forked from SilverStudioGames/WTS
Bug fixes
* Fixed missed or overlooked changes
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@ -28,7 +28,7 @@ label cc_pf_strip_T3_tonks:
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cho "" ("base", "base", "base", "mid", xpos="mid", ypos="base", flip=False, trans=fade)
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cho "" ("base", "base", "base", "mid", xpos="mid", ypos="base", flip=False, trans=fade)
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# Intro
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# Intro
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if states.cho.ev.inspect_her_body.tonks_doppler_encounter == False and states.cho.ev.inspect_her_body.tonks_succubus_encounter == False: # First time only.
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if states.cho.ev.inspect_her_body.tonks_doppler_encounter == False and states.cho.ev.inspect_her_body.tonks_succubus_encounter == False: # First time only.
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gen "About your teacher, Professor Tonks..." ("base", xpos="far_left", ypos="head")
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gen "About your teacher, Professor Tonks..." ("base", xpos="far_left", ypos="head")
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gen "That ability she has, it's quite... interesting, don't you think?" ("base", xpos="far_left", ypos="head")
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gen "That ability she has, it's quite... interesting, don't you think?" ("base", xpos="far_left", ypos="head")
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cho "It is! And exceptionally rare as well!" ("grin", "happyCl", "base", "mid")
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cho "It is! And exceptionally rare as well!" ("grin", "happyCl", "base", "mid")
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@ -91,7 +91,7 @@ label cc_pf_strip_T3_tonks:
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ton "Miss Chang." ("base", "narrow", "raised", "L")
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ton "Miss Chang." ("base", "narrow", "raised", "L")
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# Intro
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# Intro
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if states.cho.ev.inspect_her_body.tonks_doppler_encounter == False and states.cho.ev.inspect_her_body.tonks_succubus_encounter == False: # First time only.
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if states.cho.ev.inspect_her_body.tonks_doppler_encounter == False and states.cho.ev.inspect_her_body.tonks_succubus_encounter == False: # First time only.
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gen "Didn't fancy taking the fireplace this time?" ("base", xpos="far_left", ypos="head")
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gen "Didn't fancy taking the fireplace this time?" ("base", xpos="far_left", ypos="head")
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ton "Not today... I only use floo powder when I'm in a hurry." ("open", "base", "base", "mid")
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ton "Not today... I only use floo powder when I'm in a hurry." ("open", "base", "base", "mid")
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@ -104,7 +104,7 @@ label cc_pf_strip_T3_tonks:
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gen "Don't see why not..." ("grin", xpos="far_left", ypos="head")
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gen "Don't see why not..." ("grin", xpos="far_left", ypos="head")
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cho "Of course, Sir." ("soft", "narrow", "base", "downR")
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cho "Of course, Sir." ("soft", "narrow", "base", "downR")
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if states.cho.ev.inspect_her_body.tonks_doppler_encounter == False and states.cho.ev.inspect_her_body.tonks_succubus_encounter == False: # First time only.
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if states.cho.ev.inspect_her_body.tonks_doppler_encounter == False and states.cho.ev.inspect_her_body.tonks_succubus_encounter == False: # First time only.
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cho "..." ("annoyed", "narrow", "worried", "down", cheeks="blush") # Embarrassed look down.
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cho "..." ("annoyed", "narrow", "worried", "down", cheeks="blush") # Embarrassed look down.
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cho "The headmaster wanted to see us strip for him again..." ("open", "narrow", "worried", "L", cheeks="blush")
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cho "The headmaster wanted to see us strip for him again..." ("open", "narrow", "worried", "L", cheeks="blush")
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if cho.is_worn("robe") or ( cho.is_worn("top") and cho.is_worn("bottom") ):
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if cho.is_worn("robe") or ( cho.is_worn("top") and cho.is_worn("bottom") ):
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@ -192,7 +192,7 @@ label cc_pf_strip_T3_tonks:
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jump cc_pf_strip_T3_tonks.strip_tonks
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jump cc_pf_strip_T3_tonks.strip_tonks
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#"\"How about Miss Granger?\"" if states.cho.ev.inspect_her_body.tonks_doppler_encounter == True and states.cho.ev.inspect_her_body.tonks_succubus_encounter == True:
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#"\"How about Miss Granger?\"" if states.cho.ev.inspect_her_body.tonks_doppler_encounter == True and states.cho.ev.inspect_her_body.tonks_succubus_encounter == True:
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#jump cc_pf_strip_T3_tonks.strip_hermione
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#jump cc_pf_strip_T3_tonks.strip_hermione
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@ -766,12 +766,12 @@ label .transformations:
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with d5
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with d5
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## Intro Events 1 and 2:
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## Intro Events 1 and 2:
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if states.cho.ev.inspect_her_body.tonks_doppler_encounter == False or states.cho.ev.inspect_her_body.tonks_succubus_encounter == False:
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if states.cho.ev.inspect_her_body.tonks_doppler_encounter == False or states.cho.ev.inspect_her_body.tonks_succubus_encounter == False:
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# Ask Tonks if she's a Doppler or a Succubus.
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# Ask Tonks if she's a Doppler or a Succubus.
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# After asking her both questions, the next time you do the event she'll do some tranformations.
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# After asking her both questions, the next time you do the event she'll do some tranformations.
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if states.cho.ev.inspect_her_body.tonks_doppler_encounter == True or states.cho.ev.inspect_her_body.tonks_succubus_encounter == True: # You have asked her if she was one of these before.
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if states.cho.ev.inspect_her_body.tonks_doppler_encounter == True or states.cho.ev.inspect_her_body.tonks_succubus_encounter == True: # You have asked her if she was one of these before.
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ton "You're getting quite good at this, Miss Chang." ("base", "narrow", "base", "L")
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ton "You're getting quite good at this, Miss Chang." ("base", "narrow", "base", "L")
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cho "Thank you, Professor." ("base", "narrow", "base", "L", cheeks="blush")
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cho "Thank you, Professor." ("base", "narrow", "base", "L", cheeks="blush")
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gen "She's learning from the best." ("base", xpos="far_left", ypos="head")
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gen "She's learning from the best." ("base", xpos="far_left", ypos="head")
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@ -809,9 +809,9 @@ label .transformations:
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menu:
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menu:
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gen "(...)" ("base", xpos="far_left", ypos="head")
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gen "(...)" ("base", xpos="far_left", ypos="head")
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"\"A Doppler!\"" if states.cho.ev.inspect_her_body.tonks_doppler_encounter == False:
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"\"A Doppler!\"" if states.cho.ev.inspect_her_body.tonks_doppler_encounter == False:
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jump .doppler_E1
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jump .doppler_E1
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"\"A Succubus!\"" if states.cho.ev.inspect_her_body.tonks_succubus_encounter == False:
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"\"A Succubus!\"" if states.cho.ev.inspect_her_body.tonks_succubus_encounter == False:
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jump .succubus_E1
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jump .succubus_E1
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@ -838,7 +838,7 @@ label .transformations:
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## Doppler Event 1 ##
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## Doppler Event 1 ##
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label cc_pf_strip_T3_tonks.doppler_E1:
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label cc_pf_strip_T3_tonks.doppler_E1:
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if states.cho.ev.inspect_her_body.tonks_doppler_encounter == False:
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if states.cho.ev.inspect_her_body.tonks_doppler_encounter == False:
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# Intro
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# Intro
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ton "*Hmmm?*... What's a \"doppler\"?" ("upset", "base", "base", "mid")
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ton "*Hmmm?*... What's a \"doppler\"?" ("upset", "base", "base", "mid")
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gen "What do you mean, what's a doppler?!" ("base", xpos="far_left", ypos="head")
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gen "What do you mean, what's a doppler?!" ("base", xpos="far_left", ypos="head")
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@ -856,7 +856,7 @@ label cc_pf_strip_T3_tonks.doppler_E1:
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cho "What kind of \"games\" is he talking about, Professor?" ("soft", "base", "worried", "L") # looking at Tonks. Small text
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cho "What kind of \"games\" is he talking about, Professor?" ("soft", "base", "worried", "L") # looking at Tonks. Small text
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ton "I haven't the foggiest..." ("mad", "base", "raised", "L") # looking back. Small text
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ton "I haven't the foggiest..." ("mad", "base", "raised", "L") # looking back. Small text
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$ states.cho.ev.inspect_her_body.tonks_doppler_encounter = True
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$ states.cho.ev.inspect_her_body.tonks_doppler_encounter = True
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gen "Dopplers are hideous creatures, you see... Both in character, and in appearance." ("angry", xpos="far_left", ypos="head")
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gen "Dopplers are hideous creatures, you see... Both in character, and in appearance." ("angry", xpos="far_left", ypos="head")
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cho "" ("annoyed", "base", "base", "mid")
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cho "" ("annoyed", "base", "base", "mid")
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ton "" ("upset", "narrow", "base", "mid")
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ton "" ("upset", "narrow", "base", "mid")
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@ -917,7 +917,7 @@ label cc_pf_strip_T3_tonks.doppler_E1:
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## Succubus Event 1 ##
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## Succubus Event 1 ##
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label cc_pf_strip_T3_tonks.succubus_E1:
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label cc_pf_strip_T3_tonks.succubus_E1:
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if states.cho.ev.inspect_her_body.tonks_succubus_encounter == False:
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if states.cho.ev.inspect_her_body.tonks_succubus_encounter == False:
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# Intro
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# Intro
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ton "*snort!*... For real?" ("crooked_smile", "happyCl", "shocked", "mid")
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ton "*snort!*... For real?" ("crooked_smile", "happyCl", "shocked", "mid")
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cho "Oh, I've heard of those, Professor!" ("grin", "happyCl", "base", "mid")
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cho "Oh, I've heard of those, Professor!" ("grin", "happyCl", "base", "mid")
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@ -927,7 +927,7 @@ label cc_pf_strip_T3_tonks.succubus_E1:
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$ ravenclaw += 10
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$ ravenclaw += 10
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cho "Thank you." ("smile", "narrow", "base", "downR", cheeks="blush") # happy
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cho "Thank you." ("smile", "narrow", "base", "downR", cheeks="blush") # happy
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$ states.cho.ev.inspect_her_body.tonks_succubus_encounter = True
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$ states.cho.ev.inspect_her_body.tonks_succubus_encounter = True
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ton "I mean... I'm quite flattered, Professor..." ("open", "narrow", "raised", "mid")
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ton "I mean... I'm quite flattered, Professor..." ("open", "narrow", "raised", "mid")
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ton "Who doesn't want to be compared to a demonic, sex-driven temptress!" ("soft", "narrow", "base", "mid", hair="horny")
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ton "Who doesn't want to be compared to a demonic, sex-driven temptress!" ("soft", "narrow", "base", "mid", hair="horny")
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cho "" ("annoyed", "base", "base", "mid", cheeks="blush")
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cho "" ("annoyed", "base", "base", "mid", cheeks="blush")
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@ -331,7 +331,7 @@ label cho_quid_E3:
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"\"Hermione\"":
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"\"Hermione\"":
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pass
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pass
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"\"Astoria\"" if astoria_unlocked and not _selected[0]:
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"\"Astoria\"" if states.ast.unlocked and not _selected[0]:
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$ _selected[0] = True
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$ _selected[0] = True
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cho "That mischievous little..." ("clench", "wide", "raised", "mid")
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cho "That mischievous little..." ("clench", "wide", "raised", "mid")
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@ -1615,7 +1615,7 @@ label slytherin_match_return:
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cho "Want to give this snatch a little lick?" ("soft", "narrow", "base", "mid")
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cho "Want to give this snatch a little lick?" ("soft", "narrow", "base", "mid")
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gen "!!!" ("angry", xpos="far_left", ypos="head")
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gen "!!!" ("angry", xpos="far_left", ypos="head")
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if astoria_unlocked:
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if states.ast.unlocked:
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# Tonks turns into Astoria
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# Tonks turns into Astoria
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play sound "sounds/magic4.ogg"
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play sound "sounds/magic4.ogg"
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play music "music/KMcL_OpenThoseBrightEyes.ogg" fadein 1 if_changed
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play music "music/KMcL_OpenThoseBrightEyes.ogg" fadein 1 if_changed
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@ -953,7 +953,7 @@ label hg_pf_talk_tonks:
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her "I know!" ("disgust", "narrow", "base", "down")
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her "I know!" ("disgust", "narrow", "base", "down")
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her "Even then, that doesn't compare to the things those Slytherins have been doing." ("angry", "narrow", "angry", "down")
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her "Even then, that doesn't compare to the things those Slytherins have been doing." ("angry", "narrow", "angry", "down")
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block weight 0.9 if astoria_unlocked: # After Astoria got caught.
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block weight 0.9 if states.ast.unlocked: # After Astoria got caught.
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her "That Astoria girl, casting imperio on a student, and making her lift her top..." ("soft", "narrow", "angry", "R")
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her "That Astoria girl, casting imperio on a student, and making her lift her top..." ("soft", "narrow", "angry", "R")
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ton "Ah, yes that was unfortunate..." ("normal", "base", "worried", "R", hair="basic")
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ton "Ah, yes that was unfortunate..." ("normal", "base", "worried", "R", hair="basic")
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if states.gen.masturbating:
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if states.gen.masturbating:
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@ -970,7 +970,7 @@ label hg_pf_talk_tonks:
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her "Anyway..." ("open", "closed", "base", "mid")
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her "Anyway..." ("open", "closed", "base", "mid")
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her "She's not even the worst person amongst the Slytherins." ("angry", "narrow", "angry", "down")
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her "She's not even the worst person amongst the Slytherins." ("angry", "narrow", "angry", "down")
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block if not any(((states.cho.tier >= 2), (cc_pf_strip.counter >= 2), astoria_unlocked)):
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block if not any(((states.cho.tier >= 2), (cc_pf_strip.counter >= 2), states.ast.unlocked)):
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her "..." ("annoyed", "narrow", "worried", "down", cheeks="blush")
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her "..." ("annoyed", "narrow", "worried", "down", cheeks="blush")
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ton "Miss Granger?" ("normal", "base", "raised", "L")
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ton "Miss Granger?" ("normal", "base", "raised", "L")
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her "*Ehm*..." ("annoyed", "base", "base", "R", cheeks="blush")
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her "*Ehm*..." ("annoyed", "base", "base", "R", cheeks="blush")
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@ -2676,7 +2676,7 @@ label ball_ending_E2:
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gen "Goodbye, smart cumslut Hermione..." ("base", xpos="far_left", ypos="head")
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gen "Goodbye, smart cumslut Hermione..." ("base", xpos="far_left", ypos="head")
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if states.cho.unlocked:
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if states.cho.unlocked:
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gen "and my token asian Cho..." ("base", xpos="far_left", ypos="head")
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gen "and my token asian Cho..." ("base", xpos="far_left", ypos="head")
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if astoria_unlocked:
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if states.ast.unlocked:
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gen "and my sassy blonde Astoria..." ("base", xpos="far_left", ypos="head")
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gen "and my sassy blonde Astoria..." ("base", xpos="far_left", ypos="head")
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if luna_unlocked:
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if luna_unlocked:
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gen "and my {i}wackspit-sucking{/i} queen Luna..." ("base", xpos="far_left", ypos="head")
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gen "and my {i}wackspit-sucking{/i} queen Luna..." ("base", xpos="far_left", ypos="head")
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@ -155,8 +155,8 @@ init python:
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return status_list
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return status_list
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def is_complete(self, ignore_in_progress=False):
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def is_complete(self, ignore_in_progress=False):
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is_lstates.ast.tier = (self._tier == self._max_tiers - 1)
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is_last_tier = (self._tier == self._max_tiers - 1)
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return is_lstates.ast.tier and self.is_tier_complete(ignore_in_progress=ignore_in_progress)
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return is_last_tier and self.is_tier_complete(ignore_in_progress=ignore_in_progress)
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def is_tier_complete(self, ignore_in_progress=False):
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def is_tier_complete(self, ignore_in_progress=False):
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event_count = len(self.events[self._tier])
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event_count = len(self.events[self._tier])
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@ -171,7 +171,7 @@ label cheats:
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jump cheats.characters
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jump cheats.characters
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jump cheats.luna
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jump cheats.luna
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"-Astoria-" (icon="interface/icons/small/astoria.webp") if astoria_unlocked:
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"-Astoria-" (icon="interface/icons/small/astoria.webp") if states.ast.unlocked:
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label .astoria:
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label .astoria:
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menu:
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menu:
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"-Reset mood-" if states.ast.mood != 0:
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"-Reset mood-" if states.ast.mood != 0:
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@ -336,7 +336,7 @@ label cheats:
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$ tonks_unlocked = True
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$ tonks_unlocked = True
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$ states.her.unlocked = True
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$ states.her.unlocked = True
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$ states.cho.unlocked = True
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$ states.cho.unlocked = True
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$ astoria_unlocked = True
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$ states.ast.unlocked = True
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$ susan_unlocked = True
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$ susan_unlocked = True
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$ luna_unlocked = True
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$ luna_unlocked = True
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# ginny_unlocked = True
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# ginny_unlocked = True
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@ -21,7 +21,7 @@ label summon_menu(xx=723, yy=90):
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"Hermione": {"ico": "hermione", "flag": states.her.unlocked, "busy": states.her.busy, "loc": her_map_location},
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"Hermione": {"ico": "hermione", "flag": states.her.unlocked, "busy": states.her.busy, "loc": her_map_location},
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"Cho": {"ico": "cho", "flag": states.cho.unlocked, "busy": states.cho.busy, "loc": cho_map_location},
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"Cho": {"ico": "cho", "flag": states.cho.unlocked, "busy": states.cho.busy, "loc": cho_map_location},
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"Luna": {"ico": "luna", "flag": luna_unlocked, "busy": luna_busy, "loc": lun_map_location},
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"Luna": {"ico": "luna", "flag": luna_unlocked, "busy": luna_busy, "loc": lun_map_location},
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"Astoria": {"ico": "astoria", "flag": astoria_unlocked, "busy": states.ast.busy, "loc": ast_map_location},
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"Astoria": {"ico": "astoria", "flag": states.ast.unlocked, "busy": states.ast.busy, "loc": ast_map_location},
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"Susan": {"ico": "susan", "flag": susan_unlocked, "busy": susan_busy, "loc": sus_map_location}
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"Susan": {"ico": "susan", "flag": susan_unlocked, "busy": susan_busy, "loc": sus_map_location}
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}
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}
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@ -206,7 +206,7 @@ label letter(text, label):
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show screen letter(text)
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show screen letter(text)
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with d3
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with d3
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$ states.menu_pos = 0.5, 0.9
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$ states.menu_pos = (0.5, 0.9)
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menu:
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menu:
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"-Done reading-":
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"-Done reading-":
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@ -436,7 +436,7 @@ screen map_screen_characters():
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action Return("luna")
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action Return("luna")
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#Astoria
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#Astoria
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if astoria_unlocked:
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if states.ast.unlocked:
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imagebutton:
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imagebutton:
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xpos UI_xpos_offset +ast_map_xpos
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xpos UI_xpos_offset +ast_map_xpos
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ypos UI_ypos_offset +ast_map_ypos
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ypos UI_ypos_offset +ast_map_ypos
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@ -92,7 +92,7 @@ label stats_menu(xx=150, yy=90):
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"Hermione": {"ico": "hermione", "flag": states.her.unlocked, "name": "Hermione Granger", "sex": "Female", "height": "5.2ft", "weight": "126lb", "job": "Student", "hates": "Slytherin", "likes": "Books"},
|
"Hermione": {"ico": "hermione", "flag": states.her.unlocked, "name": "Hermione Granger", "sex": "Female", "height": "5.2ft", "weight": "126lb", "job": "Student", "hates": "Slytherin", "likes": "Books"},
|
||||||
"Cho": {"ico": "cho", "flag": states.cho.unlocked, "name": "Cho Chang", "sex": "Female", "height": "5.1ft", "weight": "122lb", "job": "Student", "hates": "Hermione", "likes": "Winning"},
|
"Cho": {"ico": "cho", "flag": states.cho.unlocked, "name": "Cho Chang", "sex": "Female", "height": "5.1ft", "weight": "122lb", "job": "Student", "hates": "Hermione", "likes": "Winning"},
|
||||||
"Luna": {"ico": "luna", "flag": luna_unlocked, "name": "Luna Lovegood", "sex": "Female", "height": "5.2ft", "weight": "117lb", "job": "Student", "hates": "Wrackspurts", "likes": "{size=-2}Magical creatures{/size}"},
|
"Luna": {"ico": "luna", "flag": luna_unlocked, "name": "Luna Lovegood", "sex": "Female", "height": "5.2ft", "weight": "117lb", "job": "Student", "hates": "Wrackspurts", "likes": "{size=-2}Magical creatures{/size}"},
|
||||||
"Astoria": {"ico": "astoria", "flag": astoria_unlocked, "name": "Astoria Greengrass", "sex": "Female", "height": "5.0ft", "weight": "102lb", "job": "Student", "hates": "Rules", "likes": "Breaking them"},
|
"Astoria": {"ico": "astoria", "flag": states.ast.unlocked, "name": "Astoria Greengrass", "sex": "Female", "height": "5.0ft", "weight": "102lb", "job": "Student", "hates": "Rules", "likes": "Breaking them"},
|
||||||
"Susan": {"ico": "susan", "flag": susan_unlocked, "name": "Susan Bones", "sex": "Female", "height": "5.1ft", "weight": "135lb", "job": "Student", "hates": "Chores", "likes": "You {size=-4}Secretly..{/size}"}
|
"Susan": {"ico": "susan", "flag": susan_unlocked, "name": "Susan Bones", "sex": "Female", "height": "5.1ft", "weight": "135lb", "job": "Student", "hates": "Chores", "likes": "You {size=-4}Secretly..{/size}"}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -30,7 +30,7 @@ label start_dev:
|
|||||||
tonks_unlocked = True
|
tonks_unlocked = True
|
||||||
states.her.unlocked = True
|
states.her.unlocked = True
|
||||||
states.cho.unlocked = True
|
states.cho.unlocked = True
|
||||||
astoria_unlocked = True
|
states.ast.unlocked = True
|
||||||
susan_unlocked = True
|
susan_unlocked = True
|
||||||
luna_unlocked = True
|
luna_unlocked = True
|
||||||
tonks_wardrobe_unlocked = True
|
tonks_wardrobe_unlocked = True
|
||||||
|
Loading…
Reference in New Issue
Block a user