forked from SilverStudioGames/WTS
Bug fix
* Delay pre-endgame event from triggering when hermione's busy
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@ -2,7 +2,7 @@
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default her_ev_yule_ball_e4 = Event(id="her_ev_yule_ball_e4", wait=2, label="ball_quest_E4", priority=15, req="game.daytime", repeat=False)
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default her_ev_yule_ball_e4 = Event(id="her_ev_yule_ball_e4", wait=2, label="ball_quest_E4", priority=15, req="game.daytime", repeat=False)
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default her_ev_yule_ball_e3 = Event(id="her_ev_yule_ball_e3", wait=4, label="ball_quest_E3", priority=15, req="game.daytime", repeat=False, subevents=["her_ev_yule_ball_e4"])
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default her_ev_yule_ball_e3 = Event(id="her_ev_yule_ball_e3", wait=4, label="ball_quest_E3", priority=15, req="game.daytime", repeat=False, subevents=["her_ev_yule_ball_e4"])
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default her_ev_yule_ball_e2 = Event(id="her_ev_yule_ball_e2", wait=1, label="ball_quest_E2", priority=15, req="game.daytime", repeat=False, subevents=["her_ev_yule_ball_e3"])
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default her_ev_yule_ball_e2 = Event(id="her_ev_yule_ball_e2", wait=1, label="ball_quest_E2", priority=15, req="game.daytime", repeat=False, subevents=["her_ev_yule_ball_e3"])
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default her_ev_yule_ball_e1 = Event(id="her_ev_yule_ball_e1", label="ball_quest_E1", priority=15, req="states.her.tier >= 6 and game.daytime and not states.her.ev.yule_ball.e1_complete", autoenqueue=True, repeat=False, subevents=["her_ev_yule_ball_e2"])
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default her_ev_yule_ball_e1 = Event(id="her_ev_yule_ball_e1", label="ball_quest_E1", priority=15, req="states.her.tier >= 6 and game.daytime and not states.her.busy and not states.her.ev.yule_ball.e1_complete", autoenqueue=True, repeat=False, subevents=["her_ev_yule_ball_e2"])
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#hermione asks genie about who will be in-charge of the ball
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#hermione asks genie about who will be in-charge of the ball
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label ball_quest_E1:
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label ball_quest_E1:
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