forked from SilverStudioGames/WTS
Quidditch Outro CG implementation, improvements and bug fixes
* Implemented quidditch outro CGs and posed them * Fixed remaining visual bugs during the retrospection section * Disabled ability to rollback to before the retrospection to avoid issues * Improved sepia transform
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game/images/CG/cho_quidditch_outro/cho_quidditch_outro_bedroom_background.webp
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game/images/CG/cho_quidditch_outro/cho_quidditch_outro_bedroom_background.webp
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game/images/CG/cho_quidditch_outro/cho_quidditch_outro_bedroom_potion.webp
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game/images/CG/cho_quidditch_outro/cho_quidditch_outro_bedroom_potion.webp
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game/images/CG/cho_quidditch_outro/cho_quidditch_outro_pitch_background.webp
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game/images/CG/cho_quidditch_outro/cho_quidditch_outro_pitch_background.webp
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game/images/CG/cho_quidditch_outro/cho_quidditch_outro_pitch_overlay.webp
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game/images/CG/cho_quidditch_outro/cho_quidditch_outro_pitch_overlay.webp
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game/images/CG/cho_quidditch_outro/cho_quidditch_outro_pitch_snape_angry.webp
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game/images/CG/cho_quidditch_outro/cho_quidditch_outro_pitch_snape_angry.webp
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game/images/CG/cho_quidditch_outro/cho_quidditch_outro_pitch_snape_smile.webp
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game/images/CG/cho_quidditch_outro/cho_quidditch_outro_pitch_snape_smile.webp
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game/images/CG/cho_quidditch_outro/cho_quidditch_outro_pitch_snape_talk.webp
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game/images/CG/cho_quidditch_outro/cho_quidditch_outro_pitch_snape_talk.webp
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@ -1,5 +1,5 @@
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transform sepia():
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transform sepia(strength=1.0, tint='#ffeec2', desat=(0.2126, 0.7152, 0.0722)):
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matrixcolor SepiaMatrix()
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matrixcolor TintMatrix(tint) * SaturationMatrix(1.0-strength, desat)
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transform uvlight():
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transform uvlight():
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matrixcolor SepiaMatrix("#590098", desat=(1.0, 1.5, 1.0))
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matrixcolor SepiaMatrix("#590098", desat=(1.0, 1.5, 1.0))
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@ -2094,3 +2094,21 @@ layeredimage cho_facefuck:
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group genie auto variant "hands"
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group genie auto variant "hands"
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group effects auto multiple
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group effects auto multiple
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layeredimage cho_quidditch_outro bedroom:
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fit "cover"
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fit_first True
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always "cho_quidditch_outro_bedroom_background"
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attribute potion
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layeredimage cho_quidditch_outro pitch:
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fit "cover"
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fit_first True
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always "cho_quidditch_outro_pitch_background"
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group snape auto prefix "snape"
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always "cho_quidditch_outro_pitch_overlay"
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@ -68,6 +68,8 @@ label cc_pf_strip_T2_intro_E1:
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$ cho.equip(cho_outfit_default)
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$ cho.equip(cho_outfit_default)
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$ cho.set_pose("default")
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$ cho.animation = None
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$ game.gold = 1984
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$ game.gold = 1984
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$ game.day = 123
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$ game.day = 123
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call room("main_room")
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call room("main_room")
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@ -75,7 +77,7 @@ label cc_pf_strip_T2_intro_E1:
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call cho_chibi("stand", "desk", "base", flip=False)
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call cho_chibi("stand", "desk", "base", flip=False)
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call gen_chibi("sit_behind_desk")
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call gen_chibi("sit_behind_desk")
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cho "" (xpos="mid", ypos="base")
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cho "" (xpos="mid", ypos="base", flip=False)
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hide screen blkfade
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hide screen blkfade
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with d5
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with d5
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@ -55,6 +55,8 @@ label cc_pf_blowjob_T3_intro_E1:
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with d5
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with d5
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$ cho.equip(cho_outfit_default)
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$ cho.equip(cho_outfit_default)
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$ cho.set_pose("default")
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$ cho.animation = None
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$ game.gold = 1984
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$ game.gold = 1984
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$ game.day = 124
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$ game.day = 124
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call room("main_room")
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call room("main_room")
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File diff suppressed because it is too large
Load Diff
@ -106,7 +106,6 @@ label cc_gt_return:
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$ game.day = 665
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$ game.day = 665
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$ game.daytime = False
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$ game.daytime = False
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$ game.weather = "clear"
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$ game.weather = "clear"
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camera screens at sepia
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call room("main_room")
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call room("main_room")
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call cho_chibi(xpos="mid", ypos="base")
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call cho_chibi(xpos="mid", ypos="base")
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@ -146,11 +145,7 @@ label cc_gt_return:
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# Used in Quidditch Outro
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# Used in Quidditch Outro
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if _in_replay:
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if _in_replay:
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show screen blkfade
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return
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with d5
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camera screens
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$ renpy.end_replay()
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#
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gen "*Hmm*..." ("base", xpos="far_left", ypos="head")
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gen "*Hmm*..." ("base", xpos="far_left", ypos="head")
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game/scripts/characters/cho/events/quidditch/retrospection.rpy
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game/scripts/characters/cho/events/quidditch/retrospection.rpy
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Load Diff
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