Simpler inline conditional

This commit is contained in:
Gouvernathor 2023-11-14 23:39:33 +01:00
parent 95b3db770e
commit 85bf97bdf9

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@ -121,7 +121,7 @@ init python:
return int(progress_factor * random_gold)
else:
filtered_list = [x for x in drop_list if x.owned <= 5]
random_item = renpy.random.choice(filtered_list if filtered_list else drop_list)
random_item = renpy.random.choice(filtered_list or drop_list)
return random_item
elif game.difficulty == 2:
@ -131,7 +131,7 @@ init python:
return int(progress_factor * random_gold)
else:
filtered_list = [x for x in drop_list if x.owned <= 3]
random_item = renpy.random.choice(filtered_list if filtered_list else drop_list)
random_item = renpy.random.choice(filtered_list or drop_list)
if int(120 * math.log(game.day)) / 3 < random_item.price:
chance = max(6 - (random_item.owned * 5), 1)