forked from SilverStudioGames/WTS
Bug Fixes
* Fixed overlapping menu during Quidditch Training * Fixed some text issues * Make sure to fit images before blitting
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@ -399,7 +399,7 @@ label cho_tactics:
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call hide_characters
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call hide_characters
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call bld
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call bld
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$ menu_y = 0.8
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$ menu_y = 0.74
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menu:
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menu:
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gen "(What directions should I give her?)" ("base", xpos="far_left", ypos="head")
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gen "(What directions should I give her?)" ("base", xpos="far_left", ypos="head")
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@ -295,7 +295,7 @@ label hg_pf_grope_ass_T3_front:
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"\"Open your eyes, or you'll lose the points!\"":
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"\"Open your eyes, or you'll lose the points!\"":
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$ her_mood += 10
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$ her_mood += 10
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her "*Tsk*! {size=-5}(You wretched old--{/size})" ("angry", "happyCl", "worried", "mid", cheeks="blush", ypos="head", flip=False)
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her "*Tsk*! {size=-5}(You wretched old--){/size}" ("angry", "happyCl", "worried", "mid", cheeks="blush", ypos="head", flip=False)
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gen "Did you say something, [hermione_name]?" ("base", xpos="far_left", ypos="head")
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gen "Did you say something, [hermione_name]?" ("base", xpos="far_left", ypos="head")
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her "It's nothing, [genie_name]." ("angry", "base", "angry", "mid")
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her "It's nothing, [genie_name]." ("angry", "base", "angry", "mid")
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@ -159,7 +159,7 @@ label hg_pf_admire_breasts_T2_touch: # Not a Call label
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her "And I am getting nothing in return?" ("scream", "base", "angry", "mid", cheeks="blush",emote="angry")
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her "And I am getting nothing in return?" ("scream", "base", "angry", "mid", cheeks="blush",emote="angry")
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gen "You are dismissed, [hermione_name]..." ("base", xpos="far_left", ypos="head")
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gen "You are dismissed, [hermione_name]..." ("base", xpos="far_left", ypos="head")
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her "*Grr*.........." ("angry", "happyCl", "worried", "mid", cheeks="blush")
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her "*Grr*.........." ("angry", "happyCl", "worried", "mid", cheeks="blush")
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her "{size=-5}(Burn in hell, you wretched old--{/size})" ("angry", "happyCl", "worried", "mid", cheeks="blush")
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her "{size=-5}(Burn in hell, you wretched old--){/size}" ("angry", "happyCl", "worried", "mid", cheeks="blush")
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call her_walk(action="leave")
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call her_walk(action="leave")
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@ -29,7 +29,7 @@ init python:
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if pupils:
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if pupils:
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if renpy.loadable(blink_path):
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if renpy.loadable(blink_path):
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normal = Fixed(eyes_path, AlphaMask(pupils_path, mask_path))
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normal = Fixed(eyes_path, AlphaMask(pupils_path, mask_path), fit_first=True)
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sprites.append( (doll_blink(normal, blink_path), self.face["eyes"][1]) )
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sprites.append( (doll_blink(normal, blink_path), self.face["eyes"][1]) )
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else:
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else:
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sprites.append((eyes_path, self.face["eyes"][1]))
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sprites.append((eyes_path, self.face["eyes"][1]))
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@ -99,7 +99,7 @@ label item_store:
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gen "So, do you have such a book in stock?" ("base", xpos="far_left", ypos="head")
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gen "So, do you have such a book in stock?" ("base", xpos="far_left", ypos="head")
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fre "Of course!"
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fre "Of course!"
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ger "We do?"
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ger "We do?"
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fre "Yes George... We've got our own guidebook book, since we're on the Gryffindor team."
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fre "Yes George... We've got our own guidebook, since we're on the Gryffindor team."
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ger "Oh yeah!"
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ger "Oh yeah!"
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gen "You are?" ("base", xpos="far_left", ypos="head")
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gen "You are?" ("base", xpos="far_left", ypos="head")
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fre "Yep!"
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fre "Yep!"
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