Convert Hermione's Public Requests

* Converted Hermione's public requests into the queue system.
* Replaced event checks with status checks for the affected events.
* Ignore local labels in event completion tracking
* Improved readability for debug outputs
* Skip Luna intro on dev
This commit is contained in:
LoafyLemon 2023-06-27 19:02:35 +01:00
parent cb389e7ca9
commit 3ce6198359
18 changed files with 317 additions and 309 deletions

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@ -1045,7 +1045,7 @@ label flasher_scene:
her @ cheeks blush "You... You want me to say that I..." ("open", "happy", "base", "R")
gen "Enjoy showing off your body..." ("base", xpos="far_left", ypos="head")
if hg_pr_flash.counter > 0:
if states.her.status.public_stripping:
gen "That you like when people are watching you, especially when you're naked." ("base", xpos="far_left", ypos="head")
else:
gen "That you like showing yourself off to me..." ("base", xpos="far_left", ypos="head")

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@ -148,7 +148,7 @@ label her_potion_ass_give:
else: #Drank but failed public variant before
gen "I'd like you to go to class this time..." ("base", xpos="far_left", ypos="head")
if hg_pr_flash.counter > 0: ## Triggers public return event ##
if states.her.status.public_stripping: ## Triggers public return event ##
if not states.her.ev.potions.ass_expand_drank:
her "Alright..." ("angry", "squint", "base", "R")
@ -1034,7 +1034,7 @@ label her_potion_ass_give:
#End section
gen "Well you best be off to class." ("base", xpos="far_left", ypos="head")
if hg_pr_flash.counter > 0:
if states.her.status.public_stripping:
her @ cheeks blush "Alright..." ("open", "narrow", "base", "down") #surprised
else:
her @ cheeks blush "... With my butt looking like this?" ("soft", "narrow", "base", "down")

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@ -219,7 +219,7 @@ label her_potion_breasts_give:
call her_walk("door")
if hg_pr_flash.counter > 0: ## Triggers public return event ##
if states.her.status.public_stripping: ## Triggers public return event ##
# Variant where she's used to flashing people.
if not states.her.ev.potions.breast_expand_drank:
@ -837,7 +837,7 @@ label her_potion_breasts_give:
else:
her @ cheeks blush "I'll head out as soon as the effects wear off." ("open", "closed", "base", "mid")
if hg_pr_flash.counter > 0:
if states.her.status.public_stripping:
gen "It's not like you haven't gone topless in public before, have you?" ("base", xpos="far_left", ypos="head")
her @ cheeks blush "Yes but--" ("angry", "narrow", "base", "mid", flip=False, trans=dissolve)

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@ -1,23 +1,29 @@
### Flash A Classmate ###
label hg_pr_flash:
label start_hg_pr_flash:
# Setup
$ current_payout = 25
if hg_pr_flash.counter == 0:
if not _events_completed_any:
gen "{size=-4}(Tell her to flash her tits to one of her classmates?){/size}" ("base", xpos="far_left", ypos="head")
menu:
"\"(Yes, let's do it!)\"":
pass
"\"(Not right now.)\"":
$ _event.cancel()
jump hermione_favor_menu
return
label hg_pr_flash:
call start_hg_pr_flash
her "" (xpos="mid", ypos="base", trans=fade)
#Intro.
if hg_pr_flash.counter == 0:
if not _events_completed_any:
gen "[name_hermione_genie]..." ("base", xpos="far_left", ypos="head")
gen "I would like to award Gryffindor with twenty-five house points today." ("base", xpos="far_left", ypos="head")
her "Really?" ("grin", "base", "base", "mid")
@ -33,6 +39,7 @@ label hg_pr_flash:
her "?!!" ("shock", "wide", "base", "stare")
if states.her.public_level < 6:
$ _event.cancel()
jump too_much_public
play music "music/Chipper Doodle v2.ogg" fadein 1 if_changed
@ -99,11 +106,16 @@ label hg_pr_flash:
call her_walk(action="leave")
$ hg_pr_flash.inProgress = True
jump end_hermione_event
label hg_pr_flash_fail:
call start_hg_pr_flash
jump too_much
label end_hg_pr_flash:
$ gryffindor += current_payout
$ states.her.status.public_stripping = True
gen "The Gryffindor house gets {number=current_payout} points!" ("base", xpos="far_left", ypos="head")
her "Thank you, [name_genie_hermione]."
@ -114,7 +126,7 @@ label end_hg_pr_flash:
pause.2
# Inner monologue
if hg_pr_flash.counter == 1:
if not _events_completed_any:
her "(Stupid Slytherins...)" ("angry", "narrow", "angry", "mid", xpos="far_right", flip=True, trans=d3)
her "(I {b}HATE{/b} them!)" ("angry", "closed", "worried", "mid")
@ -136,10 +148,9 @@ label end_hg_pr_flash:
label .quick_end:
# Increase Points
if not hg_pr_flash.is_tier_complete():
if not _events_filtered_completed_all:
$ states.her.public_level += 1
$ hg_pr_flash.inProgress = False
jump end_hermione_event
label hg_pr_flash_intro:
@ -149,7 +160,7 @@ label hg_pr_flash_intro:
gen "Did you complete your task?" ("base", xpos="far_left", ypos="head")
her "I did as you asked, [name_genie_hermione]..." ("open", "base", "base", "R")
if hg_pr_flash.is_tier_complete():
if _events_filtered_completed_all:
menu:
"\"Great. Here are your points.\"":
jump end_hg_pr_flash
@ -159,7 +170,7 @@ label hg_pr_flash_intro:
stop music fadeout 3.0
if hg_pr_flash.counter == 1:
if not _events_completed_any:
her "......" ("annoyed", "narrow", "angry", "R")
her "Well... *Ehm*..." ("soft", "base", "base", "R")
gen "Speak up, [name_hermione_genie]." ("base", xpos="far_left", ypos="head")

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@ -6,13 +6,14 @@ label hg_pr_flirt:
# Setup
$ current_payout = 5
if hg_pr_flirt.counter == 0:
if not _events_completed_any:
gen "{size=-4}(Ask her to go flirt with some boys from Slytherin?){/size}" ("base", xpos="far_left", ypos="head")
menu:
"\"(Yes, let's do it!)\"":
pass
"\"(Not right now.)\"":
$ _event.cancel()
jump hermione_favor_menu
her "" (xpos="mid", ypos="base", trans=fade)
@ -20,7 +21,7 @@ label hg_pr_flirt:
her "Yes?" ("soft", "base", "base", "mid")
#Intro.
if hg_pr_flirt.counter == 0:
if not _events_completed_any:
gen "What is your opinion on the boys of the Slytherin house?" ("base", xpos="far_left", ypos="head")
her "I detest them, [name_genie_hermione]." ("angry", "base", "angry", "mid")
gen "Well, too bad. Because I want you to get really friendly with a few of them today." ("base", xpos="far_left", ypos="head")
@ -56,7 +57,7 @@ label hg_pr_flirt:
her "Fine." ("upset", "base", "angry", "R")
her "If I have to, [name_genie_hermione]..." ("normal", "squint", "angry", "mid")
else:
if hg_pr_flirt.counter == 1:
if _events_filtered_completed_any:
gen "I need you to go make some new friends at the Slytherin house." ("base", xpos="far_left", ypos="head")
her "You mean you need me to flirt with the Slytherin boys again [name_genie_hermione]?"
gen "That's exactly what I need you to do today, [name_hermione_genie]." ("base", xpos="far_left", ypos="head")
@ -79,12 +80,14 @@ label hg_pr_flirt:
her "Well, I'd better go now. Classes are about to start..."
call her_walk(action="leave")
$ hg_pr_flirt.inProgress = True
jump end_hermione_event
# End Event
label end_hg_pr_flirt:
$ states.her.ev.flirt_with_students.done_before = True
$ gryffindor += current_payout
gen "The Gryffindor house gets {number=current_payout} points!" ("base", xpos="far_left", ypos="head")
@ -96,7 +99,7 @@ label end_hg_pr_flirt:
pause.2
# Inner monologue
if hg_pr_flirt.counter == 1:
if not _events_completed_any:
her "(........)" ("disgust", "base", "worried", "down", ypos="base", xpos="base", flip=True, trans=d3)
her "(I'll need to read about this whole \"flirting\" thing...)" ("annoyed", "base", "angry", "L")
@ -106,10 +109,9 @@ label end_hg_pr_flirt:
label .quick_end:
# Increase Points
if not hg_pr_flirt.is_tier_complete():
if not _events_filtered_completed_all:
$ states.her.public_level += 1
$ hg_pr_flirt.inProgress = False
jump end_hermione_event
label hg_pr_flirt_intro:
@ -121,7 +123,7 @@ label hg_pr_flirt_intro:
her "I did as you asked, [name_genie_hermione]..." ("open", "base", "base", "R")
her "" ("normal", "base", "base", "R")
if hg_pr_flirt.is_tier_complete():
if _events_filtered_completed_all:
menu:
"\"Great. You earned your points.\"":
jump end_hg_pr_flirt
@ -131,7 +133,7 @@ label hg_pr_flirt_intro:
stop music fadeout 3.0
if hg_pr_flirt.counter == 1:
if not _events_completed_any:
her "......" ("annoyed", "narrow", "angry", "R")
her "So...{w=0.4} *Ehm*." ("soft", "base", "base", "R")
@ -270,8 +272,6 @@ label hg_pr_flirt_T1_E3:
gen "Dismissed!" ("base", xpos="far_left", ypos="head")
call her_walk(action="leave")
$ hg_pr_flirt.inProgress = False
jump end_hermione_event
### Tier 2 - LVL 3-6 ###
@ -423,7 +423,7 @@ label hg_pr_flirt_T3_E2:
play music "music/Chipper Doodle v2.ogg" fadein 1 if_changed # Music
her "I had two dates, and seven quite pleasant conversations..." ("smile", "happyCl", "base", "mid")
if hg_pr_kiss.counter >= 1:
if states.her.status.public_kissing:
her @ cheeks blush "I even let this one guy kiss me on the lips..." ("soft", "base", "base", "R")
else:
her "I even let this one guy kiss me on the cheek..." ("grin", "base", "base", "R")

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@ -7,21 +7,22 @@ label hg_pr_flirt_teacher:
# Setup
$ current_payout = 15
if hg_pr_flirt_teacher.counter == 0:
if not _events_completed_any:
gen "{size=-4}(Tell her to be flirtatious with her teachers today?){/size}" ("base", xpos="far_left", ypos="head")
menu:
"\"(Yes, let's do it!)\"":
pass
"\"(Not right now.)\"":
$ _event.cancel()
jump hermione_favor_menu
her "" (xpos="right", ypos="base", trans=fade)
gen "[name_hermione_genie], I want you to be especially flirtatious with your teachers today." ("base", xpos="far_left", ypos="head")
#Intro
if hg_pr_flirt_teacher.counter == 0:
if hg_pr_flirt.counter > 0:
if not _events_completed_any:
if states.her.ev.flirt_with_students.done_before:
her "I will do my best, [name_genie_hermione]!" ("base", "base", "base", "mid")
her "Now I understand why you asked me to flirt with these pesky Slytherin boys." ("open", "closed", "angry", "mid")
her "I am glad you finally decided to act, [name_genie_hermione]!" ("open", "base", "base", "mid")
@ -48,7 +49,6 @@ label hg_pr_flirt_teacher:
call her_walk(action="leave")
$ hg_pr_flirt_teacher.inProgress = True
jump end_hermione_event
@ -69,10 +69,9 @@ label end_hg_pr_flirt_teacher:
label .quick_end:
# Increase Points
if not hg_pr_flirt_teacher.is_tier_complete():
if not _events_filtered_completed_all:
$ states.her.public_level += 1
$ hg_pr_flirt_teacher.inProgress = False
jump end_hermione_event
label hg_pr_flirt_teacher_intro:
@ -84,7 +83,7 @@ label hg_pr_flirt_teacher_intro:
gen "Did you complete your task?" ("base", xpos="far_left", ypos="head")
her "I did as you asked [name_genie_hermione]..."
if hg_pr_flirt_teacher.is_tier_complete(): # If you have seen all events in this tier once, you get the choice to skip it.
if _events_completed_all: # If you have seen all events in this tier once, you get the choice to skip it.
menu:
"\"Great. Here are your points.\"":
jump end_hg_pr_flirt_teacher
@ -94,7 +93,7 @@ label hg_pr_flirt_teacher_intro:
gen "Tell me, [name_hermione_genie], which teachers did you flirt with?" ("base", xpos="far_left", ypos="head")
if hg_pr_flirt_teacher.counter == 1:
if not _events_completed_any:
her "*Ehm*... Okay..." ("soft", "base", "base", "R")
return

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@ -1,23 +1,29 @@
### Give Classmate A Blowjob ###
label hg_pr_blowjob:
label start_hg_pr_blowjob:
# Setup
$ current_payout = 65
if hg_pr_blowjob.counter == 0:
if not _events_completed_any:
gen "{size=-4}(Tell her to go give a blowjob to one of her classmates?){/size}" ("base", xpos="far_left", ypos="head")
menu:
"\"(Yes, let's do it!)\"":
pass
"\"(Not right now.)\"":
$ _event.cancel()
jump hermione_favor_menu
label hg_pr_blowjob:
call start_hg_pr_blowjob
her "" (xpos="mid", ypos="base", trans=fade)
#Intro.
if hg_pr_blowjob.counter == 0:
if not _events_completed_any:
gen "[name_hermione_genie], I will be buying another favour from you today." ("base", xpos="far_left", ypos="head")
her "Thank you, [name_genie_hermione]... I really appreciate it." ("open", "closed", "base", "mid")
gen "Happy to help, as always." ("base", xpos="far_left", ypos="head")
@ -45,6 +51,7 @@ label hg_pr_blowjob:
jump end_hermione_event
if states.her.public_level < 15:
$ _event.cancel()
jump too_much_public
play music "music/Chipper Doodle v2.ogg" fadein 1 if_changed # Music
@ -94,9 +101,13 @@ label hg_pr_blowjob:
call her_walk(action="leave")
$ hg_pr_blowjob.inProgress = True
jump end_hermione_event
label hg_pr_blowjob_fail:
call start_hg_pr_blowjob
jump too_much
label end_hg_pr_blowjob:
$ gryffindor += current_payout
@ -109,7 +120,7 @@ label end_hg_pr_blowjob:
pause.2
# Inner monologue
if hg_pr_blowjob.counter == 1:
if not _events_completed_any:
her "(I did it...)" ("base", "narrow", "base", "dead", xpos="base", ypos="base", flip=True, trans=d3)
her "(I sucked off one of my classmates...)" ("angry", "narrow", "base", "dead")
@ -121,10 +132,9 @@ label end_hg_pr_blowjob:
$ hermione.set_cum(None)
# Increase Points
if not hg_pr_blowjob.is_tier_complete():
if _events_filtered_completed_all:
$ states.her.public_level += 1
$ hg_pr_blowjob.inProgress = False
jump end_hermione_event
label hg_pr_blowjob_intro:
@ -133,7 +143,7 @@ label hg_pr_blowjob_intro:
gen "[name_hermione_genie]..." ("base", xpos="far_left", ypos="head")
gen "Did you complete your assignment?" ("base", xpos="far_left", ypos="head")
if hg_pr_blowjob.is_tier_complete():
if _events_filtered_completed_all:
her "Yes, [name_genie_hermione]."
menu:
@ -145,7 +155,7 @@ label hg_pr_blowjob_intro:
stop music fadeout 3.0
if hg_pr_blowjob.counter == 1:
if not _events_completed_any:
her "......" ("annoyed", "narrow", "angry", "R")
gen ".............." ("base", xpos="far_left", ypos="head")

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@ -1,29 +1,36 @@
### Give Classmate A Handjob ###
label hg_pr_handjob:
label start_hg_pr_handjob:
# Setup
$ current_payout = 55
if hg_pr_handjob.counter == 0:
if not _events_completed_any:
gen "{size=-4}(Tell her to give a handjob to one of her classmates?){/size}" ("base", xpos="far_left", ypos="head")
menu:
"\"(Yes, let's do it!)\"":
pass
"\"(Not right now.)\"":
$ _event.cancel()
jump hermione_favor_menu
return
label hg_pr_handjob:
call start_hg_pr_handjob
her "" (xpos="mid", ypos="base", trans=fade)
#Intro
if hg_pr_handjob.counter == 0:
if not _events_completed_any:
if states.her.public_level < 12:
gen "[name_hermione_genie], I want you to do something different today..." ("base", xpos="far_left", ypos="head")
her "...?" ("normal", "squint", "angry", "mid")
gen "I want you to give a handjob to one of your classmates." ("base", xpos="far_left", ypos="head")
$ _event.cancel()
jump too_much_public
gen "[name_hermione_genie], I want you to do something different today..." ("base", xpos="far_left", ypos="head")
@ -103,9 +110,13 @@ label hg_pr_handjob:
call her_walk(action="leave")
$ hg_pr_handjob.inProgress = True
jump end_hermione_event
label hg_pr_handjob_fail:
call start_hg_pr_handjob
jump too_much
label end_hg_pr_handjob:
$ gryffindor += current_payout #55
gen "The Gryffindor house gets {number=current_payout} points!" ("base", xpos="far_left", ypos="head")
@ -117,7 +128,7 @@ label end_hg_pr_handjob:
pause.2
# Inner monologue
if hg_pr_handjob.counter == 1:
if not _events_completed_any:
her ".........." ("upset", "narrow", "angry", "R", ypos="base", xpos="base", flip=True, trans=d3)
her "(Do I really have to do this?)" ("upset", "closed", "angry", "mid")
@ -129,10 +140,9 @@ label end_hg_pr_handjob:
label .quick_end:
# Increase Points
if not hg_pr_handjob.is_tier_complete():
if not _events_filtered_completed_all:
$ states.her.public_level += 1
$ hg_pr_handjob.inProgress = False
jump end_hermione_event
label hg_pr_handjob_intro:
@ -142,7 +152,7 @@ label hg_pr_handjob_intro:
gen "Did you lend a hand to the needy?" ("base", xpos="far_left", ypos="head")
her "Yes, [name_genie_hermione]..."
if hg_pr_handjob.is_tier_complete():
if _events_filtered_completed_all:
menu:
"\"Great. Here are your points.\"":
jump end_hg_pr_handjob
@ -152,7 +162,7 @@ label hg_pr_handjob_intro:
stop music fadeout 3.0
if hg_pr_handjob.counter == 1:
if not _events_completed_any:
her "......" ("annoyed", "narrow", "angry", "R")
gen ".............." ("base", xpos="far_left", ypos="head")
@ -174,9 +184,9 @@ label hg_pr_handjob_T4_E1:
gen "..." ("base", xpos="far_left", ypos="head")
her ".........." ("annoyed", "base", "worried", "R")
her "I don't want to talk about it..." ("annoyed", "narrow", "angry", "R")
her "You told me to go and touch a boy's penis, and I did just that, [name_genie_hermione]."
her "You told me to go and touch a student's penis, and I did just that, [name_genie_hermione]."
her "Please, just let me have my points now, [name_genie_hermione]..." ("open", "base", "base", "mid")
gen "I did not tell you to \"go and touch a boy's penis\", [name_hermione_genie]." ("base", xpos="far_left", ypos="head")
gen "I did not tell you to \"go and touch a student's penis\", [name_hermione_genie]." ("base", xpos="far_left", ypos="head")
gen "I told you to give one of your classmates a handjob." ("base", xpos="far_left", ypos="head")
her "Well, yes... That's what I meant, of course..." ("annoyed", "narrow", "annoyed", "mid")
gen "Did you make him cum, then?" ("base", xpos="far_left", ypos="head")

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@ -1,29 +1,36 @@
### Make Out With A Girl ###
label hg_pr_kiss:
label start_hg_pr_kiss:
# Setup
$ current_payout = 45
if hg_pr_kiss.counter == 0:
if not _events_completed_any:
gen "{size=-4}(Tell her to go make out with one of her female classmates?){/size}" ("base", xpos="far_left", ypos="head")
menu:
"\"(Yes, let's do it!)\"":
pass
"\"(Not right now.)\"":
$ _event.cancel()
jump hermione_favor_menu
return
label hg_pr_kiss:
call start_hg_pr_kiss
her "" (xpos="mid", ypos="base", trans=fade)
#Intro.
if hg_pr_kiss.counter == 0:
if not _events_completed_any:
gen "Have You ever kissed another girl, [name_hermione_genie]?" ("base", xpos="far_left", ypos="head")
her "?!" ("normal", "squint", "angry", "mid")
if states.her.public_level < 9:
$_event.cancel()
jump too_much_public
her "?!" ("normal", "squint", "angry", "mid")
her "I am not a... Lesbian, [name_genie_hermione]." ("open", "base", "base", "mid")
gen "Silly girl... You don't need to be a lesbian to kiss girls." ("base", xpos="far_left", ypos="head")
gen "I mean, I do it, and that doesn't make me a lesbian." ("base", xpos="far_left", ypos="head")
@ -74,9 +81,13 @@ label hg_pr_kiss:
call her_walk(action="leave")
$ hg_pr_kiss.inProgress = True
jump end_hermione_event
label hg_pr_kiss_fail:
call start_hg_pr_kiss
jump too_much
label end_hg_pr_kiss:
$ gryffindor += current_payout
@ -89,7 +100,7 @@ label end_hg_pr_kiss:
pause.2
# Inner monologue
if hg_pr_kiss.counter == 1:
if not _events_completed_any:
her "(*Tsk*)" ("mad", "base", "angry", "R", ypos="base", xpos="base", flip=True, trans=d3)
@ -98,10 +109,9 @@ label end_hg_pr_kiss:
label .quick_end:
# Increase Points
if not hg_pr_kiss.is_tier_complete():
if not _events_filtered_completed_all:
$ states.her.public_level += 1
$ hg_pr_kiss.inProgress = False
jump end_hermione_event
label hg_pr_kiss_intro:
@ -111,7 +121,7 @@ label hg_pr_kiss_intro:
gen "Did you succeed in completing your task?" ("base", xpos="far_left", ypos="head")
her "*Ehm*..."
if hg_pr_kiss.is_tier_complete():
if _events_filtered_completed_all:
menu:
"\"Great. Here are your points.\"":
jump end_hg_pr_kiss
@ -121,7 +131,7 @@ label hg_pr_kiss_intro:
stop music fadeout 3.0
if hg_pr_kiss.counter == 1:
if not _events_completed_any:
her "......" ("soft", "squint", "base", "R")
her "Well... I..." ("soft", "base", "base", "R")
gen "Don't be shy, [name_hermione_genie]." ("base", xpos="far_left", ypos="head")
@ -163,6 +173,8 @@ label hg_pr_kiss_T3_E1:
gen "You are not getting paid, you know that, right?" ("base", xpos="far_left", ypos="head")
her "I don't care..." ("scream", "closed", "angry", "mid")
$ states.her.mood += 5
jump end_hg_pr_kiss.no_points
label hg_pr_kiss_T3_E2:

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@ -1,26 +1,33 @@
### Let Classmate Molest Her ###
label hg_pr_grope:
label start_hg_pr_grope:
# Setup
$ current_payout = 25
if hg_pr_grope.counter == 0:
if not _events_completed_any:
gen "{size=-4}(Tell her to go get groped by one of her classmates?){/size}" ("base", xpos="far_left", ypos="head")
menu:
"\"(Yes, let's do it!)\"":
pass
"\"(Not right now.)\"":
$ _event.cancel()
jump hermione_favor_menu
return
label hg_pr_grope:
call start_hg_pr_grope
her "" (xpos="mid", ypos="base", trans=fade)
gen "[name_hermione_genie]?" ("base", xpos="far_left", ypos="head")
her "[name_genie_hermione]?" ("base", "base", "base", "mid")
#Intro.
if hg_pr_grope.counter == 0:
if not _events_completed_any:
gen "You do like boys your age, don't you?" ("base", xpos="far_left", ypos="head")
her "...?" ("normal", "base", "base", "mid")
gen "One of your classmates maybe?" ("base", xpos="far_left", ypos="head")
@ -34,6 +41,7 @@ label hg_pr_grope:
gen "And let them touch you..." ("base", xpos="far_left", ypos="head")
if states.her.public_level < 3:
$ _event.cancel()
jump too_much_public
her "Let them... Touch me, [name_genie_hermione]?" ("open", "base", "base", "mid")
@ -92,9 +100,13 @@ label hg_pr_grope:
call her_walk(action="leave")
$ hg_pr_grope.inProgress = True
jump end_hermione_event
label hg_pr_grope_fail:
call start_hg_pr_grope
jump too_much
label end_hg_pr_grope:
$ gryffindor += current_payout
@ -107,7 +119,7 @@ label end_hg_pr_grope:
pause.2
# Inner monologue
if hg_pr_grope.counter == 1:
if not _events_completed_any:
her "(Why did I agree to this...)" ("disgust", "base", "worried", "down", ypos="base", xpos="base", flip=True, trans=d3)
@ -118,10 +130,9 @@ label end_hg_pr_grope:
$ states.her.status.public_groping = True
# Increase Points
if not hg_pr_grope.is_tier_complete():
if not _events_filtered_completed_all:
$ states.her.public_level += 1
$ hg_pr_grope.inProgress = False
jump end_hermione_event
label hg_pr_grope_intro:
@ -131,7 +142,7 @@ label hg_pr_grope_intro:
gen "Did you finish your task?" ("base", xpos="far_left", ypos="head")
her "I did, just as you asked [name_genie_hermione]..." ("open", "base", "base", "mid", xpos="mid", ypos="base", trans=fade)
if hg_pr_grope.is_tier_complete():
if _events_filtered_completed_all:
menu:
"\"Great. Here are your points.\"":
jump end_hg_pr_grope
@ -141,7 +152,7 @@ label hg_pr_grope_intro:
stop music fadeout 3.0
if hg_pr_grope.counter == 1:
if not _events_completed_any:
her "......" ("annoyed", "narrow", "angry", "R")
her "I... *Uhh*..." ("soft", "base", "base", "R")

File diff suppressed because it is too large Load Diff

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@ -148,7 +148,6 @@ label hermione_level_up(tier=None):
return
label hermione_favor_menu:
call update_her_requests
if not is_in_lead(gryffindor):
@ -189,30 +188,10 @@ label hermione_favor_menu:
$ renpy.music.set_volume(1.0, 1.0)
jump silver_requests_root
label .public:
python:
menu_choices = []
for i in hg_requests_list:
if i in []: # Not in the game yet.
menu_choices.append(gui.menu_item("-Not available-", "na", style="disabled"))
elif i.start_tier > states.her.tier:
menu_choices.append(gui.menu_item("-Not Ready-", "vague", style="disabled"))
else:
menu_choices.append(i.get_menu_item())
$ result = show_events_menu(hermione_requests)
$ result.start()
menu_choices.append(("-Never mind-", "nvm"))
result = renpy.display_menu(menu_choices)
if result == "nvm":
jump silver_requests_root
elif result == "vague":
call favor_not_ready
jump .public
elif result == "na":
call not_available
jump .public
else:
$ renpy.jump(result)
jump hermione_favor_menu
"-Public Shaming-" (icon="interface/icons/small/star_pink.webp", style="disabled") if not game.daytime:
nar "Public Shaming events are available during the day only."
@ -324,13 +303,6 @@ label hermione_favor_menu:
gen "(I guess another hangout with Snape is in order.)" ("base", xpos="far_left", ypos="head")
jump hermione_requests
label update_her_requests:
python:
for i in hg_requests_list:
i.tier = states.her.tier
return
label update_her_tier:
python:
if states.her.tier == 1 and states.her.level >= 3:

View File

@ -122,6 +122,7 @@ default states.her.ev.potions.polyjuice_luna_drank = False
default states.her.ev.potions.polyjuice_luna_nude = False
default states.her.ev.maid.intro_complete = False
default states.her.ev.talk_to_me.caught_masturbating = False
default states.her.ev.flirt_with_students.done_before = False
default her_level_up = None # TODO: This var is used in an overly complicated manner, it should be removed once the issues are resolved.
default current_job = None # TODO: Jobs should be using event class with enqueue feature instead.

View File

@ -293,10 +293,6 @@ label quests:
if states.her.level >= 18 and states.her.ev.yule_ball.e3_complete and not states.her.ev.yule_ball.e4_complete:
# Hermione apologizes for the day (event) before.
jump ball_quest_E4
if hg_pr_sex.is_event_complete(6, 1) and not hg_pr_sex.is_event_complete(6, 2):
# Hermione missed the debriefing
$ hg_pr_sex.start()
else:
if current_job == "maid":
jump maid_responses
@ -310,10 +306,6 @@ label quests:
jump hermione_helping_selling_cards
python:
for i in hg_requests_list:
if i.inProgress:
i.start()
for i in hg_ps_list: #Call any public shaming event if it's in progress
if i.inProgress:
renpy.jump(i.complete_label)

View File

@ -157,7 +157,7 @@ init -1 python:
if not "/00start.rpy" in caller_id[0]:
# Ignore init
print(f"{rollback}Setting '{stdcol.GREEN}{id}{stdcol.END}' attribute '{stdcol.RED}{attr}{stdcol.END}' to '{stdcol.YELLOW}{value}{stdcol.END}' caller '{stdcol.BLUE}{caller_id}{stdcol.END}'...")
print(f"{rollback}Setting '{stdcol.GREEN}{id}{stdcol.END}.{stdcol.RED}{attr}{stdcol.END}={stdcol.YELLOW}{value}{stdcol.END}' caller '{stdcol.BLUE}{caller_id}{stdcol.END}'...")
super().__setattr__(attr, value)
@ -250,7 +250,11 @@ init -1 python:
return
if label in self.ignore_labels:
# Postpone completing the event until end label returns
# Postpone completing the event until end label returns.
return
if "." in label:
# Ignore local labels
return
# if _last_label_call == label:

View File

@ -80,6 +80,9 @@ label start_dev:
states.paperwork_unlocked = True
store.states.lun.ev.intro.e1_complete = True
store.states.lun.ev.intro.e2_complete = True
for i in mirror.items:
i.unlocked = True

View File

@ -14,6 +14,18 @@ init -999 python early:
def get_renderer():
return "DirectX" if preferences.renderer == "angle2" else "OpenGL"
class stdcol:
PURPLE = '\033[1;35;48m'
CYAN = '\033[1;36;48m'
BOLD = '\033[1;37;48m'
BLUE = '\033[1;34;48m'
GREEN = '\033[1;32;48m'
YELLOW = '\033[1;33;48m'
RED = '\033[1;31;48m'
BLACK = '\033[1;30;48m'
UNDERLINE = '\033[4;37;48m'
END = '\033[1;37;0m'
if config.developer:
# Debug
@ -125,18 +137,6 @@ init -2 python:
print("\rCalculating whitespace... Done!")
return False
class stdcol:
PURPLE = '\033[1;35;48m'
CYAN = '\033[1;36;48m'
BOLD = '\033[1;37;48m'
BLUE = '\033[1;34;48m'
GREEN = '\033[1;32;48m'
YELLOW = '\033[1;33;48m'
RED = '\033[1;31;48m'
BLACK = '\033[1;30;48m'
UNDERLINE = '\033[4;37;48m'
END = '\033[1;37;0m'
label missing_label():
$ renpy.choice_for_skipping()
$ err_msg1 = systemerror[0]