forked from SilverStudioGames/WTS
Modding support
* Added the ability to add fan-made characters, and to modify the existing ones through modpath overrides * Changed modpath initialisation to automatically add 'mods/' directory
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@ -24,7 +24,7 @@ init python:
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self.unlocked = unlocked
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self.unlocked = unlocked
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self.level = level
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self.level = level
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self.blacklist = blacklist
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self.blacklist = blacklist
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self.modpath = posixpath.normpath(modpath) if modpath else ""
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self.modpath = "mods/" + posixpath.normpath(modpath) if modpath else ""
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self.parent = parent
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self.parent = parent
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self.char = eval(name)
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self.char = eval(name)
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@ -53,7 +53,7 @@ init python:
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if part in face_layers:
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if part in face_layers:
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zorder = face_layers.get(part)
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zorder = face_layers.get(part)
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identifier = active_faces.get(part, "default")
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identifier = active_faces.get(part, "default")
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path = os.path.join("characters", self.char.name, self.char.pose, "cum", part, name, identifier)
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path = os.path.join(self.char.modpath, "characters", self.char.name, self.char.pose, "cum", part, name, identifier)
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else:
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else:
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cloth, zorder, is_worn = active_clothes.get(part, [None, None, None])
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cloth, zorder, is_worn = active_clothes.get(part, [None, None, None])
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@ -41,7 +41,7 @@ init python:
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if name is None:
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if name is None:
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continue
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continue
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path = os.path.join("characters", self.char.name, self.char.pose, "face", part, name)
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path = os.path.join(self.char.modpath, "characters", self.char.name, self.char.pose, "face", part, name)
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for f in renpy.list_files():
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for f in renpy.list_files():
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fp, fn = os.path.split(f)
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fp, fn = os.path.split(f)
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@ -46,7 +46,7 @@ init python:
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"headgear": 281
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"headgear": 281
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}
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}
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def __init__(self, name):
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def __init__(self, name, modpath=None):
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self.wardrobe = {}
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self.wardrobe = {}
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self.wardrobe_list = []
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self.wardrobe_list = []
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self.blacklist = []
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self.blacklist = []
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@ -72,6 +72,8 @@ init python:
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self.xzoom = 1
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self.xzoom = 1
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self.align = (0.5, 1.0)
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self.align = (0.5, 1.0)
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self.modpath = "mods/" + posixpath.normpath(modpath) if modpath else ""
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def generate_hash(self):
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def generate_hash(self):
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clothes_hash = str([x[0]._hash for x in self.states.values() if istype(x[0], (DollCloth, DollClothDynamic, DollMakeup)) and x[2]])
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clothes_hash = str([x[0]._hash for x in self.states.values() if istype(x[0], (DollCloth, DollClothDynamic, DollMakeup)) and x[2]])
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salt = str( [self.name, self.pose, str(self.body._hash), str(self.face._hash), str(self.cum._hash), clothes_hash] )
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salt = str( [self.name, self.pose, str(self.body._hash), str(self.face._hash), str(self.cum._hash), clothes_hash] )
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