Posing and fixes

* Posed "dance for me" snape variant, results section.
* Re-named even flag, "states.her.ev.suck_it.cock_kiss" > "states.her.ev.give_me_a_handy.cock_kiss"

* Minor writing consistency fixes.
This commit is contained in:
Johnny28 2023-05-15 17:18:47 +02:00
parent 216e9b0bc7
commit 72cf07bbc3
6 changed files with 70 additions and 65 deletions

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@ -426,8 +426,8 @@ label hg_pf_handjob_1:
call her_chibi_scene("hj_kiss", trans=kissiris)
pause 1
if not states.her.ev.suck_it.cock_kiss:
$ states.her.ev.suck_it.cock_kiss = True
if not states.her.ev.give_me_a_handy.cock_kiss:
$ states.her.ev.give_me_a_handy.cock_kiss = True
$ achievements.unlock("herkiss")
$ hg_pf_handjob.change_icon(a="heart_half", b="heart_red")

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@ -295,15 +295,15 @@ label hermione_favor_menu:
gen "Think about the future..." ("grin", xpos="far_left", ypos="head")
label hermione_favors_convinced_check:
if states.her.level >=20:
gen "If you do it now it could secu--" ("base", xpos="far_left", ypos="head")
gen "If you do it now it could secure--" ("base", xpos="far_left", ypos="head")
her "I'll do it!" ("angry", "happy", "base", "mid")
gen "Just like that?!" ("base", xpos="far_left", ypos="head")
her "Yes... just like that." ("base", "closed", "base", "mid")
her "Yes... Just like that." ("base", "closed", "base", "mid")
gen "That's my girl!" ("grin", xpos="far_left", ypos="head")
$ states.her.favors_convinced_stage = 2
jump silver_requests_root
gen "If you do it, you could secure the win for you household you know..." ("base", xpos="far_left", ypos="head")
gen "If you do it, you could secure the win for your house you know..." ("base", xpos="far_left", ypos="head")
if states.her.level >=18:
her "You really know how to talk me through, [name_genie_hermione]." ("soft", "narrow", "worried", "down")
@ -312,7 +312,7 @@ label hermione_favor_menu:
jump silver_requests_root
elif states.her.level >=16 and not states.her.favors_convinced_stage == 1:
her "I guess you're right..." ("open", "happy", "base", "mid_soft")
her "I'll do it... but just this once okay?" ("grin", "happyCl", "base", "mid")
her "I'll do it... But just this once okay?" ("grin", "happyCl", "base", "mid")
$ states.her.favors_convinced_stage = 1
jump silver_requests_root
else:
@ -366,7 +366,7 @@ label update_her_tier:
elif states.her.tier == 3 and states.her.level >= 12 and states.her.status.stripping == True:
# Trigger: After she has stripped completely for Genie.
her_level_up = 3
elif states.her.tier == 4 and states.her.level >= 18 and states.her.ev.suck_it.cock_kiss == True:
elif states.her.tier == 4 and states.her.level >= 18 and states.her.ev.give_me_a_handy.cock_kiss == True:
# Trigger: Kissed Genie's dick during HJ favour.
her_level_up = 4
elif states.her.tier == 5 and states.her.level >= 21 and states.her.status.blowjob == True:

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@ -68,7 +68,7 @@ default states.her.ev.dance_for_me.snape_masturbate_stage2 = False
default states.her.ev.suck_it.snape_encounter = False
default states.her.ev.suck_it.tonks_encounter = False
default states.her.ev.suck_it.luna_encounter = False
default states.her.ev.suck_it.cock_kiss = False
default states.her.ev.give_me_a_handy.cock_kiss = False
default states.her.ev.yule_ball.variant = "personal"
default states.her.ev.yule_ball.e1_complete = False
default states.her.ev.yule_ball.e2_complete = False

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@ -462,11 +462,10 @@ label luna_intro_E1:
call ton_walk("door", action="leave")
call lun_walk(action="leave")
call bld
gen "This place never ceases to amaze me..." ("base", xpos="far_left", ypos="head")
gen "..." ("base", xpos="far_left", ypos="head")
gen "At least that weirdo isn't my problem anymore..." ("base", xpos="far_left", ypos="head")
gen "Time to get back to sleep." ("base", xpos="far_left", ypos="head")
gen "(This place never ceases to amaze me...)" ("base", xpos="far_left", ypos="head")
gen "(...)" ("base", xpos="far_left", ypos="head")
gen "(At least that weirdo isn't my problem anymore...)" ("base", xpos="far_left", ypos="head")
gen "(Time to get back to sleep.)" ("base", xpos="far_left", ypos="head")
# Reset
$ luna.equip(lun_outfit_last) # Equip player outfit.

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@ -636,14 +636,13 @@ label ball_quest_E4:
call her_walk(action="run", xpos="door", speed=2, reduce=True)
call her_chibi("leave")
call bld
gen "......................................." ("base", xpos="far_left", ypos="head")
gen "*Hmm*..." ("base", xpos="far_left", ypos="head")
gen "(*Hmm*...)" ("base", xpos="far_left", ypos="head")
if clothing_store_intro_done:
gen "Maybe I should pay Madam Mafkin a visit and ask for a dress..." ("base", xpos="far_left", ypos="head")
gen "(Maybe I should pay Madam Mafkin a visit and ask for a dress...)" ("base", xpos="far_left", ypos="head")
else:
gen "Maybe I should look around the castle and see if I can procure a dress for her." ("base", xpos="far_left", ypos="head")
gen "(Maybe I should look around the castle and see if I can procure a dress for her.)" ("base", xpos="far_left", ypos="head")
$ states.her.busy = True
$ hg_event_pause += 1