forked from SilverStudioGames/WTS
Face parameter removal (Cho)
* Removed face parameter for Cho and reposed events that relied on it. * Minor fix.
This commit is contained in:
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@ -49,7 +49,7 @@ label cc_pf_talk_T1_intro_E1:
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call cho_walk("desk", "base")
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call cho_walk("desk", "base")
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play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 if_changed
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play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 if_changed
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cho "" (face="happy", xpos="mid", ypos="base", trans=d3)
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cho "" ("base", "base", "base", "mid", xpos="mid", ypos="base", trans=d3)
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call ctc
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call ctc
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cho "What would you like to talk about?" ("soft", "base", "base", "mid")
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cho "What would you like to talk about?" ("soft", "base", "base", "mid")
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@ -1049,7 +1049,7 @@ label cc_pf_talk_T2_intro_E2:
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label cc_pf_talk_T2_E3:
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label cc_pf_talk_T2_E3:
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play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 if_changed
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play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 if_changed
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cho "" ("annoyed", face="neutral", xpos="mid", ypos="base", trans=fade)
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cho "" ("soft", "base", "base", "mid", xpos="mid", ypos="base", trans=fade)
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pause .5
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pause .5
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gen "[name_cho_genie], how is school life?" ("grin", xpos="far_left", ypos="head")
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gen "[name_cho_genie], how is school life?" ("grin", xpos="far_left", ypos="head")
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@ -150,7 +150,7 @@ label cc_ht_talk:
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call reset_menu_position
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call reset_menu_position
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hide screen blkfade
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hide screen blkfade
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cho "" (face="happy", xpos="base", ypos="base", trans=fade)
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cho "" ("base", "base", "base", "mid", xpos="base", ypos="base", trans=fade)
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jump cho_requests
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jump cho_requests
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elif not cc_pf_talk.is_tier_complete(): # Has NOT completed "Talk to me" favour yet.
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elif not cc_pf_talk.is_tier_complete(): # Has NOT completed "Talk to me" favour yet.
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@ -387,7 +387,7 @@ label cho_training:
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call reset_menu_position
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call reset_menu_position
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hide screen blkfade
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hide screen blkfade
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cho "" (face="happy", xpos="base", ypos="base", trans=fade)
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cho "" ("base", "base", "base", "mid", xpos="base", ypos="base", trans=fade)
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jump cho_requests
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jump cho_requests
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### Quidditch Tactics ###
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### Quidditch Tactics ###
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@ -62,7 +62,7 @@ label cc_pr_manipulate_boys_start:
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# Repeated
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# Repeated
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else:
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else:
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gen "Ready to mess with Hufflepuff again?" ("base", xpos="far_left", ypos="head")
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gen "Ready to mess with Hufflepuff again?" ("base", xpos="far_left", ypos="head")
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cho "I guess so..." (mouth="soft", face="happy")
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cho "I guess so..." ("soft", "base", "base", "mid")
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gen "Great! I'll see you later today for your report, [name_cho_genie]!" ("grin", xpos="far_left", ypos="head")
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gen "Great! I'll see you later today for your report, [name_cho_genie]!" ("grin", xpos="far_left", ypos="head")
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cho "Yes, [name_genie_cho]!" ("base", "base", "base", "mid")
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cho "Yes, [name_genie_cho]!" ("base", "base", "base", "mid")
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@ -132,7 +132,7 @@ label cc_pr_manipulate_boys_start:
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else:
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else:
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gen "Time to brighten up some Slytherin's day again..." ("base", xpos="far_left", ypos="head")
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gen "Time to brighten up some Slytherin's day again..." ("base", xpos="far_left", ypos="head")
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gen "Go and get their players on {i}your{/i} side!" ("grin", xpos="far_left", ypos="head")
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gen "Go and get their players on {i}your{/i} side!" ("grin", xpos="far_left", ypos="head")
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cho "I will try my best, [name_genie_cho]!" (mouth="smile", face="happy")
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cho "I will try my best, [name_genie_cho]!" ("smile", "narrow", "base", "mid")
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gen "Report to me later as usual, [name_cho_genie]!" ("grin", xpos="far_left", ypos="head")
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gen "Report to me later as usual, [name_cho_genie]!" ("grin", xpos="far_left", ypos="head")
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cho "Yes, Sir!" ("base", "base", "base", "mid")
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cho "Yes, Sir!" ("base", "base", "base", "mid")
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@ -262,7 +262,7 @@ label cc_pr_manipulate_boys_T1_intro_E1:
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# Cho enters.
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# Cho enters.
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call cho_walk(action="enter", xpos="desk", ypos="base")
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call cho_walk(action="enter", xpos="desk", ypos="base")
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cho "" (face="happy", xpos="mid", ypos="base", trans=fade)
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cho "" ("smile", "narrow", "base", "mid", xpos="mid", ypos="base", trans=fade)
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gen "How did it go?" ("base", xpos="far_left", ypos="head")
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gen "How did it go?" ("base", xpos="far_left", ypos="head")
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cho "It went...{w=0.3} well?" ("soft", "base", "raised", "R")
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cho "It went...{w=0.3} well?" ("soft", "base", "raised", "R")
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cho "Maybe a little too well... He tried to kiss me!" ("annoyed", "base", "raised", "mid")
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cho "Maybe a little too well... He tried to kiss me!" ("annoyed", "base", "raised", "mid")
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@ -299,7 +299,7 @@ label cc_pr_manipulate_boys_T1_E1:
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# Cho enters.
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# Cho enters.
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call cho_walk(action="enter", xpos="desk", ypos="base")
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call cho_walk(action="enter", xpos="desk", ypos="base")
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cho "" (face="happy", xpos="mid", ypos="base", trans=fade)
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cho "" ("smile", "narrow", "base", "mid", xpos="mid", ypos="base", trans=fade)
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gen "What's my favourite Quidditch player been up to today?" ("base", xpos="far_left", ypos="head")
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gen "What's my favourite Quidditch player been up to today?" ("base", xpos="far_left", ypos="head")
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cho "I think you'll be happy, [name_genie_cho]!" ("base", "narrow", "base", "mid")
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cho "I think you'll be happy, [name_genie_cho]!" ("base", "narrow", "base", "mid")
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gen "I like the sound of that! Tell me what happened." ("grin", xpos="far_left", ypos="head")
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gen "I like the sound of that! Tell me what happened." ("grin", xpos="far_left", ypos="head")
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@ -336,7 +336,7 @@ label cc_pr_manipulate_boys_T1_E2:
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# Cho enters.
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# Cho enters.
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call cho_walk(action="enter", xpos="desk", ypos="base")
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call cho_walk(action="enter", xpos="desk", ypos="base")
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cho "" (face="annoyed", xpos="mid", ypos="base", trans=fade)
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cho "" ("annoyed", "narrow", "base", "mid", xpos="mid", ypos="base", trans=fade)
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gen "[name_cho_genie]! Do you have some good news for me?" ("angry", xpos="far_left", ypos="head")
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gen "[name_cho_genie]! Do you have some good news for me?" ("angry", xpos="far_left", ypos="head")
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cho "I'm afraid not this time, Sir." ("soft", "narrow", "worried", "mid")
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cho "I'm afraid not this time, Sir." ("soft", "narrow", "worried", "mid")
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gen "Why not? Tell me what happened..." ("base", xpos="far_left", ypos="head")
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gen "Why not? Tell me what happened..." ("base", xpos="far_left", ypos="head")
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@ -389,9 +389,9 @@ label cc_pr_manipulate_boys_T1_E3:
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# Cho enters.
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# Cho enters.
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call cho_walk(action="enter", xpos="desk", ypos="base")
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call cho_walk(action="enter", xpos="desk", ypos="base")
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cho "" (face="happy", xpos="mid", ypos="base", trans=fade)
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cho "" ("smile", "narrow", "base", "mid", xpos="mid", ypos="base", trans=fade)
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gen "So? How did it go?" ("base", xpos="far_left", ypos="head")
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gen "So? How did it go?" ("base", xpos="far_left", ypos="head")
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cho "Very well, Sir!" (mouth="smile", face="happy")
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cho "Very well, Sir!" ("smile", "base", "base", "mid")
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gen "Yeah? Tell me about it!" ("grin", xpos="far_left", ypos="head")
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gen "Yeah? Tell me about it!" ("grin", xpos="far_left", ypos="head")
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cho "I ran into Cedric on my way to the library...{w} Literally!" ("soft", "wide", "base", "mid")
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cho "I ran into Cedric on my way to the library...{w} Literally!" ("soft", "wide", "base", "mid")
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cho "I bumped into him and hit my head pretty hard..." ("soft", "narrow", "worried", "mid")
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cho "I bumped into him and hit my head pretty hard..." ("soft", "narrow", "worried", "mid")
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@ -406,13 +406,13 @@ label cc_pr_manipulate_boys_T1_E3:
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cho @ cheeks blush "It just... happened..." ("clench", "narrow", "worried", "downR")
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cho @ cheeks blush "It just... happened..." ("clench", "narrow", "worried", "downR")
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gen "Well done, girl!" ("base", xpos="far_left", ypos="head")
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gen "Well done, girl!" ("base", xpos="far_left", ypos="head")
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cho "It was really nice, though." ("soft", "narrow", "base", "mid")
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cho "It was really nice, though." ("soft", "narrow", "base", "mid")
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cho "He still is a really good kisser!" ( face="horny")
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cho "He still is a really good kisser!" ("horny", "narrow", "base", "R")
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cho "Compared to most of the others I had..." ("base", "narrow", "base", "mid")
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cho "Compared to most of the others I had..." ("base", "narrow", "base", "mid")
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gen "!!!" ("angry", xpos="far_left", ypos="head")
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gen "!!!" ("angry", xpos="far_left", ypos="head")
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cho "Anyhow, I should get going." ("open", "base", "base", "R")
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cho "Anyhow, I should get going." ("open", "base", "base", "R")
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cho "It's getting late..." ("soft", "base", "worried", "mid")
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cho "It's getting late..." ("soft", "base", "worried", "mid")
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gen "Of course. You are dismissed." ("base", xpos="far_left", ypos="head")
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gen "Of course. You are dismissed." ("base", xpos="far_left", ypos="head")
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cho "Good night, [name_genie_cho]." ( face="happy")
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cho "Good night, [name_genie_cho]." ("smile", "narrow", "base", "mid")
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# Cho leaves.
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# Cho leaves.
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call cho_walk(action="leave")
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call cho_walk(action="leave")
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@ -732,7 +732,7 @@ label cc_pr_manipulate_boys_T3_twins:
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stop music fadeout 1.0
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stop music fadeout 1.0
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gen "Back so soon--" ("base", xpos="far_left", ypos="head")
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gen "Back so soon--" ("base", xpos="far_left", ypos="head")
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cho "" (face="angry", xpos="mid", ypos="base", trans=fade)
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cho "" ("annoyed", "narrow", "angry", "mid", xpos="mid", ypos="base", trans=fade)
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menu:
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menu:
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"\"*Ha-ha-ha-ha*\"":
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"\"*Ha-ha-ha-ha*\"":
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@ -819,7 +819,7 @@ label cc_pr_manipulate_boys_T3_ron:
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# Cho enters.
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# Cho enters.
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call cho_walk(action="enter", xpos="desk", ypos="base")
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call cho_walk(action="enter", xpos="desk", ypos="base")
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cho "" (face="happy", xpos="mid", ypos="base", trans=fade)
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cho "" ("smile", "narrow", "base", "mid", xpos="mid", ypos="base", trans=fade)
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gen "Mission success?" ("base", xpos="far_left", ypos="head")
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gen "Mission success?" ("base", xpos="far_left", ypos="head")
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gen "Did you manage to sneak up on Rob?" ("base", xpos="far_left", ypos="head")
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gen "Did you manage to sneak up on Rob?" ("base", xpos="far_left", ypos="head")
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@ -879,7 +879,7 @@ label cc_pr_manipulate_boys_T3_harry:
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# Cho enters.
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# Cho enters.
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call cho_walk(action="enter", xpos="desk", ypos="base")
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call cho_walk(action="enter", xpos="desk", ypos="base")
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cho "" (face="happy", xpos="mid", ypos="base", trans=fade)
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cho "" ("smile", "narrow", "base", "mid", xpos="mid", ypos="base", trans=fade)
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gen "Welcome back...{w=0.3} Mission success?" ("base", xpos="far_left", ypos="head")
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gen "Welcome back...{w=0.3} Mission success?" ("base", xpos="far_left", ypos="head")
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cho "Yes!" ("crooked_smile", "base", "base", "mid")
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cho "Yes!" ("crooked_smile", "base", "base", "mid")
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@ -318,7 +318,7 @@ label cc_pr_manipulate_girls_T3_katie_part2:
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# Cho enters.
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# Cho enters.
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call cho_walk(action="enter", xpos="desk", ypos="base")
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call cho_walk(action="enter", xpos="desk", ypos="base")
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cho "" (face="angry", xpos="mid", ypos="base", trans=fade)
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cho "" ("annoyed", "narrow", "base", "mid", xpos="mid", ypos="base", trans=fade)
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gen "Welcome back, any progress?" ("base", xpos="far_left", ypos="head")
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gen "Welcome back, any progress?" ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "If your goal was to get my ass red raw again then sure, plenty of progress..." ("angry", "narrow", "base", "R")
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cho @ cheeks blush "If your goal was to get my ass red raw again then sure, plenty of progress..." ("angry", "narrow", "base", "R")
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@ -71,9 +71,9 @@ label cho_summon_setup:
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stop music fadeout 3.0
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stop music fadeout 3.0
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if states.cho.mood == 0:
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if states.cho.mood == 0:
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cho "Goodbye, [name_genie_cho]." (face="happy")
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cho "Goodbye, [name_genie_cho]." ("base", "narrow", "base", "mid")
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else:
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else:
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cho "Goodbye, [name_genie_cho]." (face="annoyed")
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cho "Goodbye, [name_genie_cho]." ("annoyed", "narrow", "base", "mid")
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play sound "sounds/door.ogg"
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play sound "sounds/door.ogg"
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File diff suppressed because it is too large
Load Diff
@ -83,7 +83,7 @@ label summon_cho:
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# Talk
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# Talk
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"-Talk-" (icon="interface/icons/small/talk.webp"):
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"-Talk-" (icon="interface/icons/small/talk.webp"):
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if states.cho.mood > 0:
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if states.cho.mood > 0:
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cho "I have nothing to say to you, [name_genie_cho]..." (face="annoyed")
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cho "I have nothing to say to you, [name_genie_cho]..." ("annoyed", "base", "base", "mid")
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jump cho_requests
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jump cho_requests
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call cho_chitchat
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call cho_chitchat
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@ -94,7 +94,7 @@ label summon_cho:
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if states.cho.mood > 0:
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if states.cho.mood > 0:
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gen "Ready to get back to training?" ("base", xpos="far_left", ypos="head")
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gen "Ready to get back to training?" ("base", xpos="far_left", ypos="head")
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if states.cho.mood >= 5:
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if states.cho.mood >= 5:
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cho "No.{w=0.5} And I don't want to hear of it right now, Sir." (face="angry")
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cho "No.{w=0.5} And I don't want to hear of it right now, Sir." ("open", "narrow", "angry", "mid")
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else:
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else:
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cho "I'm sorry, [name_genie_cho]. But I don't feel like training today." ("soft", "base", "worried", "down")
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cho "I'm sorry, [name_genie_cho]. But I don't feel like training today." ("soft", "base", "worried", "down")
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nar "Cho is still upset with you."
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nar "Cho is still upset with you."
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@ -93,7 +93,7 @@ label genie_cho_change:
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cho @ cheeks blush "..." ("base", "narrow", "base", "downR")
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cho @ cheeks blush "..." ("base", "narrow", "base", "downR")
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cho @ cheeks heavy_blush "Yes daddy..." ("base", "narrow", "base", "down")
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cho @ cheeks heavy_blush "Yes daddy..." ("base", "narrow", "base", "down")
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else: #custom/fallback
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else: #custom/fallback
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cho "Very well..." (face="neutral")
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cho "Very well..." ("open", "narrow", "base", "mid")
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jump cho_talk
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jump cho_talk
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label name_cho_genie:
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label name_cho_genie:
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@ -165,6 +165,6 @@ label name_cho_genie:
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cho @ cheeks blush "..." ("angry", "narrow", "base", "downR")
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cho @ cheeks blush "..." ("angry", "narrow", "base", "downR")
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cho @ cheeks blush "Okay... I suppose you could call me that..." ("angry", "narrow", "base", "down")
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cho @ cheeks blush "Okay... I suppose you could call me that..." ("angry", "narrow", "base", "down")
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else: #custom/fallback
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else: #custom/fallback
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cho "Very well..." (face="neutral")
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cho "Very well..." ("open", "narrow", "base", "mid")
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jump cho_talk
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jump cho_talk
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@ -873,7 +873,7 @@ label hg_pf_strip_T4_snape_results:
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her "If I hadn't ended it, he probably would've gone all the way..." ("base", "base", "base", "mid")
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her "If I hadn't ended it, he probably would've gone all the way..." ("base", "base", "base", "mid")
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gen "I suppose we'll never know..." ("base", xpos="far_left", ypos="head")
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gen "I suppose we'll never know..." ("base", xpos="far_left", ypos="head")
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her "..." ("base", "base", "base", "mid") #annoyed
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her "..." ("base", "base", "base", "mid") #annoyed
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else
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else:
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her "Well... I learned that you two masturbating over me has become a frequent occurrence..." ("base", "base", "base", "mid")
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her "Well... I learned that you two masturbating over me has become a frequent occurrence..." ("base", "base", "base", "mid")
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gen "At least now you know just how far he's willing to go." ("base", xpos="far_left", ypos="head")
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gen "At least now you know just how far he's willing to go." ("base", xpos="far_left", ypos="head")
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her "(Like I didn't know that already...)" ("base", "base", "base", "mid")
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her "(Like I didn't know that already...)" ("base", "base", "base", "mid")
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@ -599,7 +599,7 @@ label potion_scene_3_3_1:
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if hermione.is_worn("bottom"):
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if hermione.is_worn("bottom"):
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her "It really suuuuucks that I have to wear anything at all in this boring nunnery..." ("annoyed", "narrow", "annoyed", "up")
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her "It really suuuuucks that I have to wear anything at all in this boring nunnery..." ("annoyed", "narrow", "annoyed", "up")
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her "(Why can't I wear something shorter. A skirt, but...)"
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her "(Why can't I wear something shorter. A skirt, but...)"
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her "(A reeealy short one!!!{heart}{heart}{heart})",face="horny"
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her "(A reeealy short one!!!{heart}{heart}{heart})" ("annoyed", "narrow", "annoyed", "up")
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call set_her_action("lift_bottom")
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call set_her_action("lift_bottom")
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pause.5
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pause.5
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@ -223,7 +223,7 @@ label suck_and_run:
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gen "Tonks?!" ("open", xpos="far_left", ypos="head")
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gen "Tonks?!" ("open", xpos="far_left", ypos="head")
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play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 if_changed
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play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 if_changed
|
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ton "*Slurp* *Slurp* *Gulp*!" (face="horny", mouth="open_wide_tongue", xpos="far_right", ypos=200, trans=d3) # Explicit positions to avoid hiding the doll
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ton "*Slurp* *Slurp* *Gulp*!" ("open_wide_tongue", "narrow", "shocked", "stare", xpos="far_right", ypos=200, trans=d3) # Explicit positions to avoid hiding the doll
|
||||||
|
|
||||||
call ton_chibi_scene("bj_desk")
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call ton_chibi_scene("bj_desk")
|
||||||
gen "am I still dreaming?" ("angry", xpos="far_left", ypos="head")
|
gen "am I still dreaming?" ("angry", xpos="far_left", ypos="head")
|
||||||
|
Loading…
Reference in New Issue
Block a user