forked from SilverStudioGames/WTS
Web Updater
* Forbade interactions outside the Updater screen * Added Automatic Updates preference * Updated config vars * Disabled custom GC values for wider testing purposes * Added update logo fallback in case of unexpected circumstances * Added CheckUpdates Screen Action Function * Simplified parts of the updater code and reduced bloat
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@ -171,7 +171,7 @@ screen game_menu(title, scroll=None, yinitial=0.0):
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label title anchor (0.5, 0.5) align (0.86, 0.15)
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label title anchor (0.5, 0.5) align (0.86, 0.15)
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if main_menu:
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if main_menu and not title == "Updater":
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key "game_menu" action ShowMenu("main_menu")
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key "game_menu" action ShowMenu("main_menu")
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style game_menu_outer_frame is empty:
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style game_menu_outer_frame is empty:
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@ -220,6 +220,7 @@ screen navigation(title=None):
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default show_quick_start = False
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default show_quick_start = False
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default show_dev_start = False
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default show_dev_start = False
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default is_sensitive = not bool(title == "Updater")
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key "keydown_K_LSHIFT" action SetLocalVariable("show_quick_start", True)
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key "keydown_K_LSHIFT" action SetLocalVariable("show_quick_start", True)
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key "keyup_K_LSHIFT" action SetLocalVariable("show_quick_start", False)
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key "keyup_K_LSHIFT" action SetLocalVariable("show_quick_start", False)
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@ -243,37 +244,38 @@ screen navigation(title=None):
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if main_menu:
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if main_menu:
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if not title:
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if not title:
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if (updater.can_update() or config.developer) and getattr(store, "UPDATE_URL", None):
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if new_version:
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if not renpy.mobile:
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textbutton "Update available" action install_updates() style_prefix "update_available"
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if UPDATE_VER:
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textbutton "Install updates" action InstallUpdates() style_prefix "update_available"
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else:
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else:
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textbutton "Check for updates" action Function(check_updates, 300)
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textbutton "Check for updates" action CheckUpdates(300)
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if show_quick_start:
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if show_quick_start:
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textbutton _("Quick Start") action Start("start_quick")
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textbutton _("Quick Start") action Start("start_quick") sensitive is_sensitive
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elif show_dev_start:
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elif show_dev_start:
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textbutton _("Developer Start") action Start("start_dev")
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textbutton _("Developer Start") action Start("start_dev") sensitive is_sensitive
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else:
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else:
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textbutton _("Start") action Start()
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textbutton _("Start") action Start() sensitive is_sensitive
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else:
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else:
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textbutton _("Return") action Return()
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textbutton _("Return") action Return() sensitive is_sensitive
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else:
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else:
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textbutton _("Return") action Return()
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textbutton _("Return") action Return() sensitive is_sensitive
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textbutton _("History") action ShowMenu("history")
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textbutton _("History") action ShowMenu("history") sensitive is_sensitive
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textbutton _("Save") action ShowMenu("save")
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textbutton _("Save") action ShowMenu("save") sensitive is_sensitive
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textbutton _("Load") action ShowMenu("load")
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textbutton _("Load") action ShowMenu("load") sensitive is_sensitive
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textbutton _("Preferences") action ShowMenu("preferences")
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textbutton _("Preferences") action ShowMenu("preferences") sensitive is_sensitive
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if main_menu:
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if main_menu:
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textbutton _("Mods") sensitive bool(mods_list) action ShowMenu("mods")
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textbutton _("Mods") sensitive (bool(mods_list) and is_sensitive) action ShowMenu("mods")
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textbutton _("Credits") action Jump("credits")
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textbutton _("Credits") action Jump("credits") sensitive is_sensitive
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if not renpy.mobile:
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if not renpy.mobile:
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textbutton _("Quit") action Quit(confirm=not main_menu)
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textbutton _("Quit") action Quit(confirm=not main_menu) sensitive is_sensitive
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else:
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else:
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textbutton _("Help") action ShowMenu("help")
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textbutton _("Help") action ShowMenu("help") sensitive is_sensitive
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textbutton _("Main Menu") action MainMenu()
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textbutton _("Quit to menu") action MainMenu() sensitive is_sensitive
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style navigation_vbox:
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style navigation_vbox:
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xsize 250
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xsize 250
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@ -62,6 +62,7 @@ screen preferences_general():
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if not renpy.mobile:
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if not renpy.mobile:
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textbutton _("Tooltips") action settings.Toggle("tooltip")
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textbutton _("Tooltips") action settings.Toggle("tooltip")
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textbutton _("System Cursor") action Preference("system cursor", "toggle")
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textbutton _("System Cursor") action Preference("system cursor", "toggle")
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textbutton _("Automatic Updates") action settings.Toggle("updates")
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default trans = config.intra_transition
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default trans = config.intra_transition
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@ -22,6 +22,7 @@ init python:
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settings.default("tutorials", True)
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settings.default("tutorials", True)
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settings.default("preserve_aspect_ratio", True)
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settings.default("preserve_aspect_ratio", True)
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settings.default("animations", True)
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settings.default("animations", True)
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settings.default("updates", True)
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# Configuration
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# Configuration
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# https://www.renpy.org/doc/html/config.html
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# https://www.renpy.org/doc/html/config.html
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@ -35,10 +36,10 @@ define config.console = True
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# Game version and naming
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# Game version and naming
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define config.version = "1.43.0"
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define config.version = "1.43.0"
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define compatible_version = 1.43
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define compatible_version = 1.43
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define config.name = "WT Silver"
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define config.name = "Witch Trainer Silver"
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# Application window settings
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# Application window settings
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define config.window_title = "Witch Trainer: Silver (v{}) ({}) ({}-bit)".format(config.version, get_renderer(), renpy.bits)
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define config.window_title = "{} (v{}) ({}) ({}-bit)".format(config.name, config.version, get_renderer(), renpy.bits)
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define config.window_icon = "gui/icon.webp"
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define config.window_icon = "gui/icon.webp"
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define config.screen_width = 1080
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define config.screen_width = 1080
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define config.screen_height = 600
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define config.screen_height = 600
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@ -89,7 +90,7 @@ init -1:
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define config.late_images_scan = True
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define config.late_images_scan = True
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# Saving and loading
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# Saving and loading
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define config.save_directory = "WTS"
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define config.save_directory = "Witch Trainer Silver"
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define config.has_autosave = True
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define config.has_autosave = True
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define config.autosave_on_quit = True
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define config.autosave_on_quit = True
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define config.autosave_on_choice = True
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define config.autosave_on_choice = True
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@ -123,10 +124,10 @@ define config.exit_replay_transition = None
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define config.say_attribute_transition = d3
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define config.say_attribute_transition = d3
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# Garbage Collector
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# Garbage Collector
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define config.manage_gc = True
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# define config.manage_gc = True
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define config.gc_thresholds = (25000, 10, 10)
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# define config.gc_thresholds = (25000, 10, 10)
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define config.idle_gc_count = 10000
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# define config.idle_gc_count = 10000
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define config.gc_print_unreachable = False
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# define config.gc_print_unreachable = False
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################################################
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################################################
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## Build configuration ##
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## Build configuration ##
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@ -140,33 +141,20 @@ init python:
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build.include_old_themes = False
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build.include_old_themes = False
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build.exclude_empty_directories = True
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build.exclude_empty_directories = True
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build.archive("scripts", "all")
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build.classify("**.rpy", "renpy")
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build.archive("characters", "all")
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build.classify("**.rpyc", "all")
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build.archive("images", "all")
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build.classify("game/images.whitespace", "all")
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build.archive("sounds", "all")
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build.classify("**.webp", "all")
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build.archive("music", "all")
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build.classify("**.webm", "all")
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build.archive("gui", "all")
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build.classify("**.ogg", "all")
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build.archive("old", "all")
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build.classify("game/scripts/**.rpy", "scripts")
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build.classify("game/gui/**", "all")
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build.classify("game/scripts/**.rpyc", "scripts")
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build.classify("android-icon_*.png", "android")
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build.classify("old-game/scripts/**.rpy", "old")
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build.classify("android-presplash.jpg", "android")
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build.classify("old-game/scripts/**.rpyc", "old")
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build.classify("icon.icns", "mac")
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build.classify("game/images.whitespace", "scripts")
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build.classify("icon.ico", "windows")
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build.classify("game/characters/**.webp", "characters")
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build.classify("game/presplash_*.png", "renpy")
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build.classify("game/images/**.webp", "images")
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build.classify("game/outfits/**", "all")
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build.classify("game/images/**.webm", "images")
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build.classify("game/sounds/**.ogg", "sounds")
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build.classify("game/music/**.ogg", "music")
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build.classify("game/gui/**", "gui")
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build.classify("game/interface/**.webp", "gui")
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build.classify("android-icon_*.png", "android gui")
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build.classify("android-presplash.jpg", "android gui")
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build.classify("icon.icns", "mac gui")
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build.classify("icon.ico", "windows gui")
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build.classify("game/presplash_*.png", "mac windows linux gui")
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build.classify("game/outfits/**", "mac windows linux")
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build.classify("**.py", None)
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build.classify("**.py", None)
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build.classify("**.txt", None)
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build.classify("**.txt", None)
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@ -1,54 +0,0 @@
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# This file can be safely deleted to permanently disable update checks.
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init python:
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import requests
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import binascii
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UPDATE_URL = ""
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LOGO_URL = ""
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new_version = None
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def check_updates(interval=3600*6):
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if not UPDATE_URL:
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return
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global new_version
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new_version = updater.UpdateVersion(binascii.unhexlify(UPDATE_URL), check_interval=interval)
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def install_updates():
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if not UPDATE_URL:
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return None
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return updater.Update(binascii.unhexlify(UPDATE_URL), patch=True)
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def fetch_update_logo(url):
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if not (updater.can_update() or config.developer) or new_version is None or not LOGO_URL:
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return Null()
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filename = "logo_{}.png".format(new_version)
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path = os.path.join(config.basedir, "updates/{}".format(filename))
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# Read file if exists
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if os.path.isfile(path):
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with open(path, "rb") as f:
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data = f.read()
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return im.Data(data, path)
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# Fetch file if doesn't exist
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try:
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url = binascii.unhexlify(url)
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response = requests.get(url, timeout=5)
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data = response.content
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except:
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return Null()
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if not data:
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return Null()
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with open(path, "wb") as f:
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f.write(data)
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return im.Data(data, path)
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check_updates()
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File diff suppressed because it is too large
Load Diff
1
updates/.gitignore → update/.gitignore
vendored
1
updates/.gitignore → update/.gitignore
vendored
@ -2,3 +2,4 @@
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*
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*
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# Except this file
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# Except this file
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!.gitignore
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!.gitignore
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!generic.webp
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BIN
update/generic.webp
(Stored with Git LFS)
Normal file
BIN
update/generic.webp
(Stored with Git LFS)
Normal file
Binary file not shown.
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