forked from SilverStudioGames/WTS
Use the call screen statement in this case
this particular syntax is very precisely documented in the screens page
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@ -44,14 +44,11 @@ label desk:
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#Screens
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#Screens
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play sound "sounds/scroll.ogg"
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play sound "sounds/scroll.ogg"
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show screen desk_menu
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call screen desk_menu(_with_none=False) with d1
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with d1
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$ renpy.dynamic(__choice = ui.interact())
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hide screen desk_menu
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#Do NOT add a transition here!
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#Do NOT add a transition here!
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$ renpy.dynamic(__choice = _return)
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#Hermione
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#Hermione
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if __choice == "hermione" and states.her.busy:
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if __choice == "hermione" and states.her.busy:
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