forked from SilverStudioGames/WTS
Bugfix
* Fixed editor active flag becoming stuck after rolling back to before it was called * Put editor onto interface layer to exclude it from transitions
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parent
1cee1f2930
commit
8542fabbb4
@ -153,7 +153,7 @@ init 1 python:
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#director = director.Start(),
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#director = director.Start(),
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performance = ToggleScreen("_performance"),
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performance = ToggleScreen("_performance"),
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accessibility = ShowMenu("preferences", page="accessibility"),
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accessibility = ShowMenu("preferences", page="accessibility"),
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editor = [ToggleField(e, "active", True, False), ToggleScreen("editor")],
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editor = ToggleEditor(),
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)
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)
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config.underlay = [ _default_keymap ]
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config.underlay = [ _default_keymap ]
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@ -410,6 +410,21 @@ init python:
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return self.read_history(file, line)
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return self.read_history(file, line)
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@renpy.pure
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class ToggleEditor(Action, NoRollback):
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def __call__(self):
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if not config.developer:
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return
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if renpy.get_screen("editor", layer="interface"):
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e.active = False
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renpy.hide_screen("editor", layer="interface")
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else:
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e.active = True
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renpy.show_screen("editor")
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renpy.restart_interaction()
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if config.developer:
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if config.developer:
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e = Editor()
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e = Editor()
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@ -421,6 +436,7 @@ init python:
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screen editor():
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screen editor():
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zorder 50
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zorder 50
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style_prefix "editor"
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style_prefix "editor"
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layer "interface"
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text "Active" pos (25, 25)
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text "Active" pos (25, 25)
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