forked from SilverStudioGames/WTS
Bug fixes and improvements
* Added a separate entry for mods compatibility (saves and mods rarely follow the same upgrade rules anyway) * Improved mods handling by automatically disabling incompatible mods * Fixed a RuntimeError caused by changing set size during iteration
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@ -7,6 +7,8 @@ init -999:
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persistent.mods_enabled = _set()
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persistent.mods_enabled = _set()
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mods_list = _dict()
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mods_list = _dict()
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mods_incompatible = _set()
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mods_compatible = 1.45 # Hardcoded due to initalization offset
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def mods_import():
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def mods_import():
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global mods_list
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global mods_list
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@ -45,7 +47,16 @@ init -999:
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return
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return
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def mods_init():
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def mods_init():
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for i in persistent.mods_enabled:
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global mods_incompatible
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for i in persistent.mods_enabled.copy():
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control, major, *minor = mods_list[i]["GameVer"].split(" ")[0].split(".")
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ver = float("{}.{}{}".format(control, major, "".join(minor)))
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if ver < mods_compatible:
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persistent.mods_enabled.remove(i)
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mods_incompatible.add(i)
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continue
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for j in mods_list[i]["Scripts"]:
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for j in mods_list[i]["Scripts"]:
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name = os.path.splitext(j)[0]
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name = os.path.splitext(j)[0]
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@ -55,6 +66,8 @@ init -999:
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if config.developer:
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if config.developer:
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renpy.error(e)
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renpy.error(e)
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persistent.mods_enabled.remove(i)
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persistent.mods_enabled.remove(i)
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mods_incompatible.add(i)
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mods_import()
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mods_import()
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mods_init()
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mods_init()
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@ -370,4 +370,10 @@ label before_main_menu():
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python:
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python:
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if settings.get("updates") and not prerelease:
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if settings.get("updates") and not prerelease:
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CheckUpdates(onetime=True, autostart=False)()
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CheckUpdates(onetime=True, autostart=False)()
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if mods_incompatible:
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$ mods = "\n".join(mods_incompatible)
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call modal_popup("Attention!", "The listed mods are incompatible and have been deactivated:\n" + mods, "interface/warning.webp")
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return
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return
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