forked from SilverStudioGames/WTS
Quidditch Outro QA
* Added 3 new sound effects * Fixed gold counter displayable showing in replay scope * Fixed Genie's sprite lack of animation support * Fixed missing hooch's chibi * Fixed audio issues * Improved narration and visuals for the event.
This commit is contained in:
parent
0e99bc54a1
commit
367571fdc6
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -16,6 +16,7 @@ label cho_quid_E14_retrospection:
|
||||
cho "(A bottle of...{w=0.3} liquid luck?!)"
|
||||
cho "(Did coach leave this for me?)"
|
||||
|
||||
play sound "sounds/pickup_item.ogg"
|
||||
show cho_quidditch_outro bedroom -potion as cg with d3
|
||||
|
||||
#Bottle is removed from covers.
|
||||
@ -47,6 +48,8 @@ label cho_quid_E14_retrospection:
|
||||
#cloth sound
|
||||
|
||||
#Fade to New CG potion held up into sky
|
||||
|
||||
play sound "sounds/rustling_metal.ogg"
|
||||
show cho_quidditch_outro pitch as cg with fade
|
||||
|
||||
cho "(Liquid luck...)"
|
||||
@ -59,15 +62,7 @@ label cho_quid_E14_retrospection:
|
||||
cho "(He must want to help me succeed, like he said from the start...)"
|
||||
cho "(Help me succeed... No matter--{w=0.2} *Yawn*... The cost.)"
|
||||
|
||||
show screen blkfade
|
||||
with d3
|
||||
|
||||
pause 0.4
|
||||
|
||||
hide screen blkfade
|
||||
with d3
|
||||
# Show snape's head
|
||||
show cho_quidditch_outro pitch snape_talk as cg
|
||||
show cho_quidditch_outro pitch snape_talk as cg with fade
|
||||
|
||||
#CG goes blurry for a moment and back again as Cho blinks, as the CG comes back, Snape's head appear inside the potion.
|
||||
|
||||
@ -121,10 +116,12 @@ label cho_quid_E14_retrospection:
|
||||
play sound "sounds/bottle.ogg"
|
||||
pause .6
|
||||
play sound "sounds/spill.ogg"
|
||||
nar "Cho spills the yellow-tinted liquid on the grass."
|
||||
|
||||
pause .6
|
||||
#Pouring liquid sound
|
||||
|
||||
|
||||
cho "(It's done... There's no going back now.)"
|
||||
cho "(Hold on... Didn't Snape say luck potion is expensive...)"
|
||||
cho "(Blimey! I could have sold it, and bought a new broom...)"
|
||||
@ -136,6 +133,13 @@ label cho_quid_E14_retrospection:
|
||||
|
||||
call gryffindor_match.introspection1
|
||||
call gryffindor_match.introspection2
|
||||
|
||||
show screen blkfade
|
||||
with d5
|
||||
|
||||
centered "{size=+7}{color=#cbcbcb}Few minutes into the game...{/color}{/size}"
|
||||
|
||||
hide screen blkfade
|
||||
call gryffindor_match.introspection3
|
||||
|
||||
call gryffindor_match_return.introspection
|
||||
|
@ -28,8 +28,13 @@ init python:
|
||||
renpy.set_tag_attributes(variant)
|
||||
side = "genie"
|
||||
|
||||
at_list = []
|
||||
|
||||
if animation:
|
||||
at_list.append(animation)
|
||||
|
||||
if renpy.showing("genie", layer=layer):
|
||||
renpy.show(variant, layer=layer, tag="genie")
|
||||
renpy.show(variant, layer=layer, tag="genie", at_list=at_list)
|
||||
|
||||
if flip != None:
|
||||
states.gen.image.xzoom = -1 if flip else 1
|
||||
|
@ -40,7 +40,7 @@ init python:
|
||||
old = self._gold
|
||||
self._gold = max(0, min(value, 99999))
|
||||
|
||||
if not renpy.in_rollback():
|
||||
if not renpy.in_rollback() and not _in_replay:
|
||||
renpy.hide_screen("gold")
|
||||
renpy.show_screen("gold", old, self._gold)
|
||||
|
||||
|
BIN
game/sounds/drooling.ogg
(Stored with Git LFS)
Normal file
BIN
game/sounds/drooling.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
game/sounds/pickup_item.ogg
(Stored with Git LFS)
Normal file
BIN
game/sounds/pickup_item.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
game/sounds/rustling_metal.ogg
(Stored with Git LFS)
Normal file
BIN
game/sounds/rustling_metal.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user