag.char_name]["cheeks"] = faces[drag.char_name]["cheeks"].index(False)
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choices[drag.char_name]["tears"] = faces[drag.char_name]["tears"].index(None)
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choices[drag.char_name]["tears"] = faces[drag.char_name]["tears"].index(False)
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choices[drag.char_name]["zoom"] = 0.5
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choices[drag.char_name]["zoom"] = 0.5
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choices[drag.char_name]["flip"] = 1
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choices[drag.char_name]["flip"] = 1
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choices[drag.char_name]["alpha"] = 1.0
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choices[drag.char_name]["alpha"] = 1.0
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