forked from SilverStudioGames/WTS
Refactor variables - Part 2
* Finished refactoring quest and character vars * Removed quest class (superseded)
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@ -36,7 +36,7 @@ label end_ag_se_imperio_sb:
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$ astoria.equip(ast_outfit_last) # Equip player outfit.
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$ states.ast.busy = True
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$ susan_busy = True
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$ states.sus.busy = True
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call music_block
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jump main_room_menu
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@ -1017,8 +1017,8 @@ label ag_se_imperio_sb_E3:
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if states.ast.level < 24:
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$ states.ast.level = 24
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$ sus_whoring = 24
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$ susan_wardrobe_unlocked = True
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$ states.sus.level = 24
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$ states.sus.wardrobe_unlocked = True
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call end_of_content
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@ -69,7 +69,7 @@ label ag_st_imperio:
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$ ag_st_imperio.inProgress = True
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$ states.ast.busy = True
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$ tonks_busy = True
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$ states.ton.busy = True
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call music_block
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jump main_room_menu
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@ -83,7 +83,7 @@ label end_ag_st_imperio:
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$ tonks.equip(ton_outfit_last) # Equip player outfit.
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$ astoria.equip(ast_outfit_last) # Equip player outfit.
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$ tonks_busy = True
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$ states.ton.busy = True
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$ states.ast.busy = True
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call music_block
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@ -1772,8 +1772,8 @@ label ag_st_imperio_E5:
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nar "Astoria has \"mastered\" the imperio curse!"
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$ snape_busy = True
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$ tonks_busy = True
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$ states.sna.busy = True
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$ states.ton.busy = True
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$ states.ast.busy = True
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$ tonks.wear("all") # Wear all stripped clothing
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@ -7,9 +7,6 @@
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# You need to ask Snape and Hermione to help find the student.
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label astoria_intro_E1:
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if "poster_1_store" not in tonks_mail_list:
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$ tonks_mail_list.append("poster_1_store")
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stop music fadeout 1.0
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play sound "sounds/knocking.ogg"
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"*knock-knock-knock*"
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@ -172,6 +169,8 @@ label astoria_intro_E1:
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# ton "But right now we simply don't have time to fool around I'm afraid..." ("base", "base", "base", "mid")
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"\"Send Nudes.\"":
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$ letter_nt_1.send()
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ton "Nudes, [name_genie_tonks]?" ("annoyed", "base", "raised", "mid")
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gen "Yes! Send me some nude pictures of yourself!" ("grin", xpos="far_left", ypos="head")
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gen "A poster, maybe?" ("grin", xpos="far_left", ypos="head")
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@ -190,10 +189,6 @@ label astoria_intro_E1:
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gen "Sweet!" ("grin", xpos="far_left", ypos="head")
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ton "Now, here is what I'll require your help with..." ("open", "closed", "base", "mid")
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if "poster_1_gift" not in tonks_mail_list:
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$ tonks_mail_list.append("poster_1_gift")
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$ tonks_mail_list.remove("poster_1_store")
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ton "This girl I've told you about, Susan Bones?" ("soft", "base", "shocked", "mid")
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ton "The one with--" ("base", "base", "base", "R")
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gen "With the giant tits!" ("grin", xpos="far_left", ypos="head")
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@ -263,7 +258,7 @@ label astoria_intro_E1:
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gen "(Or I could jerk off instead!)" ("grin", xpos="far_left", ypos="head")
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gen "(Yes, that seems like a good idea right now!)" ("grin", xpos="far_left", ypos="head")
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$ tonks_busy = True
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$ states.ton.busy = True
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$ states.ast.ev.intro.e1_complete = True
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call music_block
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@ -343,13 +338,13 @@ label astoria_intro_E2_hermione:
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call her_walk(action="leave")
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call bld
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if states.ast.ev.intro.e2_deadend:
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if states.ast.ev.intro.e2_ask_snape:
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gen "I wonder if she'll find her before Snape..." ("base", xpos="far_left", ypos="head")
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else:
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gen "I should probably tell Snape as well..." ("base", xpos="far_left", ypos="head")
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$ states.her.busy = True
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$ states.ast.ev.intro.e2_complete = True
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$ states.ast.ev.intro.e2_ask_hermione = True
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call music_block
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jump main_room_menu
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@ -398,7 +393,7 @@ label astoria_intro_E2_snape:
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sna "I'll start the search immediately. In the meantime, just stay here and keep yourself busy." ("snape_10")
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gen "You don't want my help?" ("base", xpos="far_left", ypos="head")
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sna "Not really... I'll get this situation under control on my own." ("snape_02")
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if states.ast.ev.intro.e2_complete:
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if states.ast.ev.intro.e2_ask_hermione:
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gen "And with Miss Granger's help..." ("base", xpos="far_left", ypos="head")
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sna "Have you told her about this?!" ("snape_03")
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gen "Sure... She seemed eager to help." ("base", xpos="far_left", ypos="head")
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@ -411,13 +406,13 @@ label astoria_intro_E2_snape:
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call sna_walk(action="leave")
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if states.ast.ev.intro.e2_complete:
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if states.ast.ev.intro.e2_ask_hermione:
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gen "(I wonder if he'll find her before Miss Granger...)" ("base", xpos="far_left", ypos="head")
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else:
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gen "(I should probably ask Miss Granger as well...)" ("base", xpos="far_left", ypos="head")
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$ snape_busy = True
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$ states.ast.ev.intro.e2_deadend = True
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$ states.sna.busy = True
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$ states.ast.ev.intro.e2_ask_snape = True
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call music_block
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jump main_room_menu
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@ -842,8 +837,8 @@ label astoria_intro_E3:
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$ tonks.equip(ton_outfit_last)
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$ states.her.busy = True
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$ snape_busy = True
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$ tonks_busy = True
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$ states.sna.busy = True
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$ states.ton.busy = True
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$ states.ast.ev.intro.e3_complete = True
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@ -948,7 +943,7 @@ label nt_he_astoria_E1:
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nar "You ask Tonks to explain asexuality to you some more..."
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nar "You still can't wrap your mind around the fact that such a horrible thing exists..."
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$ nt_he.astoria_E1 = True
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$ states.ton.ev.hangouts.astoria_e1 = True
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call music_block
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jump end_tonks_hangout_points
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@ -42,12 +42,12 @@ label summon_astoria:
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jump astoria_requests
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# Wardrobe
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"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if astoria_wardrobe_unlocked:
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"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if states.ast.wardrobe_unlocked:
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hide astoria_main with d1
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call wardrobe
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jump astoria_requests
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"-Hidden-" (style="disabled") if not astoria_wardrobe_unlocked:
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"-Hidden-" (style="disabled") if not states.ast.wardrobe_unlocked:
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nar "You haven't unlocked this feature yet."
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jump astoria_requests
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@ -79,7 +79,7 @@ label astoria_spells:
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for i in ag_spell_list:
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if not i.is_complete(): # Not trained yet.
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if game.daytime and not tonks_busy:
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if game.daytime and not states.ton.busy:
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spell_menu.append(i.get_menu_item())
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else:
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spell_menu.append(i.get_menu_item(disabled=True))
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@ -109,7 +109,7 @@ label astoria_spells:
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label block_spell_training:
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if not game.daytime:
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gen "It's too late for that..." ("base", xpos="far_left", ypos="head")
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elif tonks_busy:
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elif states.ton.busy:
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gen "I don't think Tonks has time for that right now..." ("base", xpos="far_left", ypos="head")
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return
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@ -13,6 +13,7 @@ default states.ast.favors_unlocked = False # TODO: Not in use.
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default states.ast.wardrobe_unlocked = False
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default states.ast.wardrobe_scheduling = True
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default states.ast.chatted = False
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default states.ast.map_location = "room_s"
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# Sexual activity states
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@ -26,12 +27,14 @@ default states.ast.status.anal = False
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# Event flags
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default states.ast.ev.intro.e1_complete = False # Tonks visits.
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default states.ast.ev.intro.e2_complete = False # Tell Hermione to look for her.
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default states.ast.ev.intro.e2_deadend = False # Tell Snape to look for her. He fails.
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default states.ast.ev.intro.e2_ask_hermione = False # Tell Hermione to look for her.
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default states.ast.ev.intro.e2_ask_snape = False # Tell Snape to look for her. He fails.
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default states.ast.ev.intro.e2_complete = False # Asked both.
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default states.ast.ev.intro.e3_complete = False # Hermione finds her.
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default states.ast.ev.intro.e4_complete = False # Astoria unlocked.
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# Names
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default name_astoria_genie = "Astoria"
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default name_genie_astoria = "Sir"
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default name_susan_astoria = "Cow"
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@ -235,7 +235,7 @@ label ast_reaction_equip_outfit_fail(item):
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ast "That's way beyond what I would consider dignified." ("annoyed", "narrow", "angry", "R")
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if susan_unlocked:
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if states.sus.unlocked:
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ast "Consider asking Susan instead." ("base", "narrow", "base", "mid")
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ast "I'm sure she'd enjoy wearing it for you, that cow." ("smile", "narrow", "base", "R")
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@ -258,7 +258,7 @@ label ast_reaction_blacklist(item):
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ast "This is stupid..." ("base", "base", "base", "mid")
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if susan_unlocked:
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if states.sus.unlocked:
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gen "Perhaps I'll ask Susan instead--" ("base", xpos="far_left", ypos="head")
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ast "J-Just give me that!" ("annoyed", "base", "base", "L")
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@ -1025,8 +1025,8 @@ label cc_pf_strip_T3_intro_E2:
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$ cho.equip(cho_outfit_last)
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$ tonks.equip(ton_outfit_last)
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$ tonks_busy = True
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$ snape_busy = True
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$ states.ton.busy = True
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$ states.sna.busy = True
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# End event.
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jump end_cho_strip_event
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@ -3041,7 +3041,7 @@ label cc_pf_strip_T3_intro_E3:
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$ tonks.equip(ton_outfit_last)
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$ hermione.equip(her_outfit_last)
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$ tonks_busy = True
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$ states.ton.busy = True
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# End event.
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jump end_cho_strip_event
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@ -1447,7 +1447,7 @@ label .end_event:
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$ tonks.equip(ton_outfit_last)
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$ hermione.equip(her_outfit_last)
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$ tonks_busy = True
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$ states.ton.busy = True
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# End event.
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jump end_cho_strip_event
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@ -496,7 +496,7 @@ label cho_intro_E2:
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gen "Who am I even kidding..." ("base", xpos="far_left", ypos="head")
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$ states.her.busy = True
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$ snape_busy = False
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$ states.sna.busy = False
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$ states.cho.ev.intro.e2_complete = True
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@ -682,7 +682,7 @@ label ss_he_cho_E1:
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nar "You spend the rest of the evening in Snape's company, talking about Cho's impressive thighs."
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$ ss_he.cho_E1 = True
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$ states.sna.ev.hangouts.cho_e1 = True
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jump end_snape_hangout_points
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@ -759,7 +759,7 @@ label cho_intro_E3:
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her "Well..." ("soft", "happy", "base", "R")
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gen "Don't push your luck..." ("base", xpos="far_left", ypos="head")
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her "No, I think that should do..." ("smile", "happyCl", "base", "mid")
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if sna_friendship <= 30:
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if states.sna.level <= 30:
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gen "(I'm going to need to get real friendly with Snape to get those Slytherins in a steady lead...)" ("base", xpos="far_left", ypos="head")
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gen "One hundred points to Gryffindor...{w=0.6} Happy?" ("base", xpos="far_left", ypos="head")
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$ gryffindor += 100
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@ -1756,7 +1756,7 @@ label gryffindor_match_return:
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#Setup
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$ tonks.zorder = 18
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$ hooch.zorder = 17
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$ snape_zorder = 16
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$ states.sna.image.zorder = 16
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$ cho.zorder = 16 #Shows/Hides Cho doll on CG
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$ snape_chibi.zorder = 4
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@ -2603,16 +2603,16 @@ label gryffindor_match_return:
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$ states.cho.level = 24
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call end_of_content
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$ tonks_busy = True
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$ snape_busy = True
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$ states.ton.busy = True
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$ states.sna.busy = True
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$ states.her.busy = True
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$ luna_busy = True
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$ states.lun.busy = True
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$ states.cho.busy = True
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#Reset zorder
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$ tonks.zorder = 15
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$ hooch.zorder = 15
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$ snape_zorder = 15
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$ states.sna.image.zorder = 15
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$ cho.zorder = 15
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$ snape_chibi.zorder = 3
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@ -1144,7 +1144,7 @@ label hufflepuff_match_return:
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call popup("New favours for Cho have been unlocked!", "Congratulations!", "interface/icons/head/cho.webp")
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$ states.her.busy = True
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$ snape_busy = True
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$ states.sna.busy = True
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# Reset Cho
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$ cho.equip(cho_outfit_last)
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@ -342,7 +342,7 @@ label cho_quid_E3:
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jump cho_quid_E3.choices
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"\"Luna\"" if luna_unlocked and not _selected[1]:
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"\"Luna\"" if states.lun.unlocked and not _selected[1]:
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$ _selected[1] = True
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cho "Luna? Luna Lovegood, [name_genie_cho]?" ("open", "narrow", "raised", "mid")
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@ -944,7 +944,7 @@ label cho_quid_E8:
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else:
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nar "You finish your drinks before calling it a night."
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$ tonks_busy = True
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$ states.ton.busy = True
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$ states.cho.ev.quidditch.e8_complete = True
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$ states.cho.ev.quidditch.lock_practice = False
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$ states.cho.ev.quidditch.slytherin_prepared = True # Unlocks practice match
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@ -992,7 +992,7 @@ label cho_quid_E9:
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nar "You feel a sense of remorse shortly after he's gone, realizing that you're both just parts of the same coin."
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nar "Your friendship level with him has not changed...{w=0.5} Probably..."
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$ snape_busy = True
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$ states.sna.busy = True
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$ ss_summon_pause = 5 # Snape can't be summoned for a couple of days. Can be set to 0 once you talked to Tonks.
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$ states.cho.ev.quidditch.e9_complete = True
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@ -1436,7 +1436,7 @@ label cho_quid_E12:
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gen "Makes perfect sense to me." ("base", xpos="far_left", ypos="head")
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cho "*Err*..." ("angry", "narrow", "base", "L")
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if snape_picture_examined:
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if states.map.snape_office.picture_examined:
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gen "That's why those portraits never keep quiet, isn't it?" ("base", xpos="far_left", ypos="head")
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hoo "Precisely... The portraits appear alive for this very reason." ("base", "base", "base", "mid", cheeks="blush")
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hoo "Every painting contains some characteristics from the artist who painted it." ("base", "shocked", "base", "L", cheeks="blush")
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@ -647,6 +647,6 @@ label ss_he_cho_E2:
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nar "You spend the rest of the evening in Snape's company once again talking about Cho's remarkable legs."
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$ ss_he.cho_E2 = True
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$ states.sna.ev.hangouts.cho_e2 = True
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jump end_snape_hangout_points
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@ -466,9 +466,9 @@ label slytherin_match:
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ton "Just ignore them sweetie, you're doing great." ("base", "happyCl", "base", "mid")
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if ton_friendship > sna_friendship:
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if states.ton.level > states.sna.level:
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gen "What she said." ("base", xpos="far_left", ypos="head")
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elif ton_friendship == sna_friendship:
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elif states.ton.level == states.sna.level:
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gen "What they said." ("base", xpos="far_left", ypos="head")
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else:
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gen "What he said." ("base", xpos="far_left", ypos="head")
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@ -1578,7 +1578,7 @@ label slytherin_match_return:
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ton "" ("horny", "base", "base", "mid", trans=d5)
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pause .8
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if tonks_morph_known: #This wont be used if we make it so you learn it first time here and hangouts unlock after this
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if states.gen.ev.tonks.metamorphmagi_aware: #This wont be used if we make it so you learn it first time here and hangouts unlock after this
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gen "It all makes sense now." ("base", xpos="far_left", ypos="head")
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ton "Hello sweet cheeks!" ("base", "base", "base", "mid")
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ton "Thought I was about to lose focus there for a second when you started going at it!" ("open", "base", "base", "R")
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@ -1590,7 +1590,7 @@ label slytherin_match_return:
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ton "Impressive, isn't it?" ("horny", "base", "base", "mid")
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else:
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$ tonks_morph_known = True
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$ states.gen.ev.tonks.metamorphmagi_aware = True
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gen "You were Miss Granger the whole time?" ("angry", xpos="far_left", ypos="head")
|
||||
gen "Plot twist of the fucking century." ("base", xpos="far_left", ypos="head")
|
||||
ton "Of course not, don't be silly..." ("open", "closed", "base", "mid")
|
||||
@ -1638,7 +1638,7 @@ label slytherin_match_return:
|
||||
gen "Tonks?" ("base", xpos="far_left", ypos="head")
|
||||
sus "Oh right...{w=0.3} Where was I?" ("smile", "happy", "low", "downL")
|
||||
|
||||
elif susan_unlocked:
|
||||
elif states.sus.unlocked:
|
||||
# Tonks Turns into Susan
|
||||
play sound "sounds/magic4.ogg"
|
||||
play music "music/teddy-bear-waltz-by-kevin-macleod.ogg" fadein 1 if_changed
|
||||
@ -1654,7 +1654,7 @@ label slytherin_match_return:
|
||||
gen "Tonks?" ("base", xpos="far_left", ypos="head")
|
||||
sus "Oh right... Where was I?" ("base", "base", "base", "mid")
|
||||
|
||||
if luna_unlocked:
|
||||
if states.lun.unlocked:
|
||||
#Tonks turns into Luna
|
||||
gen "Now do Luna!" ("grin", xpos="far_left", ypos="head")
|
||||
|
||||
@ -1740,8 +1740,8 @@ label slytherin_match_return:
|
||||
gen "Corrupting... enticing..." ("angry", xpos="far_left", ypos="head")
|
||||
gen "I'd let her suck my life force any day." ("grin", xpos="far_left", ypos="head")
|
||||
|
||||
$ tonks_busy = True
|
||||
$ snape_busy = True
|
||||
$ states.ton.busy = True
|
||||
$ states.sna.busy = True
|
||||
$ states.her.busy = True
|
||||
$ states.cho.busy = True
|
||||
|
||||
|
@ -154,8 +154,8 @@ label cc_st_return:
|
||||
$ cho.equip(cho_outfit_last) # Equip last worn clothes
|
||||
|
||||
$ states.her.busy = True
|
||||
$ snape_busy = True #Set to busy since their hangouts are triggered after Hermione event next morning.
|
||||
$ tonks_busy = True #Set to busy since their hangouts are triggered after Hermione event next morning.
|
||||
$ states.sna.busy = True #Set to busy since their hangouts are triggered after Hermione event next morning.
|
||||
$ states.ton.busy = True #Set to busy since their hangouts are triggered after Hermione event next morning.
|
||||
$ states.cho.mood += 6
|
||||
$ states.cho.ev.quidditch.lock_practice = True
|
||||
$ states.cho.ev.quidditch.slytherin_failed = True
|
||||
|
@ -244,7 +244,7 @@ label cc_pr_spy_girls_T3_alicia:
|
||||
cho "The only reason she's assisting them, is because they promised they'd behave during Quidditch." ("open", "narrow", "raised", "mid")
|
||||
|
||||
# Has player sent Hermione to work with the Twins, promoting the cardgame?
|
||||
if not first_time_cardgame_work:
|
||||
if not states.her.ev.sell_cards.first_time:
|
||||
gen "(I thought Hermione was helping them with that already...)" ("base", xpos="far_left", ypos="head")
|
||||
|
||||
cho "And she sure doesn't seem to have any problems enticing people." ("soft", "narrow", "base", "mid")
|
||||
|
@ -49,7 +49,7 @@ label cho_summon_setup:
|
||||
|
||||
if states.cho.tier == 1:
|
||||
# Intro hints
|
||||
if not ss_he.cho_E1 or not states.cho.ev.intro.e4_complete:
|
||||
if not states.sna.ev.hangouts.cho_e1 or not states.cho.ev.intro.e4_complete:
|
||||
|
||||
label .hint_menu:
|
||||
|
||||
@ -60,7 +60,7 @@ label cho_summon_setup:
|
||||
cho "Yes!" ("angry", "base", "base", "mid")
|
||||
gen "Right..." ("base", xpos="far_left", ypos="head")
|
||||
gen "(Hmm... I think I could use this tension between those two...)" ("base", xpos="far_left", ypos="head")
|
||||
if not ss_he.cho_E1:
|
||||
if not states.sna.ev.hangouts.cho_e1:
|
||||
gen "(Better tell Snape about my plan before confronting Miss Granger...)" ("base", xpos="far_left", ypos="head")
|
||||
elif not states.cho.ev.intro.e4_complete:
|
||||
gen " (I should probably talk to Hermione...)" ("base", xpos="far_left", ypos="head")
|
||||
|
@ -13,6 +13,7 @@ default states.cho.requests_unlocked = False
|
||||
default states.cho.wardrobe_unlocked = False
|
||||
default states.cho.wardrobe_scheduling = True
|
||||
default states.cho.chatted = False
|
||||
default states.cho.map_location = "training_grounds"
|
||||
|
||||
# Sexual activity states
|
||||
|
||||
|
@ -23,6 +23,7 @@ default states.gen.ev.intro.desk_examined = False
|
||||
default states.gen.ev.intro.cupboard_examined = False
|
||||
default states.gen.ev.intro.door_examined = False
|
||||
default states.gen.ev.intro.fireplace_examined = False
|
||||
default states.gen.ev.tonks.metamorphmagi_aware = False # Genie knows about Tonks being a Metamorphmagus
|
||||
|
||||
# Statistics
|
||||
|
||||
@ -30,6 +31,7 @@ default states.gen.stats.quidditch_position = "Nobody"
|
||||
default states.gen.stats.masturbated_to_hermione = 0
|
||||
default states.gen.stats.masturbated_to_luna = 0
|
||||
default states.gen.stats.masturbated_to_cho = 0
|
||||
default states.gen.stats.hangouts_with_snape = 0
|
||||
|
||||
# Names
|
||||
|
||||
|
@ -499,7 +499,7 @@ label hg_wager_bj:
|
||||
sna "Someone's a sore loser..." (face="snape_13")
|
||||
gen "Aching..." ("base", xpos="far_left", ypos="head")
|
||||
gen "Now get out..." ("base", xpos="far_left", ypos="head")
|
||||
if sna_friendship >= 30:
|
||||
if states.sna.level >= 30:
|
||||
sna "Fine, but next time I'm playing you for one of those bottles..." (face="snape_03")
|
||||
else:
|
||||
sna "Fine..." (face="snape_03")
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user