forked from SilverStudioGames/WTS
Luna Fellatio CG posing and nicknames
* Event posing. * Added nickname for Genie "Genie". * Added unlock req for Luna "Cumslut" nickname.
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@ -186,6 +186,8 @@ label luna_talk:
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$ name_genie_luna = "Master"
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$ name_genie_luna = "Master"
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"-Daddy-" if states.lun.tier >= 2:
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"-Daddy-" if states.lun.tier >= 2:
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$ name_genie_luna = "Daddy"
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$ name_genie_luna = "Daddy"
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"-Genie-" if states.lun.ev.gen_genie_nickname_unlocked:
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$ name_genie_luna = "Genie"
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"-Custom Input-" if states.lun.tier >= 3:
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"-Custom Input-" if states.lun.tier >= 3:
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$ name_genie_luna = renpy.input("(Please enter the name.)", name_genie_luna, ALLOWED_CHARACTERS, length=14).strip() or "Professor"
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$ name_genie_luna = renpy.input("(Please enter the name.)", name_genie_luna, ALLOWED_CHARACTERS, length=14).strip() or "Professor"
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"-Never mind-":
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"-Never mind-":
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@ -209,7 +211,7 @@ label luna_talk:
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$ name_luna_genie = "Bimbo"
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$ name_luna_genie = "Bimbo"
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"-Minx-" if states.lun.tier >= 3:
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"-Minx-" if states.lun.tier >= 3:
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$ name_luna_genie = "Minx"
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$ name_luna_genie = "Minx"
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"-Cumslut-" if states.lun.tier >= 5:
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"-Cumslut-" if states.lun.ev.lun_cumslut_nickname_unlocked:
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$ name_luna_genie = "Cumslut"
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$ name_luna_genie = "Cumslut"
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"-Custom Input-" if states.lun.tier >= 3:
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"-Custom Input-" if states.lun.tier >= 3:
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$ name_luna_genie = renpy.input("(Please enter the name.)", name_luna_genie, ALLOWED_CHARACTERS, length=14).strip() or "Miss Lovegood"
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$ name_luna_genie = renpy.input("(Please enter the name.)", name_luna_genie, ALLOWED_CHARACTERS, length=14).strip() or "Miss Lovegood"
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@ -267,7 +269,14 @@ label genie_luna_change:
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gen "I'm your daddy now..." ("base", xpos="far_left", ypos="head")
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gen "I'm your daddy now..." ("base", xpos="far_left", ypos="head")
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lun "*Huh*?" ("angry", "base", "base", "mid")
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lun "*Huh*?" ("angry", "base", "base", "mid")
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gen "Call me daddy you naughty girl!" ("angry", xpos="far_left", ypos="head")
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gen "Call me daddy you naughty girl!" ("angry", xpos="far_left", ypos="head")
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lun "Oh...{w=0.3} Yes, I'm sorry [name_genie_luna]!" ("angry", "happyCl", "base", "mid")
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lun "Oh...{w=0.4} Yes, I'm sorry [name_genie_luna]!" ("angry", "happyCl", "base", "mid")
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elif name_genie_luna == "Genie":
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lun "[name_genie_luna]..." ("open", "narrow", "base", "mid")
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lun "Wouldn't it be a bit weird if I called you that?" ("annoyed", "base", "base", "mid")
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gen "Why would it?" ("base", xpos="far_left", ypos="head")
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lun "Wouldn't me calling you \"genie\" be the same as you calling me \"human\"?" ("soft", "narrow", "base", "mid")
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gen "Genie's my name..." ("base", xpos="far_left", ypos="head")
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lun "Oh...{w=0.4} How convenient!" ("soft", "base", "base", "stare")
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else: #custom/fallback
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else: #custom/fallback
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lun "Okay, I'll call you [name_genie_luna] from now on..." ("base", "base", "base", "mid")
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lun "Okay, I'll call you [name_genie_luna] from now on..." ("base", "base", "base", "mid")
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jump luna_talk
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jump luna_talk
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@ -44,6 +44,8 @@ default states.lun.ev.quibbler.stocked = False
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default states.lun.ev.talk_to_me.t1_e3_complete = False
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default states.lun.ev.talk_to_me.t1_e3_complete = False
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default states.lun.ev.inspect_her_body.t2_e3_complete = False
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default states.lun.ev.inspect_her_body.t2_e3_complete = False
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default states.lun.ev.play_with_yourself.t3_e3_complete = False
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default states.lun.ev.play_with_yourself.t3_e3_complete = False
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default states.lun.ev.gen_genie_nickname_unlocked = False
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default states.lun.ev.lun_cumslut_nickname_unlocked = False
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# Flags
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# Flags
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default lun_level_up = None
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default lun_level_up = None
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