forked from SilverStudioGames/WTS
Posing and fixes
* Posed "dance for me" snape variant, results section. * Re-named even flag, "states.her.ev.suck_it.cock_kiss" > "states.her.ev.give_me_a_handy.cock_kiss" * Minor writing consistency fixes.
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@ -426,8 +426,8 @@ label hg_pf_handjob_1:
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call her_chibi_scene("hj_kiss", trans=kissiris)
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call her_chibi_scene("hj_kiss", trans=kissiris)
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pause 1
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pause 1
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if not states.her.ev.suck_it.cock_kiss:
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if not states.her.ev.give_me_a_handy.cock_kiss:
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$ states.her.ev.suck_it.cock_kiss = True
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$ states.her.ev.give_me_a_handy.cock_kiss = True
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$ achievements.unlock("herkiss")
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$ achievements.unlock("herkiss")
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$ hg_pf_handjob.change_icon(a="heart_half", b="heart_red")
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$ hg_pf_handjob.change_icon(a="heart_half", b="heart_red")
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@ -295,15 +295,15 @@ label hermione_favor_menu:
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gen "Think about the future..." ("grin", xpos="far_left", ypos="head")
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gen "Think about the future..." ("grin", xpos="far_left", ypos="head")
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label hermione_favors_convinced_check:
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label hermione_favors_convinced_check:
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if states.her.level >=20:
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if states.her.level >=20:
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gen "If you do it now it could secu--" ("base", xpos="far_left", ypos="head")
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gen "If you do it now it could secure--" ("base", xpos="far_left", ypos="head")
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her "I'll do it!" ("angry", "happy", "base", "mid")
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her "I'll do it!" ("angry", "happy", "base", "mid")
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gen "Just like that?!" ("base", xpos="far_left", ypos="head")
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gen "Just like that?!" ("base", xpos="far_left", ypos="head")
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her "Yes... just like that." ("base", "closed", "base", "mid")
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her "Yes... Just like that." ("base", "closed", "base", "mid")
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gen "That's my girl!" ("grin", xpos="far_left", ypos="head")
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gen "That's my girl!" ("grin", xpos="far_left", ypos="head")
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$ states.her.favors_convinced_stage = 2
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$ states.her.favors_convinced_stage = 2
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jump silver_requests_root
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jump silver_requests_root
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gen "If you do it, you could secure the win for you household you know..." ("base", xpos="far_left", ypos="head")
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gen "If you do it, you could secure the win for your house you know..." ("base", xpos="far_left", ypos="head")
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if states.her.level >=18:
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if states.her.level >=18:
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her "You really know how to talk me through, [name_genie_hermione]." ("soft", "narrow", "worried", "down")
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her "You really know how to talk me through, [name_genie_hermione]." ("soft", "narrow", "worried", "down")
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@ -312,7 +312,7 @@ label hermione_favor_menu:
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jump silver_requests_root
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jump silver_requests_root
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elif states.her.level >=16 and not states.her.favors_convinced_stage == 1:
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elif states.her.level >=16 and not states.her.favors_convinced_stage == 1:
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her "I guess you're right..." ("open", "happy", "base", "mid_soft")
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her "I guess you're right..." ("open", "happy", "base", "mid_soft")
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her "I'll do it... but just this once okay?" ("grin", "happyCl", "base", "mid")
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her "I'll do it... But just this once okay?" ("grin", "happyCl", "base", "mid")
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$ states.her.favors_convinced_stage = 1
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$ states.her.favors_convinced_stage = 1
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jump silver_requests_root
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jump silver_requests_root
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else:
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else:
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@ -366,7 +366,7 @@ label update_her_tier:
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elif states.her.tier == 3 and states.her.level >= 12 and states.her.status.stripping == True:
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elif states.her.tier == 3 and states.her.level >= 12 and states.her.status.stripping == True:
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# Trigger: After she has stripped completely for Genie.
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# Trigger: After she has stripped completely for Genie.
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her_level_up = 3
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her_level_up = 3
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elif states.her.tier == 4 and states.her.level >= 18 and states.her.ev.suck_it.cock_kiss == True:
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elif states.her.tier == 4 and states.her.level >= 18 and states.her.ev.give_me_a_handy.cock_kiss == True:
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# Trigger: Kissed Genie's dick during HJ favour.
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# Trigger: Kissed Genie's dick during HJ favour.
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her_level_up = 4
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her_level_up = 4
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elif states.her.tier == 5 and states.her.level >= 21 and states.her.status.blowjob == True:
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elif states.her.tier == 5 and states.her.level >= 21 and states.her.status.blowjob == True:
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@ -68,7 +68,7 @@ default states.her.ev.dance_for_me.snape_masturbate_stage2 = False
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default states.her.ev.suck_it.snape_encounter = False
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default states.her.ev.suck_it.snape_encounter = False
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default states.her.ev.suck_it.tonks_encounter = False
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default states.her.ev.suck_it.tonks_encounter = False
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default states.her.ev.suck_it.luna_encounter = False
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default states.her.ev.suck_it.luna_encounter = False
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default states.her.ev.suck_it.cock_kiss = False
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default states.her.ev.give_me_a_handy.cock_kiss = False
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default states.her.ev.yule_ball.variant = "personal"
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default states.her.ev.yule_ball.variant = "personal"
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default states.her.ev.yule_ball.e1_complete = False
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default states.her.ev.yule_ball.e1_complete = False
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default states.her.ev.yule_ball.e2_complete = False
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default states.her.ev.yule_ball.e2_complete = False
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@ -462,11 +462,10 @@ label luna_intro_E1:
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call ton_walk("door", action="leave")
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call ton_walk("door", action="leave")
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call lun_walk(action="leave")
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call lun_walk(action="leave")
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call bld
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gen "(This place never ceases to amaze me...)" ("base", xpos="far_left", ypos="head")
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gen "This place never ceases to amaze me..." ("base", xpos="far_left", ypos="head")
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gen "(...)" ("base", xpos="far_left", ypos="head")
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gen "..." ("base", xpos="far_left", ypos="head")
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gen "(At least that weirdo isn't my problem anymore...)" ("base", xpos="far_left", ypos="head")
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gen "At least that weirdo isn't my problem anymore..." ("base", xpos="far_left", ypos="head")
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gen "(Time to get back to sleep.)" ("base", xpos="far_left", ypos="head")
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gen "Time to get back to sleep." ("base", xpos="far_left", ypos="head")
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# Reset
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# Reset
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$ luna.equip(lun_outfit_last) # Equip player outfit.
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$ luna.equip(lun_outfit_last) # Equip player outfit.
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@ -636,14 +636,13 @@ label ball_quest_E4:
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call her_walk(action="run", xpos="door", speed=2, reduce=True)
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call her_walk(action="run", xpos="door", speed=2, reduce=True)
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call her_chibi("leave")
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call her_chibi("leave")
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call bld
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gen "......................................." ("base", xpos="far_left", ypos="head")
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gen "......................................." ("base", xpos="far_left", ypos="head")
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gen "*Hmm*..." ("base", xpos="far_left", ypos="head")
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gen "(*Hmm*...)" ("base", xpos="far_left", ypos="head")
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if clothing_store_intro_done:
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if clothing_store_intro_done:
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gen "Maybe I should pay Madam Mafkin a visit and ask for a dress..." ("base", xpos="far_left", ypos="head")
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gen "(Maybe I should pay Madam Mafkin a visit and ask for a dress...)" ("base", xpos="far_left", ypos="head")
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else:
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else:
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gen "Maybe I should look around the castle and see if I can procure a dress for her." ("base", xpos="far_left", ypos="head")
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gen "(Maybe I should look around the castle and see if I can procure a dress for her.)" ("base", xpos="far_left", ypos="head")
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$ states.her.busy = True
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$ states.her.busy = True
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$ hg_event_pause += 1
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$ hg_event_pause += 1
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