forked from SilverStudioGames/WTS
Bug fixes
* Fix `fem` caller unnecessary arguments (Caused by regex most likely) * Fixed xray displayable opaque Render flag (superseded by internal Ren'py changes) * Fixed Doll animation concatenation to list
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@ -50,7 +50,7 @@ init python:
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overlay = renpy.render(self.overlay, width, height, st, at)
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overlay = renpy.render(self.overlay, width, height, st, at)
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mask = renpy.render(self.mask, width, height, st, at)
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mask = renpy.render(self.mask, width, height, st, at)
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rv = renpy.Render(width, height, opaque=False)
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rv = renpy.Render(width, height)
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rv.operation = renpy.display.render.IMAGEDISSOLVE
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rv.operation = renpy.display.render.IMAGEDISSOLVE
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rv.operation_alpha = 1.0
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rv.operation_alpha = 1.0
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@ -564,7 +564,7 @@ label gryffindor_match:
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$ renpy.sound.play("sounds/wolf_whistle2.ogg")
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$ renpy.sound.play("sounds/wolf_whistle2.ogg")
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call quidditch_stands(crowd_react=["emo8", None, None])
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call quidditch_stands(crowd_react=["emo8", None, None])
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fem "Shake that booty, sister!" ("base", xpos="far_left", ypos="head")
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fem "Shake that booty, sister!"
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stop bg_sounds fadeout 3.0
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stop bg_sounds fadeout 3.0
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call play_sound("kick")
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call play_sound("kick")
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with hpunch
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with hpunch
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@ -1666,7 +1666,6 @@ label gryffindor_match_return:
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gen "...{w=0.8}{nw}" ("base", xpos="far_left", ypos="head")
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gen "...{w=0.8}{nw}" ("base", xpos="far_left", ypos="head")
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gen "...{w=0.8}{nw}" ("angry", xpos="far_left", ypos="head")
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gen "...{w=0.8}{nw}" ("angry", xpos="far_left", ypos="head")
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hoo "Prison? No, not that, thank heavens." ("open", "shocked", "shocked", "mid")
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hoo "Prison? No, not that, thank heavens." ("open", "shocked", "shocked", "mid")
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hoo "But she could kiss getting into any sort of professional league goodbye." ("open", "shocked", "base", "down")
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hoo "But she could kiss getting into any sort of professional league goodbye." ("open", "shocked", "base", "down")
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gen "Kiss--" ("base", xpos="far_left", ypos="head")
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gen "Kiss--" ("base", xpos="far_left", ypos="head")
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@ -731,7 +731,7 @@ label hufflepuff_match:
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$ renpy.sound.play("sounds/giggle2_loud.ogg")
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$ renpy.sound.play("sounds/giggle2_loud.ogg")
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hide hermione_main
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hide hermione_main
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with d3
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with d3
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fem "What a slut!" ("base", xpos="far_left", ypos="head")
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fem "What a slut!"
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call ctc
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call ctc
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# Pack to stands.
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# Pack to stands.
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@ -779,7 +779,7 @@ label hufflepuff_match:
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call quidditch_stands(crowd_react=["emo8", "emo7", "sur"])
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call quidditch_stands(crowd_react=["emo8", "emo7", "sur"])
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with d3
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with d3
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fem "We want to see them!" ("base", xpos="far_left", ypos="head")
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fem "We want to see them!"
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$ renpy.sound.play("sounds/crowd_cheer.ogg")
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$ renpy.sound.play("sounds/crowd_cheer.ogg")
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call quidditch_stands(crowd_react=["emo8", "emo7", "emo8"])
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call quidditch_stands(crowd_react=["emo8", "emo7", "emo8"])
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@ -297,7 +297,7 @@ label tentacle_scene_intro:
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">Slinking your slimy tentacles under her top and skirt."
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">Slinking your slimy tentacles under her top and skirt."
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if not hermione.is_worn("panties"):
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if not hermione.is_worn("panties"):
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mal "Hey, look, look! She doesn't have panties on!"
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mal "Hey, look, look! She doesn't have panties on!"
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fem "Oh my gosh, so the rumours about her were true?!" ("base", xpos="far_left", ypos="head")
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fem "Oh my gosh, so the rumours about her were true?!"
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mal2 "And she brought her own plant sample, I bet she planned this out, what a total slut!"
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mal2 "And she brought her own plant sample, I bet she planned this out, what a total slut!"
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her "Oh no..."
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her "Oh no..."
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$ renpy.sound.play("sounds/cloth_rip.ogg")
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$ renpy.sound.play("sounds/cloth_rip.ogg")
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@ -310,7 +310,7 @@ label tentacle_scene_intro:
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if hermione.is_worn("panties"):
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if hermione.is_worn("panties"):
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">The tentacles slowly remove her panties, revealing her pussy to the entire class."
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">The tentacles slowly remove her panties, revealing her pussy to the entire class."
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mal "Wow..."
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mal "Wow..."
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fem "This is horrible, someone should do something!" ("base", xpos="far_left", ypos="head")
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fem "This is horrible, someone should do something!"
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mal2 "Professor Sprout says as long as she doesn't move she'll be released."
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mal2 "Professor Sprout says as long as she doesn't move she'll be released."
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$ renpy.sound.play("sounds/plant_slithering.ogg")
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$ renpy.sound.play("sounds/plant_slithering.ogg")
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">You position a large, flowered tentacle above Hermione's head."
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">You position a large, flowered tentacle above Hermione's head."
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@ -455,7 +455,7 @@ label tentacle_1: #Public path
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$ renpy.sound.play("sounds/slick_02.ogg")
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$ renpy.sound.play("sounds/slick_02.ogg")
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">The sensations proved to much for Hermione and she faints, going limp in your tentacles."
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">The sensations proved to much for Hermione and she faints, going limp in your tentacles."
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mal "What a slut..."
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mal "What a slut..."
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fem "That's what I've been telling you!" ("base", xpos="far_left", ypos="head")
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fem "That's what I've been telling you!"
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mal2 "Man, I'm going to have to join Gryffindor."
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mal2 "Man, I'm going to have to join Gryffindor."
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hide screen cg
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hide screen cg
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show screen blkfade
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show screen blkfade
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@ -526,7 +526,7 @@ label tentacle_2: # Personal path
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">You start to rotate the tentacles in her vagina."
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">You start to rotate the tentacles in her vagina."
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gen "!!! *HMMMMM*"
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gen "!!! *HMMMMM*"
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mal "Wow, I think she's starting to enjoy it."
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mal "Wow, I think she's starting to enjoy it."
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fem "Hermione? No way, she's too stuck-up to let boys kiss her, not to mention enjoying sex. {size=-6}With a plant but still..{/size}" ("base", xpos="far_left", ypos="head")
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fem "Hermione? No way, she's too stuck-up to let boys kiss her, not to mention enjoying sex. {size=-6}With a plant but still..{/size}"
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mal2 "I don't know man, she doesn't look like she hates it."
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mal2 "I don't know man, she doesn't look like she hates it."
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play bg_sounds "sounds/slickloopfast.ogg" fadein 2 fadeout 2
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play bg_sounds "sounds/slickloopfast.ogg" fadein 2 fadeout 2
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">You increase the speed of the tentacles in her vagina."
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">You increase the speed of the tentacles in her vagina."
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@ -576,7 +576,7 @@ label tentacle_2: # Personal path
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$ renpy.sound.play("sounds/slick_02.ogg")
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$ renpy.sound.play("sounds/slick_02.ogg")
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mal "Told you she was a slut."
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mal "Told you she was a slut."
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$ renpy.sound.play("sounds/slick_02.ogg")
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$ renpy.sound.play("sounds/slick_02.ogg")
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fem "I guess you were right..." ("base", xpos="far_left", ypos="head")
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fem "I guess you were right..."
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hide screen cg
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hide screen cg
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show screen blkfade
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show screen blkfade
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with d9
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with d9
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@ -586,9 +586,9 @@ label tentacle_2: # Personal path
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her "..................*Ah*"
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her "..................*Ah*"
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spo ".... She's breathing, thank be Merlin."
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spo ".... She's breathing, thank be Merlin."
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spo "You! Yes, you girls! Take her to the hospital wing at once!"
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spo "You! Yes, you girls! Take her to the hospital wing at once!"
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fem "W-wha-- But..." ("base", xpos="far_left", ypos="head")
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fem "W-wha-- But..."
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spo "What are you waiting for!"
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spo "What are you waiting for!"
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fem "{size=-4}Fine...{/size}" ("base", xpos="far_left", ypos="head")
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fem "{size=-4}Fine...{/size}"
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call play_sound("running")
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call play_sound("running")
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pause 3.0
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pause 3.0
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@ -48,8 +48,12 @@ init python:
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return
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return
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base_transform = doll_transform(self.pos, self.zoom, self.xzoom)
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base_transform = doll_transform(self.pos, self.zoom, self.xzoom)
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animation = self.animation
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renpy.show(name=self.tag, at_list=[base_transform] + self.animation, layer=self.layer, what=self.get_image(), zorder=self.zorder)
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if not isinstance(animation, list):
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animation = [animation]
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renpy.show(name=self.tag, at_list=[base_transform] + animation, layer=self.layer, what=self.get_image(), zorder=self.zorder)
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def hide(self):
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def hide(self):
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renpy.hide(name=self.tag, layer=self.layer)
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renpy.hide(name=self.tag, layer=self.layer)
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File diff suppressed because it is too large
Load Diff
@ -588,7 +588,7 @@ label panty_raid:
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call play_sound("knocking")
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call play_sound("knocking")
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"*Knock-knock-knock*"
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"*Knock-knock-knock*"
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pause 1.0
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pause 1.0
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fem "Who is it?" ("base", xpos="far_left", ypos="head")
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fem "Who is it?"
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pause 0.5
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pause 0.5
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her "It's me... Hermione granger."
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her "It's me... Hermione granger."
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call play_sound("door")
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call play_sound("door")
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