forked from SilverStudioGames/WTS
Bug fixes
* Improved efficiency of RoomObject image creation * Fixed a crash during one of the Tonks' hangout events * Fixed DollMakeup object lacking clone method, causing issues with saved outfits * Fixed DollMakeup non-uniform parameter order * Fixed doll strip method affecting types like pubic hair, piercings, and tattoos * Fixed ATL flicker on room objects due to inefficient creation of the images for room objects
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37d481ea08
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79e25c27e9
@ -104,12 +104,14 @@ transform main_sprite_position(x, y, flip, scale):
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transform random_rotation(a=-45, b=45):
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rotate random.randint(a, b)
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transform pulse_hover(t=1.0, strength=0.2, pause=0.0):
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animation
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linear t matrixcolor BrightnessMatrix(value=strength)
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linear t matrixcolor BrightnessMatrix(value=0.0)
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pause pause
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repeat
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transform pulse_hover(t=2.0, strength=0.2, pause=0.0):
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matrixcolor BrightnessMatrix(value=0.0)
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on start:
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linear t/2 matrixcolor BrightnessMatrix(value=strength)
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linear t/2 matrixcolor BrightnessMatrix(value=0.0)
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pause pause
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repeat
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transform gui_animation:
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nearest True
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@ -150,7 +150,7 @@ label nt_he_firewhisky_E1:
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ton "A bit more..." ("horny", "base", "angry", "down")
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ton "That's it, cheers." ("base", "base", "base", "mid")
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if nt_he_drink.counter <= 3: # First time only.
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if not _event_completed:
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if game.daytime:
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gen "Boring lessons ahead?" ("base", xpos="far_left", ypos="head")
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ton "Not particularly, why?" ("open", "base", "base", "mid")
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@ -55,6 +55,7 @@ init -1 python:
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_image_cached = False
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blacklist_toggles = ("hair", "glasses", "pubes", "piercing", "makeup", "tattoo", "earrings")
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blacklist_unequip = ("hair",)
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blacklist_strip = ("pubes", "piercing", "tattoo")
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multislots = ("makeup", "accessory", "piercing", "tattoo")
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extensions = {".webp", ".png", ".jxl", ".avif"}
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sizes = (1010, 1200) # Default sizes used for defining rare cases
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@ -281,7 +281,7 @@ init python:
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def _strip_type(type):
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for k, v in self.states.items():
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if not k in self.blacklist_unequip and istype(v[0], type):
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if istype(v[0], type) and not k in self.blacklist_unequip and (k in self.multislots or not k.startswith(self.blacklist_strip)):
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v[2] = False
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def _strip_slot(slot):
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@ -299,9 +299,9 @@ init python:
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if arg == "all":
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_strip_all()
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elif arg == "clothes":
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elif arg == "clothes":
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_strip_type((DollCloth, DollClothDynamic))
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elif arg == "makeup":
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elif arg == "makeup":
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_strip_type(DollMakeup)
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elif arg == "bodyparts":
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_strip_type(DollBodypart)
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@ -1,9 +1,9 @@
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init python:
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class DollMakeup(DollCloth):
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def __init__(self, name, categories, type, id, color, zorder=None, unlocked=False, level=0, blacklist=[], parent=None, modpath=None, tracking=None):
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def __init__(self, name, categories, type, id, color, zorder=None, unlocked=False, level=0, blacklist=[], modpath=None, parent=None, tracking=None):
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self.tracking = tracking
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super().__init__(name, categories, type, id, color, zorder, unlocked, level, blacklist, parent, modpath)
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super().__init__(name, categories, type, id, color, zorder, unlocked, level, blacklist, modpath, parent)
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def __repr__(self):
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return f"DollMakeup(name={self.name}, categories={self.categories}, type={self.type}, id={self.id}, color={self.color}, zorder={self.zorder}, unlocked={self.unlocked}, level={self.level}, blacklist={self.blacklist}, parent={self.parent}, modpath={self.modpath or None}, tracking={self.tracking})"
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@ -59,3 +59,7 @@ init python:
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layers.setdefault(ltype, [f, zorder])
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return layers
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def clone(self):
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"""Creates a clone of this cloth object. Since it requires a parent object it should be used internally only to avoid object depth issue."""
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return DollMakeup(self.name, self.categories, self.type, self.id, [x for x in self.color] if self.color else None, self.zorder, self.unlocked, self.level, self.blacklist, self.modpath, self, self.tracking)
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@ -37,7 +37,7 @@ define config.debug = config.developer or prerelease
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define config.console = True
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# Game version and naming
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define config.version = "1.45.1"
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define config.version = "1.45.2"
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define compatible_version = 1.451
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define config.name = "Witch Trainer Silver"
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@ -39,11 +39,22 @@ init -1 python:
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# Backwards compatibility, to be resolved if possible.
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self.xpos, self.ypos = self.pos
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def generate_hash(self):
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salt = str( [self.id, self.pos, self.idle, self.hover, self.foreground, self.background, self.anchor, self.focus_mask,
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self.action, self.hovered, self.unhovered, self.tooltip, self.decoration, self.zorder, self.hidden]
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)
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return hash(salt)
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def set_image(self, idle, hover=None):
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self.idle = idle
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self.hover = hover or idle
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def get_idle(self):
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return self._get_idle(self.generate_hash())
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@functools.cache
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def _get_idle(self, hash):
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if self.hidden:
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return Null()
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@ -55,6 +66,10 @@ init -1 python:
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return Fixed(self.idle, fit_first=True)
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def get_hover(self):
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return self._get_hover(self.generate_hash())
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@functools.cache
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def _get_hover(self, hash):
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if self.hidden:
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return Null()
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@ -75,8 +75,19 @@ init python:
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# For unknown reasons, sometimes version is missing from the save, so we need a fallback
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current = getattr(renpy.store, "version", latest)
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# if current <= 1.431:
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# # code
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if current < 1.452:
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# Fix makeup object types inside saved outfits
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for i in states.dolls:
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doll = getattr(store, i)
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for j in doll.outfits:
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if j.has_type("makeup"):
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objects = [x.parent.clone() for x in j.group]
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j.group = objects
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j.is_stale()
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if current > latest:
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raise Exception("Loaded save file is incompatible. (Save Version: {}, Game Version: {})".format(current, latest))
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