forked from SilverStudioGames/WTS
Tonks' Public Requests
* Converted Tonks' public requests into the new system, and cleaned up relevant code. * Added missing repeat dialogue for one of the events * Added event flags
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@ -116,78 +116,31 @@ label tonks_favor_menu:
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jump tonks_requests
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jump tonks_requests
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"-Personal Favours-" (icon="interface/icons/small/heart_red.webp", style="disabled"):
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"-Personal Favours-" (icon="interface/icons/small/heart_red.webp", style="disabled"):
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label .favors:
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call not_available
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call not_available
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jump tonks_favor_menu
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jump tonks_favor_menu
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#
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# Uncomment once favours are ready
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#
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# label .personal:
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# python:
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# menu_choices = []
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# for i in nt_favor_list:
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# if i in []: # Not in the game yet.
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# menu_choices.append(gui.menu_item("-Not available-", "na", style="disabled"))
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# elif i.start_tier > states.ton.tier:
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# menu_choices.append(gui.menu_item("-Not ready-", "vague", style="disabled"))
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# else:
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# menu_choices.append(i.get_menu_item())
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# menu_choices.append(("-Never mind-", "nvm"))
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# result = renpy.display_menu(menu_choices)
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# if result == "nvm":
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# jump tonks_favor_menu
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# elif result == "vague":
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# call favor_not_ready
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# jump .personal
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# elif result == "na":
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# call not_available
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# jump .personal
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# else:
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# $ renpy.jump(result)
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"-Public Requests-" (icon="interface/icons/small/star_yellow.webp") if game.daytime and states.ton.requests_unlocked:
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"-Public Requests-" (icon="interface/icons/small/star_yellow.webp") if game.daytime and states.ton.requests_unlocked:
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jump tonks_requests_menu
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label .requests:
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$ result = show_events_menu(tonks_requests)
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if result == "disabled":
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"You haven't unlocked this request opportunity yet."
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jump .requests
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elif result == "exit":
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jump tonks_favor_menu
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else:
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$ result.start()
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"-Public Requests-" (icon="interface/icons/small/star_yellow.webp", style="disabled") if not game.daytime or not states.ton.requests_unlocked:
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"-Public Requests-" (icon="interface/icons/small/star_yellow.webp", style="disabled") if not game.daytime or not states.ton.requests_unlocked:
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if not states.ton.requests_unlocked:
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if not states.ton.requests_unlocked:
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nar "You haven't unlocked this feature yet."
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nar "You haven't unlocked this feature yet."
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elif not game.daytime:
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elif not game.daytime:
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nar "Public requests are available during the day only."
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nar "Public requests are available during the day only."
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jump tonks_favor_menu
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jump tonks_favor_menu
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"-Never mind-":
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"-Never mind-":
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jump tonks_requests
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jump tonks_requests
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label tonks_requests_menu:
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call update_ton_requests
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python:
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menu_choices = []
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for i in nt_requests_list:
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if i in []: # Not in the game yet.
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menu_choices.append(gui.menu_item("-Not available-", "na", style="disabled"))
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elif i.start_tier > states.ton.tier:
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menu_choices.append(gui.menu_item("-Not ready-", "vague", style="disabled"))
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else:
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menu_choices.append(i.get_menu_item())
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menu_choices.append(("-Never mind-", "nvm"))
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result = renpy.display_menu(menu_choices)
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if result == "nvm":
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jump tonks_favor_menu
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elif result == "vague":
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call favor_not_ready
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jump tonks_requests_menu
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elif result == "na":
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call not_available
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jump tonks_requests_menu
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else:
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$ renpy.jump(result)
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label update_ton_requests:
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# Set event tier to current Tonks tier if they are different
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python:
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for i in nt_requests_list:
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i.tier = states.ton.tier
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return
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@ -27,6 +27,8 @@ default states.ton.ev.hangouts.astoria_e1 = False
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default states.ton.ev.hangouts.favors_e1 = False
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default states.ton.ev.hangouts.favors_e1 = False
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default states.ton.ev.hangouts.favors_e2 = False
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default states.ton.ev.hangouts.favors_e2 = False
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default states.ton.ev.random_strip.complete = False
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default states.ton.ev.random_strip.complete = False
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default states.ton.ev.oral_practice.completed_once = False
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default states.ton.ev.hands_on_lessons.completed_once = False
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default ton_level_up = None
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default ton_level_up = None
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@ -248,14 +248,6 @@ label quests:
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# Tonks events not triggered by a date.
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# Tonks events not triggered by a date.
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if nt_event_pause == 0:
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if nt_event_pause == 0:
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if game.daytime:
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pass
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else:
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python:
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for i in nt_requests_list:
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if i.inProgress:
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i.inProgress = False
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i.start()
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$ play_potion_return("tonks")
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$ play_potion_return("tonks")
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