forked from SilverStudioGames/WTS
Bug fixes and updater improvements
* Added feedback hints when clicking 'check for updates' button in the main menu * Updated methods to reflect the new changes * Fixed updater crashing with `u` parameter due to explicit no-parameter screen definition, while renpy expects the (lax) implicit definition * Fixed server url
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@ -249,16 +249,17 @@ screen navigation(title=None):
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transclude
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null height 14 # Half button height
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null height 28 # Half button height
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if main_menu:
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if not title:
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if not renpy.mobile:
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if UPDATE_VER:
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if version_float(UPDATE_VER) < version_float():
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textbutton "Install updates" action InstallUpdates() style_prefix "update_available" sensitive (not prerelease)
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else:
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textbutton "Check for updates" action CheckUpdates(300) sensitive (not prerelease)
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text "[UPDATE_HINT]" size 8 color "#fff" xalign 0.5
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if show_quick_start:
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textbutton _("Quick Start") action Start("start_quick") sensitive is_sensitive
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@ -1,8 +1,9 @@
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init python:
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import requests
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UPDATE_URL = bytes.fromhex("687474703a2f2f757064617465732e73696c76657273747564696f67616d65732e6f72672f757064617465732e6a736f6e").decode()
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UPDATE_VER = ""
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UPDATE_URL = bytes.fromhex("687474703a2f2f757064617465732e73696c76657273747564696f67616d65732e6f72672f6173736574732f757064617465732e6a736f6e").decode()
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UPDATE_VER = None
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UPDATE_HINT = ""
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@renpy.pure
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class CheckUpdates(Action):
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@ -19,12 +20,18 @@ init python:
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# we need to forbid updater from affecting
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# GIT-supplied versions of the game to avoid bugs.
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global UPDATE_VER, UPDATE_HINT
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if (not updater.can_update() or config.developer) and not self.simulate:
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return
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check = True
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url = self.url
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if not self.onetime:
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UPDATE_HINT = "Checking for updates..."
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renpy.restart_interaction()
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if self.onetime and url in updater.checked:
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check = False
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@ -36,11 +43,19 @@ init python:
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persistent._update_last_checked[url] = time.time()
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updater.Updater(url, check_only=True, simulate=self.simulate, **self.kwargs)
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global UPDATE_VER
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UPDATE_VER = persistent._update_version.get(url, "")
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UPDATE_VER = persistent._update_version.get(url, None)
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if version_float(UPDATE_VER) < version_float():
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if not self.onetime:
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UPDATE_HINT = "New game version available!"
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renpy.restart_interaction()
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if self.autostart:
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renpy.invoke_in_new_context(updater.update, self.url, simulate=self.simulate, **self.kwargs)
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elif not UPDATE_VER:
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ui.timer(2.0, SetVariable("UPDATE_HINT", "Server is not responding."))
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elif not self.onetime:
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ui.timer(2.0, SetVariable("UPDATE_HINT", "You are already up-to-date."))
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@renpy.pure
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class InstallUpdates(Action):
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@ -62,8 +77,10 @@ init python:
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renpy.set_return_stack(("main_room",))
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def version_float():
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control, major, *minor = config.version.split(" ")[0].split(".")
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def version_float(version=None):
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version = version or config.version
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control, major, *minor = version.split(" ")[0].split(".")
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return float("{}.{}{}".format(control, major, "".join(minor)))
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def version_patch():
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@ -208,7 +225,8 @@ define update_message_list = [
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"Insert disc 2",
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]
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screen updater():
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# Do not add parenthesis to the updater screen, otherwise it will break screen parameter interpolation.
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screen updater:
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tag menu
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