Spectrespecs

* Adjusted the UV effect to be easier on the eyes
This commit is contained in:
LoafyLemon 2023-07-16 17:20:17 +01:00
parent 6ce3a71391
commit 78f8658501
2 changed files with 3 additions and 6 deletions

View File

@ -1,8 +1,5 @@
transform sepia(strength=1.0, tint='#ffeec2', desat=(0.2126, 0.7152, 0.0722)): transform sepia(strength=1.0, tint='#ffeec2', desat=(0.2126, 0.7152, 0.0722), brightness=0.0):
matrixcolor TintMatrix(tint) * SaturationMatrix(1.0-strength, desat) matrixcolor TintMatrix(tint) * SaturationMatrix(1.0-strength, desat) * BrightnessMatrix(brightness)
transform uvlight():
matrixcolor SepiaMatrix("#590098", desat=(1.0, 1.5, 1.0))
transform move_in(x, t): transform move_in(x, t):
xpos x xpos x

View File

@ -178,7 +178,7 @@ label spectrespecs_E4:
$ wrackspurts_count = 0 $ wrackspurts_count = 0
play sound "sounds/magic1.ogg" play sound "sounds/magic1.ogg"
show layer screens at uvlight show layer screens at sepia(0.5, "#9402fc", desat=(0.25, 0.25, 0.5), brightness=0.25)
show screen spectrevision show screen spectrevision
if not renpy.mobile: if not renpy.mobile:
show screen spectrevision_cursor show screen spectrevision_cursor