forked from SilverStudioGames/WTS
Image cache preference
* Added image cache size preference * Increased default image cache size 300MB-> 512MB * Fixed get_gpu_info function to encode bytes to string before joining * Fixed missing bar images
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@ -204,6 +204,8 @@ image light_slider_full = "gui/slider/light_full.png"
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image scrollbar_horizontal_idle_thumb = "gui/scrollbar/vertical_idle_bar.png" #Solid(gui.accent_color)
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image scrollbar_horizontal_idle_thumb = "gui/scrollbar/vertical_idle_bar.png" #Solid(gui.accent_color)
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image scrollbar_horizontal_hover_thumb = image_hover("gui/scrollbar/vertical_idle_bar.png") #Solid(gui.hover_color)
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image scrollbar_horizontal_hover_thumb = image_hover("gui/scrollbar/vertical_idle_bar.png") #Solid(gui.hover_color)
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image scrollbar_horizontal_insensitive_thumb = "scrollbar_horizontal_idle_thumb"
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image scrollbar_horizontal_insensitive_thumb = "scrollbar_horizontal_idle_thumb"
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image scrollbar_horizontal_selected_insensitive_thumb = "scrollbar_horizontal_idle_thumb"
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image scrollbar_horizontal_selected_idle_thumb = "gui/scrollbar/vertical_idle_bar.png"
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image scrollbar_horizontal_selected_hover_thumb = "scrollbar_horizontal_hover_thumb"
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image scrollbar_horizontal_selected_hover_thumb = "scrollbar_horizontal_hover_thumb"
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image scrollbar_horizontal_idle_bar = Solid(gui.muted_color)
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image scrollbar_horizontal_idle_bar = Solid(gui.muted_color)
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image scrollbar_horizontal_selected_idle_bar = "scrollbar_horizontal_idle_bar"
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image scrollbar_horizontal_selected_idle_bar = "scrollbar_horizontal_idle_bar"
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@ -111,6 +111,7 @@ screen preferences_general():
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style_prefix gui.theme("check")
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style_prefix gui.theme("check")
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screen preferences_visuals():
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screen preferences_visuals():
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vbox:
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hbox:
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hbox:
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box_wrap True
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box_wrap True
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@ -145,7 +146,7 @@ screen preferences_visuals():
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vbox:
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vbox:
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style_prefix gui.theme("radio")
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style_prefix gui.theme("radio")
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label "Renderer"
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label _("Renderer")
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default renderer_used = renpy.get_renderer_info()["renderer"]
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default renderer_used = renpy.get_renderer_info()["renderer"]
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@ -168,6 +169,14 @@ screen preferences_visuals():
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#if not renpy.mobile:
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#if not renpy.mobile:
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#textbutton _("Preserve Aspect Ratio") action [settings.Toggle("preserve_aspect_ratio"), _DisplayReset()]
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#textbutton _("Preserve Aspect Ratio") action [settings.Toggle("preserve_aspect_ratio"), _DisplayReset()]
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vbox:
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style_prefix gui.theme("slider")
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label _("Image cache ([persistent.custom_settings[image_cache_size]]MB)")
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hbox:
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bar value DictValue(persistent.custom_settings, "image_cache_size", range=1792, max_is_zero=False, style="slider", offset=256, step=128, force_step=True, action=Notify("Restart the game to apply image cache size changes.")) tooltip "Improves performance at a cost of higher memory usage."
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text get_gpu_info() yalign 1.0 size 10
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text get_gpu_info() yalign 1.0 size 10
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screen preferences_sound():
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screen preferences_sound():
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@ -20,6 +20,7 @@ init python:
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settings.default("preserve_aspect_ratio", True)
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settings.default("preserve_aspect_ratio", True)
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settings.default("animations", True)
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settings.default("animations", True)
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settings.default("updates", True)
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settings.default("updates", True)
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settings.default("image_cache_size", 512)
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renpy.music.register_channel("background", "sfx", True)
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renpy.music.register_channel("background", "sfx", True)
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renpy.music.register_channel("sound2", "sfx", True)
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renpy.music.register_channel("sound2", "sfx", True)
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@ -121,6 +122,10 @@ define config.say_attribute_transition = d3
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# Python
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# Python
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define config.open_file_encoding = "utf-8"
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define config.open_file_encoding = "utf-8"
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define config.image_cache_size_mb = settings.get("image_cache_size")
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# Debug
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# define config.profile = True
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# Garbage Collector
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# Garbage Collector
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# define config.manage_gc = True
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# define config.manage_gc = True
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@ -6,7 +6,7 @@ init -999 python early:
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def get_gpu_info():
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def get_gpu_info():
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try:
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try:
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info = "\n".join([glGetString(GL_VENDOR), glGetString(GL_RENDERER), glGetString(GL_VERSION)])
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info = "\n".join([glGetString(GL_VENDOR).decode("utf-8"), glGetString(GL_RENDERER).decode("utf-8"), glGetString(GL_VERSION).decode("utf-8")])
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except:
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except:
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info = "ERR: Unknown or incompatible driver."
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info = "ERR: Unknown or incompatible driver."
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return info
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return info
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