forked from SilverStudioGames/WTS
Avoid using reset_variables
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@ -1,7 +1,6 @@
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# Quidditch stands
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default quidditch_stands = {
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define __quidditch_stands = {
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"weather": "sun_high",
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"rain": False,
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"puddles": False,
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@ -11,6 +10,7 @@ default quidditch_stands = {
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"hole": False,
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"tree_fire": False
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}
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default quidditch_stands = __quidditch_stands.copy()
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# Crowd density presets
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define crowd_few = ("low_1")
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@ -55,8 +55,9 @@ label quidditch_stands(hidden=False, reset=False, **kwargs):
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# Update and show the area.
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# Pass `hidden=True` to update only, `reset=True` to reset the area before applying arguments.
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if reset:
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$ reset_variables("quidditch_stands")
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$ quidditch_stands.update(kwargs)
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$ quidditch_stands = __quidditch_stands | kwargs
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else:
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$ quidditch_stands.update(kwargs)
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if not hidden:
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show screen quidditch_stands_back(**quidditch_stands)
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show screen quidditch_stands_mid(**quidditch_stands)
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@ -1,16 +1,17 @@
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# Quidditch stands
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default quidditch_stands2 = {
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define __quidditch_stands2 = {
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"weather": "sun_high",
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"crowd": (),
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"crowd_react": (None, None, None),
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}
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default quidditch_stands2 = __quidditch_stands2.copy()
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label quidditch_stands2(hidden=False, reset=False, **kwargs):
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if reset:
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$ reset_variables("quidditch_stands2")
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$ quidditch_stands2.update(kwargs)
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$ quidditch_stands2 = __quidditch_stands2 | kwargs
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else:
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$ quidditch_stands2.update(kwargs)
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if not hidden:
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show screen quidditch_stands_back2(**quidditch_stands2)
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show screen quidditch_stands_front2(**quidditch_stands2)
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