forked from SilverStudioGames/WTS
Bug fixes and improvements
* Simplified and restructured plug events for Hermione * Fixed Snape's sprite flickering * Fixed requirements check for EventQueue class * Adjusted label names for item-related quests
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Load Diff
@ -4,7 +4,7 @@
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default her_magic_collar_worn = False
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default her_magic_collar_worn = False
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label collar_scene:
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label hg_collars:
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# Setup
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# Setup
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$ her_outfit_last.save() #Saves current clothing
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$ her_outfit_last.save() #Saves current clothing
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@ -64,7 +64,7 @@ init python:
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if what:
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if what:
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character.snape_say(what, **kwargs)
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character.snape_say(what, **kwargs)
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if head_ypos:
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if head_only:
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renpy.hide(name=tag, layer=layer)
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renpy.hide(name=tag, layer=layer)
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screen snape_picture_frame():
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screen snape_picture_frame():
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@ -28,15 +28,15 @@ init -1 python:
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def start(self):
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def start(self):
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queue = self.queue
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queue = self.queue
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queue = filter(lambda x: (x.wait > 0) or (not x.daytime == game.daytime), queue)
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queue = filter(lambda x: (x.wait <= 0) and (x.daytime == game.daytime), queue)
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queue.sort(key=lambda x: x.priority)
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queue.sort(key=lambda x: x.priority)
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for ev in queue:
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for ev in queue:
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ev.start()
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if not ev.requirements_met():
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if not ev.requirements_met():
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continue
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continue
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ev.start()
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if ev.label:
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if ev.label:
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break
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break
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@ -64,7 +64,7 @@ init -1 python:
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if not renpy.has_label(self.label):
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if not renpy.has_label(self.label):
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raise Exception("Supplied label does not exist.")
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raise Exception("Supplied label does not exist.")
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def enlist(self):
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def enqueue(self):
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self.queued = True
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self.queued = True
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if not self in self.queue:
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if not self in self.queue:
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@ -85,4 +85,6 @@ init -1 python:
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if self.label:
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if self.label:
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renpy.jump(self.label)
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renpy.jump(self.label)
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init offset = -5
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default eventqueue = EventQueue()
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default eventqueue = EventQueue()
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@ -1,7 +1,7 @@
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default puzzle_box_ITEM = Item("puzzle_box", "quest", "Puzzle Box", 0, "A wooden box with a slide puzzle located on top of it. It was found hidden behind one of the loose bricks in the fireplace. Who knows what's inside.", limit=1, label="puzzle_minigame", unlocked=False, caption="Open")
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default puzzle_box_ITEM = Item("puzzle_box", "quest", "Puzzle Box", 0, "A wooden box with a slide puzzle located on top of it. It was found hidden behind one of the loose bricks in the fireplace. Who knows what's inside.", limit=1, label="puzzle_minigame", unlocked=False, caption="Open")
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default collar_ITEM = Item("collar", "quest", "Magic Collar", 500, "{size=-2}A collar made out of metal. It has an inscription on the back.\n\n{/size}{size=-2}{i}\"Transforms to show the wearers true self.\n WARNING: May cause harm to adjacent clothing during transformation.\"{/i}{/size}", givable=True, give_label="collar_scene", usable_on=["hermione"], caption="Give")
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default collar_ITEM = Item("collar", "quest", "Magic Collar", 500, "{size=-2}A collar made out of metal. It has an inscription on the back.\n\n{/size}{size=-2}{i}\"Transforms to show the wearers true self.\n WARNING: May cause harm to adjacent clothing during transformation.\"{/i}{/size}", givable=True, give_label="hg_collars", usable_on=["hermione"], caption="Give")
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default buttplugs_ITEM = Item("buttplugs", "quest", "Set of Butt Plugs", 500, "An assortment of butt plugs in various themes and sizes.", limit=1, infinite=True, givable=True, give_label="hg_ps_buttplug", usable_on=["hermione"], caption="Give")
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default buttplugs_ITEM = Item("buttplugs", "quest", "Set of Butt Plugs", 500, "An assortment of butt plugs in various themes and sizes.", limit=1, infinite=True, givable=True, give_label="hg_butt_plugs", usable_on=["hermione"], caption="Give")
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default lootbox_ITEM = Item("cards", "quest", "Pack of Cards", 50, "A pack of wizard cards. You won't know what's inside until you open it.", label="card_lootbox", unlocked=False, caption="Open")
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default lootbox_ITEM = Item("cards", "quest", "Pack of Cards", 50, "A pack of wizard cards. You won't know what's inside until you open it.", label="card_lootbox", unlocked=False, caption="Open")
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default sealed_scroll_ITEM = Item("sealed_scroll", "quest", "Sealed Scroll", 500, "The scroll can be used to transmute one-self into.. something.\n{size=-4}Hint: The user can't be a virgin.{/size}", limit=1, label="tentacle_scene_intro", caption="Read")
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default sealed_scroll_ITEM = Item("sealed_scroll", "quest", "Sealed Scroll", 500, "The scroll can be used to transmute one-self into.. something.\n{size=-4}Hint: The user can't be a virgin.{/size}", limit=1, label="tentacle_scene_intro", caption="Read")
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default quidditchguide_ITEM = Item("quidditch_book", "quest", "Quidditch Guide", 100, "This book contains the basic knowledge of Quidditch.", label="quidditch_guide_book", limit=1, image="interface/icons/generic_book.webp", unlocked=False, caption="Read")
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default quidditchguide_ITEM = Item("quidditch_book", "quest", "Quidditch Guide", 100, "This book contains the basic knowledge of Quidditch.", label="quidditch_guide_book", limit=1, image="interface/icons/generic_book.webp", unlocked=False, caption="Read")
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