forked from SilverStudioGames/WTS
Refactor
* Removed nonfunctional transform from gui_fade * Removed unused asyncio import * Unified the use of interface fade * Replaced function call with a Renpythonic text display in confirm context
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@ -1,6 +1,4 @@
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init python:
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import asyncio
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class Doll(DollMethods):
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# 0 - 50 = Skin/Body Layers
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# 51 - 100 = Face Layers
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@ -3,15 +3,7 @@
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#
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image gui_fade:
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Solid("#000")
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alpha 0.0
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on appear:
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alpha 0.5
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on show:
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linear 0.1 alpha 0.5
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on hide:
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linear 0.1 alpha 0.0
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Solid("#00000080")
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image game_menu:
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contains:
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@ -18,7 +18,7 @@ screen confirm(message, yes_action=Return(True), no_action=Return(False)):
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style_prefix gui.theme()
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add "confirm_fade"
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add "gui_fade"
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frame:
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padding (34, 34, 34, 34)
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@ -28,7 +28,7 @@ screen confirm(message, yes_action=Return(True), no_action=Return(False)):
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vbox:
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spacing 25
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text _(message):
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text "[message!t]":
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xalign 0.5
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text_align 0.5
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@ -42,17 +42,6 @@ screen confirm(message, yes_action=Return(True), no_action=Return(False)):
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## Right-click and escape answer "no".
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key "game_menu" action no_action
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image confirm_fade:
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Solid("#000")
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alpha 0.0
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on appear:
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alpha 0.5
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on show:
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linear 0.3 alpha 0.5
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on hide:
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linear 0.3 alpha 0.0
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style confirm_frame is gui_frame:
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padding (34, 34, 34, 34)
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xalign 0.5
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