forked from SilverStudioGames/WTS
Bug fixes
* Fixed updater (AGAIN!!) * Disabled the 'server not responding' hint because it doesn't really match what's happening in the server code * Version bump
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18721850f5
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@ -255,7 +255,7 @@ screen navigation(title=None):
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if not title:
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if not renpy.mobile:
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if version_float(UPDATE_VER) < version_float():
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if version_float(UPDATE_VER) > version_float():
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textbutton "Install updates" action InstallUpdates() style_prefix "update_available" sensitive (not prerelease)
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else:
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textbutton "Check for updates" action CheckUpdates(300) sensitive (not prerelease)
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@ -38,7 +38,7 @@ define config.debug = config.developer or prerelease
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define config.console = True
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# Game version and naming
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define config.version = "1.45.2"
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define config.version = "1.45.3"
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define compatible_version = 1.451
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define config.name = "Witch Trainer Silver"
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@ -5,6 +5,10 @@ init python:
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UPDATE_VER = None
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UPDATE_HINT = ""
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if config.developer:
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persistent._update_version = {}
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persistent._update_last_checked = {}
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@renpy.pure
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class CheckUpdates(Action):
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def __init__(self, interval=3600*6, simulate=None, onetime=False, autostart=True, **kwargs):
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@ -52,15 +56,15 @@ init python:
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UPDATE_VER = persistent._update_version.get(url, None)
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if version_float(UPDATE_VER) < version_float():
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if version_float(UPDATE_VER) > version_float():
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if not self.onetime:
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UPDATE_HINT = "New game version available!"
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renpy.restart_interaction()
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if self.autostart:
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renpy.invoke_in_new_context(updater.update, self.url, simulate=self.simulate, **self.kwargs)
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elif not UPDATE_VER:
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ui.timer(2.0, SetVariable("UPDATE_HINT", "Server is not responding."))
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# elif not UPDATE_VER:
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# ui.timer(2.0, SetVariable("UPDATE_HINT", "Server is not responding."))
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elif not self.onetime:
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ui.timer(2.0, SetVariable("UPDATE_HINT", "You are already up-to-date."))
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