forked from SilverStudioGames/WTS
Spectrespecs
* Adjusted the UV effect to be easier on the eyes
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@ -1,8 +1,5 @@
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transform sepia(strength=1.0, tint='#ffeec2', desat=(0.2126, 0.7152, 0.0722)):
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transform sepia(strength=1.0, tint='#ffeec2', desat=(0.2126, 0.7152, 0.0722), brightness=0.0):
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matrixcolor TintMatrix(tint) * SaturationMatrix(1.0-strength, desat)
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matrixcolor TintMatrix(tint) * SaturationMatrix(1.0-strength, desat) * BrightnessMatrix(brightness)
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transform uvlight():
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matrixcolor SepiaMatrix("#590098", desat=(1.0, 1.5, 1.0))
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transform move_in(x, t):
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transform move_in(x, t):
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xpos x
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xpos x
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@ -178,7 +178,7 @@ label spectrespecs_E4:
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$ wrackspurts_count = 0
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$ wrackspurts_count = 0
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play sound "sounds/magic1.ogg"
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play sound "sounds/magic1.ogg"
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show layer screens at uvlight
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show layer screens at sepia(0.5, "#9402fc", desat=(0.25, 0.25, 0.5), brightness=0.25)
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show screen spectrevision
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show screen spectrevision
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if not renpy.mobile:
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if not renpy.mobile:
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show screen spectrevision_cursor
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show screen spectrevision_cursor
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