forked from SilverStudioGames/WTS
Bug fixes
* Fixed Cho's suspenders invalid image * Fixed rebuild_wardrobe_icons referencing a global instead of a local * Fixed get_equipped_wardrobe_item nulls * Added debug info for debugging threaded icons
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BIN
game/characters/cho/poses/default/clothes/accessory/suspenders/suspenders_1.webp
(Stored with Git LFS)
BIN
game/characters/cho/poses/default/clothes/accessory/suspenders/suspenders_1.webp
(Stored with Git LFS)
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@ -38,6 +38,9 @@ init python:
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self._hash = self.generate_hash()
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self._hash = self.generate_hash()
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self._button = DefaultQueue()
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self._button = DefaultQueue()
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if config.developer:
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self._loading = Fixed(Text(self.id, size=8), self._loading, xysize=(96, 96))
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# Add to character wardrobe and unordered list
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# Add to character wardrobe and unordered list
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if not parent:
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if not parent:
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self.char.wardrobe.setdefault(self.categories[0], {}).setdefault(self.categories[1], []).append(self)
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self.char.wardrobe.setdefault(self.categories[0], {}).setdefault(self.categories[1], []).append(self)
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@ -267,7 +267,7 @@ init python:
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def get_equipped_wardrobe_item(self, items, subcat):
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def get_equipped_wardrobe_item(self, items, subcat):
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"""Returns first equipped item from a list or None."""
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"""Returns first equipped item from a list or None."""
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for i in items.get(subcat):
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for i in items.get(subcat, []):
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if self.is_equipped_item(i):
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if self.is_equipped_item(i):
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return i
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return i
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return None
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return None
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@ -35,7 +35,7 @@ init python:
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_lock = False
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_lock = False
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def rebuild_wardrobe_icons(items, subcat):
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def rebuild_wardrobe_icons(items, subcat):
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for i in category_items.get(subcat, []):
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for i in items.get(subcat, []):
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i.build_button(subcat)
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i.build_button(subcat)
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def lock_wardrobe_icon(icon):
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def lock_wardrobe_icon(icon):
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